January 10, 2002, 14:38
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#1
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Settler
Local Time: 19:11
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Austin, TX
Posts: 10
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Leader generated on defense!
I had a leader generated by defending in a game. FYI
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January 10, 2002, 15:03
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#2
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Settler
Local Time: 13:11
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Tulsa, OK
Posts: 15
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That would seem to make sense as I have had units gain experience from defensive battles.
-Craig
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January 10, 2002, 16:08
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#3
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Deity
Local Time: 15:11
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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I've gotten several leaders from defensive victories... many more from attacking, but that's because I do much more attacking than defending.
The best leader-generating wars I have fought have involved either:
large numbers of knights, or
large numbers of Tanks/Modern Armor.
Multiple victories in one turn give almost guaranteed promotions. This is why Tanks and Modern Armor are great... they get to elite quickly, and have good chances of popping out a leader. Knights, on the other hand, do well on both offense and defense, so they often survive AI counterattacks, which leads to promotions... etc. Also, Knights are very good units, but they don't have quite the rush ability that Cavalry do. Consequently, it takes a bit longer to conquer people. From the standpoint of leader generation, that's good. Cav just runs people over.
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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January 11, 2002, 01:33
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#4
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King
Local Time: 08:11
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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I like leaders, but there is one stupid thing that happened the other day:
A barbarian Warrior attacked my cannon, and sure enough, I get a great leader Tojo! Cannons shouldn't be able to generate leaders on defence, they can't defend themselves.
__________________
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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January 11, 2002, 01:59
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#5
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Prince
Local Time: 14:11
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 421
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Very odd indeed, Grrr. For one thing, a cannon should lose any fight automatically, it doesn't have any hitpoints. For another, as I understand it, leaders aren't generated from fighting barbarians.
Are you pulling our leg?
__________________
Above all, avoid zeal. --Tallyrand.
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January 11, 2002, 02:33
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#6
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Deity
Local Time: 13:11
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Grrr.
There is no combat against a Cannon. The enemy moves, the cannon is theirs.
Are you mistaken?
Salve
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January 11, 2002, 16:13
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#7
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King
Local Time: 08:11
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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Quote:
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Originally posted by notyoueither
Grrr.
There is no combat against a Cannon. The enemy moves, the cannon is theirs.
Are you mistaken?
Salve
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I don't think so. However I don't have a savegame to check either.
__________________
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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January 11, 2002, 16:40
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#8
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Deity
Local Time: 15:11
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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No bombard unit (catapult, cannon, artillery or radar artillery) can defend itself. If a barb hit a cannon, the cannon would be destroyed (bombard units can only be captured by an opponent who has the tech to use them... math/metallury/replaceable parts/robotics). Second, battles vs. barbarians cannot result in Great Leaders - it has to war vs. another civ. You must have had a unit protecting your cannon, and that unit must have been elite, and the unit that hit it must have been foreign, not barbarian...
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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January 11, 2002, 16:44
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#9
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King
Local Time: 08:11
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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Quote:
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Originally posted by Arrian
No bombard unit (catapult, cannon, artillery or radar artillery) can defend itself. If a barb hit a cannon, the cannon would be destroyed (bombard units can only be captured by an opponent who has the tech to use them... math/metallury/replaceable parts/robotics). Second, battles vs. barbarians cannot result in Great Leaders - it has to war vs. another civ. You must have had a unit protecting your cannon, and that unit must have been elite, and the unit that hit it must have been foreign, not barbarian...
-Arrian
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Come to think of it, this is probably a result of playing around in the Civ3mod.bic file, along with the text docs.
__________________
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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January 11, 2002, 18:26
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#10
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Chieftain
Local Time: 19:11
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seattle, WA USA
Posts: 61
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Quote:
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Originally posted by Grrr
Come to think of it, this is probably a result of playing around in the Civ3mod.bic file, along with the text docs.
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That's not too surprising. I've had some really weird stuff occur thanks to messing with Civ3mod.bic also. The game can start to go crazy if you mess with too much (I produced a game which crashed whenever I viewed the histograph and then moved the map).
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January 11, 2002, 18:33
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#11
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King
Local Time: 08:11
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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Quote:
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Originally posted by Stryfe
That's not too surprising. I've had some really weird stuff occur thanks to messing with Civ3mod.bic also. The game can start to go crazy if you mess with too much (I produced a game which crashed whenever I viewed the histograph and then moved the map).
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That is SHOCKING! that should really go under a bugs thread!
__________________
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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January 12, 2002, 19:03
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#12
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Emperor
Local Time: 12:11
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by Stryfe
That's not too surprising. I've had some really weird stuff occur thanks to messing with Civ3mod.bic also. The game can start to go crazy if you mess with too much (I produced a game which crashed whenever I viewed the histograph and then moved the map).
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Yeah, and don't ever mess with the worker jobs in the Terrain screen, you're just asking for trouble from the AI.
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January 12, 2002, 19:07
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#13
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Emperor
Local Time: 12:11
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by Arrian
No bombard unit (catapult, cannon, artillery or radar artillery) can defend itself. If a barb hit a cannon, the cannon would be destroyed (bombard units can only be captured by an opponent who has the tech to use them... math/metallury/replaceable parts/robotics). Second, battles vs. barbarians cannot result in Great Leaders - it has to war vs. another civ. You must have had a unit protecting your cannon, and that unit must have been elite, and the unit that hit it must have been foreign, not barbarian...
-Arrian
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Aaah, so that's why I never seem to get a leader. I've been avoiding war with other Civs, so my battles have mainly been with Barbarians.
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