January 9, 2002, 02:51
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#1
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Prince
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Roller Coaster Tycoon 2 rumour
Be ready for the imminent announcement of Roller Coaster Tycoon 2 which is going to be in 3D plus you will be able to ride the rides, not like Theme Park World though, as this will be realistic 3D. This is one of the things that Chris Sawyer is rumoured to be working on.
The other thing that Chris Sawyer is rumoured to be working on is Transport Tycoon 2 - probably a similar deal to the above.
If you are interested in where I got these rumours from, I'll provide you with a link.
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Last edited by The Rusty Gamer; January 17, 2002 at 23:08.
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January 9, 2002, 07:07
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#2
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King
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yes!!
link please?
i loved rct 2 and i liked the idea of tt, never played it.
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January 9, 2002, 22:15
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#3
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Prince
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January 10, 2002, 17:49
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#4
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Deity
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RCT3D?
I don't know if I like the sound of that! I loved RTC, the BEST tycoon game that have ever been made, but I'm not that sure about the 3D part, I always thought 2D has always been the best way to do tycoon games, but on the other hand, this time it is CS who will be making the game (I'm talking about making game in 3D, incase you missed that  ), maybe he can do something revolutionairy to the 3D part in Tycoon games, I wouldn't like to see RCT2 end up with graphics like Theme Park World or Casino Tycoon
If somebody someday will find some screens please tell the link, that way I can say if I'd like to see it in 2D or 3D
But for now I'm positive about it, afterall it is the sequell to the ultimate tycoon game
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January 10, 2002, 19:51
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#5
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Emperor
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He should of stuck with the graphics he has always used - they can't be beat for that type of game. Unless done very well, 3D graphics will completely ruin it.
That said, I'd really like another transport tycoon - heck, just an updated version of the first correcting the problems with it would be great.
Roller Coaster Tycoon was nice, but I don't like mandatory scenarios.
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Last edited by General Ludd; January 10, 2002 at 20:00.
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January 11, 2002, 04:01
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#6
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Deity
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Yeah, I really hope they get rid of the scenarios, it was boring to have to go online to find some cheat to be able to build all rides and to win the game so you don't have to play the scenario their way...
I want a "free" game...
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January 11, 2002, 07:57
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#7
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Prince
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Gripes about RCT.
And why didn't the game have a random map generator? Since he had one for Transport Tycoon it would've been pretty easy to implement one in Rollercoaster Tycoon.
I hope the queue-building problem for rides gets fixed too, that is the moment it touches a main path the queue automatically "connects". To get the queue just the way you want it, you have to rip out the main path and put it back in later after you've got the queue the way you want it. Annoying.
While we're at it, having to manually remove trees before plonking down a ride, particularly a big rollercoaster, is a nuisance. It should happen automatically, perhaps with a warning about the extra cost of removing the trees and whether to still continue or not.
Also, have placed a rollercoaster, there can be a struggle to build clear entrance and exit paths as you suddenly find pylons in the way. It's hard to see in advance whether the ride is going to work in that spot.
Creating/editing rollercoasters is also much more fiddly than it should be. In this regard, Theme Park World is superior as it is so much easier to build rollercoasters in that game.
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January 11, 2002, 10:15
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#8
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Deity
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Re: Gripes about RCT.
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Originally posted by The Rusty Gamer
And why didn't the game have a random map generator? Since he had one for Transport Tycoon it would've been pretty easy to implement one in Rollercoaster Tycoon.
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I don't have any clue, but I really hope they will. And also to be able to buy all land on the map, instead of having a huge map, but the park borders can't be expanded or can only be expanded little
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Originally posted by The Rusty Gamer
I hope the queue-building problem for rides gets fixed too, that is the moment it touches a main path the queue automatically "connects". To get the queue just the way you want it, you have to rip out the main path and put it back in later after you've got the queue the way you want it. Annoying.
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Oh yeah, and maybe they could also make those queues half the size they are now, this means more queue in the same space.
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Originally posted by The Rusty Gamer
While we're at it, having to manually remove trees before plonking down a ride, particularly a big rollercoaster, is a nuisance. It should happen automatically, perhaps with a warning about the extra cost of removing the trees and whether to still continue or not.
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Can only agree on that one, go figure why I never had trees in my parks, I always chop down the trees when I have nothing else to do (and wasn't tired of chopping)
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Originally posted by The Rusty Gamer
Creating/editing rollercoasters is also much more fiddly than it should be. In this regard, Theme Park World is superior as it is so much easier to build rollercoasters in that game.
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But i disagree on that one, the theme park world way of making them was too boring, it can't be done much better than it is in RCT
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January 11, 2002, 10:32
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#9
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If we are listing the problems...
I'll tell you what needs to be fixed in Transport Tycoon - these fixes, and maybe some updated graphics would make me happy enough.
1. Random map generator creates very messy and spastic maps, with no real common sense.
2. Helipads can not repair helicopters, it must be done at an air port hanger. (I don't remember, but I think you have to build the helicopter in a hanger, too)
3. Airports should be able to be expanded to have multiple runways and/or helipads.
4. Stations in general should be able to be expanded, currently the only one which allows you to do so is the train station.
5. Buses and Trucks often get into 'traffic jams' and are unable to move with out player intervention.
6. The change over from railway to monorail or maglev should be easier, and not such an annoying task.
7. The A.I is quite dumb, and never poses a real challange, and can easily be taken advantage of.
8. More variety of vehicles would be nice.
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January 17, 2002, 14:45
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#10
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Emperor
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Re: Roller Coaster Tycoon 2 rumour
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Originally posted by The Rusty Gamer
This is one of the things that Christ Sawyer is rumoured to be working on.
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Sheesh, he's a great game designer and all, but he's not that great!
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January 17, 2002, 23:08
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#11
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Prince
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Re: Re: Roller Coaster Tycoon 2 rumour
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Originally posted by ixnay37
Sheesh, he's a great game designer and all, but he's not that great!
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What are you talking about man, that's not what I said.
Edit? Me edit my own postings? What! Never!
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April 25, 2002, 14:54
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#12
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Deity
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Just curious, has anybody heard any more news about RCT2?
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April 25, 2002, 17:18
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#13
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King
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Gamespot just posted that the game is in production and is expected out this fall. Check it out at http://gamespot.com/gamespot/stories...862704,00.html
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April 25, 2002, 23:05
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#14
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Deity
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Quote:
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The new game will feature a number of improvements on the original, including more types of roller coasters and rides, a new ride creation system, new shops and stores, new park themes, and a scenario editor.
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...but no mention of 3D
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April 25, 2002, 23:35
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#15
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Emperor
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Quote:
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Originally posted by Zkribbler
...but no mention of 3D
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Thank god!
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April 26, 2002, 00:08
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#16
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Prince
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Sounds like it might be more like a sophisitcated add-on or enhancement to the original.
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April 26, 2002, 05:46
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#17
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Deity
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Quote:
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Originally posted by Zkribbler
...but no mention of 3D
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That's good news
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April 26, 2002, 05:48
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#18
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Deity
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Can't wait to see some screenshots!
Give 'em to me now Chris Sawyer  Gimme some screenies
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April 26, 2002, 06:56
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#19
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Re: If we are listing the problems...
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Originally posted by Osweld
I'll tell you what needs to be fixed in Transport Tycoon - these fixes, and maybe some updated graphics would make me happy enough.
1. Random map generator creates very messy and spastic maps, with no real common sense.
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I've yet to see any random map generator for anything produce "real" maps. TT did okay. I'd like to see a better feel of distance, i.e bigger maps with more space between towns. Really make it feel like some distances are worth flying.
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2. Helipads can not repair helicopters, it must be done at an air port hanger. (I don't remember, but I think you have to build the helicopter in a hanger, too)
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I think it makes sense helipads can't repair, but a heliport with maintenance facilities etc would be a good addition
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3. Airports should be able to be expanded to have multiple runways and/or helipads.
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Absolutely. The small/big airport wasn't flexible enough.
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4. Stations in general should be able to be expanded, currently the only one which allows you to do so is the train station.
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Agree again, but preferably without as much 'sprawl' as before. Having airports and stations larger than the towns they served destroys the look of the map. The town are already too close to each other. When you can't find a single spot for a large airport once you hit 1970 because all the countryside is overrun by railroad is infuriating. Having roads expand from single lanes to dual carriageway and motorway would also be welcome.
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5. Buses and Trucks often get into 'traffic jams' and are unable to move with out player intervention.
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Those jams are probably the only thing that stops me playing the game these days. Everything else is bearable.
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6. The change over from railway to monorail or maglev should be easier, and not such an annoying task.
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Nice idea.
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7. The A.I is quite dumb, and never poses a real challange, and can easily be taken advantage of.
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True, it could be harder, but I'd be reluctant to make it so hard that expansion had to be perfect or a clickfest to keep pace with them. Just making them plan their railways more efficiently would be a huge bonus. I do like 'flagging' whole lines across the map to keep them at bay and watch them trying to nose round for a route
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8. More variety of vehicles would be nice.
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I don't think we need more industries, because there were already lots of them, but more upgrades would be welcome. There were lots of planes (most of them irrelevant) but only one truck and ship upgrade per industry. The ability to go gas or electric powererd to keep eco friendly town councils happy would be nice.
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May 10, 2002, 06:53
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#20
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Deity
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Here's an interview with Cris Sawyer (Gamespy), maybe they mention something interesting, haven't read it yet, but I'm about to!
http://www.gamespydaily.com/news/fullstory.asp?id=3400
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May 10, 2002, 07:00
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#21
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Deity
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Here's the best news (so far) I have read:
GameSpy: What's the biggest complaint you've heard about the first game and did you make any changes to gameplay based on gamers' feedback?
Chris Sawyer: I think the most common complaint from players of the original game is that it's too difficult to individually remove trees while building a ride! Well that's something I've fixed, along with many other things, which perhaps frustrate players (including myself).
Btw, it's about RCT
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Last edited by Adagio; May 10, 2002 at 07:07.
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June 6, 2002, 04:29
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#22
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Prince
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Quote:
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Originally posted by ADG
Here's the best news (so far) I have read:
GameSpy: What's the biggest complaint you've heard about the first game and did you make any changes to gameplay based on gamers' feedback?
Chris Sawyer: I think the most common complaint from players of the original game is that it's too difficult to individually remove trees while building a ride! Well that's something I've fixed, along with many other things, which perhaps frustrate players (including myself).
Btw, it's about RCT
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Of course, that could have been done with a simple patch to the original game without having to have a full-blown sequel.
"Have to spend more money to get the things that should've been in the first game" syndrome.
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June 8, 2002, 06:39
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#23
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Technical Director
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Quote:
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Originally posted by ADG
Can't wait to see some screenshots!
Give 'em to me now Chris Sawyer Gimme some screenies
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http://www.chrissawyer.com/feature5.htm
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June 8, 2002, 14:04
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#24
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Thx  It doesn't seem like they have made much changes in graphics (yet), but the changes they have made are great.
It seems like they have made some new objects in the game, and made new graphics for them, though it seems like they haven't changed the graphic style yet...
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June 8, 2002, 14:12
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#25
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Why change the graphics style? what they already have is perfect.
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June 8, 2002, 14:41
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#26
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King
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i agree, they are fine as they are now, except for maybe a topdown view, could be really handy to place paths between rollercoasters.
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June 8, 2002, 16:09
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#27
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Deity
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Yes, they are fine, but I prefer the graphics to change, just a little bit, when making a sequel, otherwise it would have been easier to just make an add-on instead...
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June 9, 2002, 14:05
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#28
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Yeah, RTC2 doesn't seem to have many changes. It's added some rides, some additional types of paths, some more concession stands, and a better way to remove trees. It seems more like an expansion pack than a new version.
The good news is, this should cause the Loopy Landscapes expansion pack to fall below the $20.00 barrier.
Last edited by Zkribbler; June 9, 2002 at 17:45.
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June 9, 2002, 16:59
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#29
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Quote:
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Originally posted by Zkribbler
Yeah, RTC2 doesn't seem to have many changes. It's added some rides, some additional types of paths, some more concession stands, and a better was to remove trees. It seems more like an expansion pack than a new version.
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Just curious, do you feel the same way about EU2?
Why do they have to use new graphics?
I'd rather that they implement new gameplay features (such as the scenario editor) rather then spending all their time making new graphics - especially when the graphics they already have are absolutely perfect.
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June 9, 2002, 17:50
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#30
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King
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besides the fact that the graphics are already good, i don't see how they could do it different, except going totally 3d. And that isn't necessarily better
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