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Old January 10, 2002, 11:03   #1
The Hun
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If I understand defense bonuses...
Say a musketman is in a walled metropolis built on top of a hill and his attackers are attacking from across a river...

Does the musketman defend at 13?

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Old January 10, 2002, 11:28   #2
Marquis de Sodaq
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musketman def = 4
metropolis def = x2
hill def = x1.5
river def = x1.25

...or did I get the hill wrong, is it x2?

4x2x1.5x1.25 = 15, or
4x2x2x1.25 = 20 if hill doubles defense.
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Old January 10, 2002, 11:34   #3
The Hun
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I was adding as follows:

Musketman: 4
Metrop: 100%
Walls: 50%
Hills: 50%
Across River: 25%

(4x(100%+50%+50%+25%))+(4x100%) = 13
(4x225%)+(4x100%) = 13
9+4=13

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Old January 10, 2002, 14:24   #4
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You can't have a walled metropolis.
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Old January 10, 2002, 14:27   #5
Marquis de Sodaq
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Good point! The walls make a town defend as a city...

So the defense value is 7.5 or 10, depending on the hill bonus...
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Old January 10, 2002, 14:59   #6
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erm... noone but me ever noticed that as soon as you build a cizty it produces at least 2 food, 1 shield and 1 gold?

IfI understand it, it means you cannot build a city on a hill. The terrain square becomes a plains square or a grassland square and therefore adds no defense bonus

But then I might be wrong, maybe the terrain is even kept and it just changes the resource production
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Old January 10, 2002, 15:08   #7
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Building a city on a hill is no problem. Mountain doesn't work (I THINK I checked this).
The 2-1-1 resource is a minimum for a city, so even if you built in the desert, you would get at least this.
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Old January 10, 2002, 15:34   #8
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You cannot build a city on a mountain - I've tried. Too bad, it would be cool to have a mountain top fortress-city!
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