OK finally got the all clear:-
Our goal is to release 1.04 in the second half of March. I
The following language versions will contain 1.04 on release:
UK English - UBI Soft
French - UBI Soft
German - UBI Soft
Spanish - UBI Soft
Russian - Snowball Interactive
Changes done to 1.04
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* Multiplayer bugfixes
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- You should no longer get multiple stability hits when clicking on policy changes in multiplayer games.
- The infinitely re-starting scenario download problem have been fixed.
- A serious crashbug when war's get split due to annexations in multiplayer games was fixed.
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* Gameplay tweaks
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- You may now blockade at any tech-level.
- Maintenance costs for fleets have been halved.
- The loophole to build lots of manufactories for the same price when paused has been eliminated.
- You may now gain manpower from provinces in the same adjacent area as your capital.
- Religions tweaked again. All Christian religions now get an extra settlers to varying degrees. Orthodox, Catholic and CRC now also get _substantial_ stability bonuses.
- Religions tweaked again, taking into consideration that all Muslims and Christians were evangelists/expansionists.
- Sending out privateers will now increase your badboy value.
- Badboy for declaring war will now also be given to non-european nations.
- There is no badboy for europeans declaring war on pagans.
- Pagan nations can now always be annexed fully in one war.
- Pagan provinces no longer give nationalism.
- Nonpagan provinces will no longer defect to Pagan nations.
- A bug which made the amount of electors not applied correctly for the HRE election was fixed.
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* AI Fixes
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- AI now cheats war-exhaustion on the higher difficulties.
- AI is now more aware of war-exhaustion when negotiating peace.
- Gaining a new COT should no longer cripple the economy for that AI.
- AI should now bring more troops when invading natives across the atlantic.
- The AI should no longer go bankrupt repeatedly as often.
- The AI is now more likely to disband armies which is stuck after wars.
- The AI should now be quite a bit more likely to take out rebels.
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* Scenario Setup & Events
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- Swedes now like Danes better in 1419 to prevent an early breakup of the union.
- Switzerland slightly strengthened to deal with an aggressive Austria.
- Burgundy inheritance should now be more equal between Austria and France in the case of a Super-Burgundy.
- Fixed some minor Chinese/Manchu event chain issues.
- The 'losebuilding' event command should now work properly.
- All American natives now start at 0 land land (some had 1).
- The Knights are now allied with Cyprus instead of the Mamelukes.
- Russians/Muscowites are a bit more narrowminded.
- Switzerland and Holstein strengthened a bit in 1419.
- Poland now gets Lithuanian state culture when inheriting Lithuania.
- Norway now starts with a fleet.
- Spain, Portugal and Holland now get shipyards through events.
- Lithuania and Poland now like Prussia a little better, to prevent annexation (futile, but...)
- Uzbeks now have Bukhara and Samarkand as core provinces.
- Spain is now a bit more land oriented.
- The siege values of some Knights of St. John leaders are now more reasonable.
- Novgorod and Muscowy slightly re-balanced.
- Sweden likes Novgorod a little better.
- Portugal and Spain are now very mercantilist (they should still get settlers enough).
- The "Torquemada" and "Expulsion of Morisques" events now correspond better to actual province values.
- The random gain manufactory event now gives a random type rather than always a weapons manufactory.
- Plague and gain population events a bit toned down.
- Some problems fixed in the Chinese and Manchurian events (revolt risks, event triggers).
- English Civil War and the Defenestration of Prague should now occur more often.
- Assam now has the correct capital province as revolter.
- Genoa now starts out in 1419 with the correct number of merchants.
- Conversion of Heretics event now more common for extremely narrowminded nations.
- Byzantines now also have Slavonic state culture. It is supposed to be an empire after all (if it can survive).
- Persia can no longer revolt before 1480.
- The Versailles event problem have now been fixed.
- Corrected the province revolt risk chains for the Japanese civil war.
- Removed the added CoTs that appear through Japanese events.
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* Generic Bugfixes
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- Savegames should no longer get corrupted.
- Graphs should now save properly again.
- Fixed a CTD with selecting an invisible unit.
- Ships in foreign ports should no longer become invisible.
- A rare CTD when countries get annexed was fixed.
- Another rare CTD was hunted down and fixed.
The above is taken from a post on the official forums for those of you that a) do not go there, or b)are IP banned from there.
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http://www.europa-universalis.com/forum/
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