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Old January 9, 2002, 07:09   #1
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help need in geting this pic into a sprite
hello I mad a bunch of sprites based on the civ 1 cites will some one help me make this in to a sprite. I have got the sprite maker but have problems using it with paintshop.
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File Type: zip alian city2.zip (5.1 KB, 9 views)
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Old January 9, 2002, 11:57   #2
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I downloaded the attachment for 3 or 4 times but everytime I got an corruped *.zip file. I tried it with very browser that I have installed.

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Old January 10, 2002, 06:16   #3
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it some times get corrupted on it's way to apolyton. Lets try again
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Old January 11, 2002, 06:16   #4
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I have no idea why but again I can't download an intact atttachment. Maybe you should rezip it and put it on Locutus' new database.

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Old January 11, 2002, 09:15   #5
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Same problem here, I tried to download both files twice. Has anyone warned Markos about this latest problem yet?
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Old January 14, 2002, 08:32   #6
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hi if any one gets some banging noise out of there computer it just me banging my head on this one.

this can't be me with this problem can it.

any way perhaps you can help with out downloading it will some one tell me how to save both the alpha channel and pic as a tiff in paint shop ( which is missing of the help file ) as well as the options

thanks a very annoyed big mc
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Old January 14, 2002, 08:57   #7
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Select the area you want as the alpha, then go to selections -> save to alpha channel -> enter a name. There should only be one alpha when you finish. If there one before you save, overwrite it.

Then save the pic. If it wants to merge the image to one layer, cancel the save, and change the tiff settings until it will let you save the alpha as a separate channel.
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Old January 14, 2002, 09:17   #8
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ops I don't think I said in my last response that it's paint shop I am using I get the none zero alpha channel made but I can't save it right
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Old January 14, 2002, 13:20   #9
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Finally I got it right with Get Right. So I converted the picture into the right format with shaddow files ready to convert them into a sprite. But I saw that the screencaptures that made Harlan of the sea cities are not so good therefore I made my own ones and I converted them into tiffs with everything like alpha channel including shaddow files. By the tried you to save the tiffs compreesed or uncompreesed. They should be saved uncompressed, 24bit and in 16 Million color mode. (Much better than Civ3 graphics files).

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Old January 15, 2002, 09:05   #10
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thanks will have a look at them later when I get home.

may be able to sea what I haven't done the information you said may help thanks.

if I can't get it to work I will mail you Thursday
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Old January 16, 2002, 05:14   #11
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what program do you use I will try to get a demo for I just can't get paint shop to work for me. yours work fine it's my over that don't want to
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Old January 16, 2002, 05:59   #12
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You will laugh I use Paint Shop Pro 4. Personally I prever the version 4. I tested a demo of 5, but the changed the outlay of that program and I can't find everything there that I can find in PSP4. I now that they changed the hotkeys, too. At least it is the use of all the PSP tools like magic wand, selection invertion. Filling with color, using the tollereance parameter for all the single tools, etc...

Maybe when I am at home I can explain the details.

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Old January 16, 2002, 13:12   #13
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Mmm the newest demo that I have is PSP6. I am proud to say that I am already on day 201 of my 30 day evalation period :

It took me a little bit to figure it out how to add the alpha mask:

1) Go to Menue: Masks>New>From Image.. and use from any non zero pixel and create the mask (that was it in PSP4)

2) but in PSP6 you have then to go to Maks>Save To Alpha Channel.. and convert the mask into an alpha channel.

3) Than you have to go to Layers>Properties.. and disable there and disable the mask for this layer.

4) Now you can merge all layers or just save it without merging the layers you will only get a message about that you selected the wrong file format to save every layer properly, if you save the file as a tiff in the right uncompressed 16 Million 24 bit color mode, the layers will be automatically merged.

How complicated so I will stay at PSP4, but note I have not PSP7, therefore I have no idea if there is a better way to do it in PSP7, and even I don't know if there is a better way to do it PSP6, learning shortcut will help you.

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Old January 17, 2002, 06:01   #14
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well that's it I am rely upset now

I got paint shop 7

which is a real pain in the but

I can't remember the layer bit being on the help file so I will have a go again tonight.

hopefully I will get it working if not I will download psp4 which should be a bit easy to work with.
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Old January 18, 2002, 06:49   #15
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hi I just downloaded paintshop 3.3 hope I can get it working.

let you no Monday

and what the hell has happened to spell checker.net
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Old January 18, 2002, 12:23   #16
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PSP 3.3 so far as I remember that is the version for Windows 3.1. I think it does not contain Aplha Channel support.

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Old January 21, 2002, 08:24   #17
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where did you get your demo from then I tried at download.com and how many meg is it
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Old January 21, 2002, 09:06   #18
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hi I just wasted half my diner looking on the net for paint shop 4. how big is the demo any way. could it be possible to e-mail me.
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Old January 21, 2002, 13:45   #19
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Try the website of the makers of the program.

http://www.jasc.com
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Old January 21, 2002, 13:50   #20
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I bought PSP4 it. I just had to spend 50 D-Mark for it. Should be something like approx. 25 €uro. In comparision 200 or 250 D-Mark for PSP7. So it was really cheap (I own a full version of a good paint program). So what I have is a full version of PSP4 in German language. And a demo of PSP5 and a demo of PSP6 on CDs. Maybe the demo of PSP5 will be enough, but the file is bigger. PSP4 in German, I don't know if you speak any German, so it could be hard to use this version. As I have high speed internet access it wouldn't be a problem for me to the PSP5 demo. The installation file has a size of 6855kb and it is very good compressed. So if you want to have it just e-mail me. I can't send attachment via the forum e-mail screen, it doesn't give me your address, so your email must tell it me. Maybe I can find a better sollution, instwead of sending you the file.

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Old January 22, 2002, 06:26   #21
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Can you get the sprite maker to work on 5 tell me how and I will see if I can download it. it may be easier then 4. By the way I speak very little German which in my book is dancker (if I have spelt it right) And one to call myself an idiot.
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Old January 22, 2002, 13:17   #22
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I think that you won't find it in the net, as the only source were you get PSP is Jask, and they only offer the newest version or the obsolete 16bit version.

But to upload a demo to some place should be no violation of any rights as it is free and the intension is that people should test the program before buying it.

Locutus

Maybe a secret link would be enough finally.
But unfortunatly I am not familiar with PSP5 and it is not installed on my current computer.

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Old January 22, 2002, 14:03   #23
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Euhm, you guys need my help for anything? Need to upload files? I'm not sure what you're saying here Anyway, if you need space, you can get it at http://ctpmodmakers.0catch.com/ (FTP: www.0catch.com, username: ctpmodmakers.0catch.com, password bl00drun). There should still be plenty of room for PSP...
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Old January 23, 2002, 06:08   #24
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Locutus

you haven’t got the old paint shop pro 4 demo have you because as you problem heard I just can't get 7 to work right with the sprite maker.
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Old January 23, 2002, 06:59   #25
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nope, I only have psp7 myself and it works perfectly, I use it for all my graphics work (not that I have a lot of that, but still...). Quite frankly I don't see what the problem here is but I guess that's just me.
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Old January 23, 2002, 07:05   #26
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you got psp 7 to make a sprite

how

i make the alpha channel using any non zero value save to the alpha channel

it gets rid of all the black I then save it as a tiff and then it hits me you can only save as a signal layer and then I click yes go to the sprite maker do that stuff and it hits me with no alpha channel
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Old January 23, 2002, 07:24   #27
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Dunno, it was quite a while ago. I just folllowed the instructions from Harlan's guide... maybe made a few tweaks here or there to get around version differences but it wasn't too hard, I remember that... The hard part for me was to actually make the sprite and that's why I gave up pretty soon But getting PSP to work was easy enough, I'll see if I can reproduce the method (I think I once elaborately described the procedure of converting AoE units in the CtP1 forums somewhere, maybe that contains some useful hints too).
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Old January 23, 2002, 07:29   #28
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Quote:
I'll see if I can reproduce the method
I look forward to hearing what happened. when you right what you did up try that make it simple I Havant been here that long.
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Old January 23, 2002, 07:37   #29
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Okay, I found the old AoE thread, it's here.

Here's the part of the text that I *think* might be relevant:
Quote:
Then make an alpha channel (Masks -> New -> From Image... - if you're told you already have a mask and asked if you want to replace it, press Yes - in the window that pops up 'Source window' should be 'This Window' and 'Create Mask From' should be 'Any non-zero value', now press OK, then Masks -> Save To Alpha Channel... and if the Preview shows the picture in black and the background in white then press OK twice).
Finally merge all layers together (Layers -> Merge All (Flatten)) and save in tif-format (names should be GUxxMA1.0.tif to GUxxMA5.0.tif where xx is any number between 00 and 99 (e.g. 01 or 35) and 1.0 to 5.0 stand for facings 1 to 5).
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Old January 23, 2002, 07:43   #30
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well that’s not what I get

when I save the do the alpha channel the pic stays at it is but the back ground just disappears with the usual psp background when you just start a new pic.

so what’s up there then
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