Thread Tools
Old January 10, 2002, 20:03   #1
The diplomat
King
 
The diplomat's Avatar
 
Local Time: 13:12
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Terre Haute, IN USA
Posts: 1,285
Name the #1 thing SMAC2 should have!
If SMAC2 were ever made, what MAJOR change or new feature would you want to see!

For me it would probably be completely different graphics.
The 3-D map was interesting but I don't think it is the best way. I would go back to a flat map but do the visuals to make the landscape look alien and cool. The unit graphics should also be worked on to make them more distinguishable.

Small changes would include:
-stacked combat.
-reworking the tech tree to make it easier to understand. Non-scientific people should have an easier time grasping what the techs mean!
-adding an animated city view to give the player a better sense of the factions ideology. Each faction has a unique architecture, so let's see it glorious detail in a city view. Let's see people walking around. if your the University, your citizens could walk around with labcoats. If your the Spartans, your citizens could look like soldiers. It's just eye-candy but it would be nice.
__________________
'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"
The diplomat is offline  
Old January 10, 2002, 22:09   #2
vitamin j
Prince
 
vitamin j's Avatar
 
Local Time: 14:12
Local Date: October 31, 2010
Join Date: Aug 2001
Location: TN
Posts: 514
I'd buy it if was just a complete bugfix of SMAC. I kind of like the graphics as they are, but an update would be nice. What do you mean by "stacked combat"? I think a re-worked combat resolution system would be cool... Maybe some way that incorporated each sides attack AND defense value at once, so a 6-3-1 unit attacking a 6-1-1 unit wouldn't have it quite so easy... I don't know what else. I know somewhere there must be a very large thread on this topic...
vitamin j is offline  
Old January 10, 2002, 22:20   #3
Lefty Scaevola
lifer
Emperor
 
Lefty Scaevola's Avatar
 
Local Time: 14:12
Local Date: October 31, 2010
Join Date: Oct 2000
Location: San Antonio TX USA
Posts: 3,815
Breast enhancement!
Lefty Scaevola is offline  
Old January 10, 2002, 23:39   #4
vitamin j
Prince
 
vitamin j's Avatar
 
Local Time: 14:12
Local Date: October 31, 2010
Join Date: Aug 2001
Location: TN
Posts: 514
vitamin j is offline  
Old January 11, 2002, 00:53   #5
Yxklyx
Warlord
 
Local Time: 19:12
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 243
Better AI!
Yxklyx is offline  
Old January 11, 2002, 02:01   #6
RedFred
ACDG3 Gaians
King
 
RedFred's Avatar
 
Local Time: 12:12
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Vancouver
Posts: 1,447
Cash prizes for transcending.
RedFred is offline  
Old January 11, 2002, 03:45   #7
Sikander
King
 
Sikander's Avatar
 
Local Time: 12:12
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Boulder, Colorado, United Snakes of America
Posts: 1,417
I actually like SMAC's graphics except for those units! As a friend says, "What's with all those guys who look like they are mowing their lawns?"

SMAC is a brilliant game, and just a bug / play balance fix and some reworking of the graphics would be well worth the price of admission, especially if Fireaxis would buy back Civ 3 from me for half price or something.

If we are talking about a major reworking involving basic game concepts, then something should be done about the whole concept of this and previous Civ games regarding tactical and strategic play on the same map and time scale. This really destroys any sort of realism.

How many years does it take a modern ship to circumnavigate the globe? In a Civ game it is decades. Aircraft take years, and wars like WWII would take decades or even longer. The movement system is unrealistic for the stone age, and it doesn't age any better in the space age. I would like to see a game that either concentrates solely on the strategic elements, and removes player control of tactical and operational command, or one that scales down in order to simulate the battles and movements that take place on the sub-strategic scale.

I really feel for the game designers in regard to the AI problem. Consider the fact that I have seen a lot of very intelligent people take years to develop very sophisticated methods of play in SMAC via this forum. That is a testament to the many dynamic factors which could be manipulated in so many thousands of combinations. The AI really has no chance to compete in such a situation. You can significantly improve the AI by limiting the ability of the human player to come up with undreamed of combinations with which to thrash the AI, which is the approach that Civ 3 uses. Unfortunately that makes the game dull for many humans, especially those like myself who have already played a lot of Civ in previous versions, and now have been so spoiled by SMAC's rich environment.

I think at least temporarily the solution lies in two realms, though neither is eaasily done well. The first is multiplayer, which solves the entire problem while creating another, which is the slow pace of game development due to the necessary turnaround time. The other solution is the Europa Universalis factor. That is after you can thrash the AI playing Spain or Russia, you start to play other countries which are more and more difficult. Eventually you could play tiny non-Western countries, which have a hard time even hanging on in their own neighborhoods. The challenge is very scalable within the very same framework / rules set.

With multiplayer you want to design a game that has a good chance of starting the players out in more or less equivalent states, and you want a game system which can deliver a rich set of decisions and rewarding gameplay quickly, mainly so that the game itself can be wrapped up quickly enough to allow players to actually complete a few games. In a scalable challenge situation you will probably want to design some things in a completely opposite way. The game may well last a long time, though it should probably not last any longer than EU or SMAC does currently. Obviously there is no need for a "fair" start in this type of game, the challenge is to play the situation as it is.
__________________
He's got the Midas touch.
But he touched it too much!
Hey Goldmember, Hey Goldmember!
Sikander is offline  
Old January 11, 2002, 06:33   #8
aaglo
King
 
aaglo's Avatar
 
Local Time: 22:12
Local Date: October 31, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
1. Facelift (no, not the Alice in Chains album - actually that would be ).

2. More and more technical data - to confuse more and more players.

3. A bit simplified unit workshop

4. My name in the box (as the evil faction leader if nothing else). But waitaminute... it was in SMACX... My name is Aki , but the picture seems to be outdated.

5. Some really mysterious magical elements.
__________________
I'm not a complete idiot: some parts are still missing.
aaglo is offline  
Old January 11, 2002, 06:56   #9
TresXF
Warlord
 
TresXF's Avatar
 
Local Time: 20:12
Local Date: October 31, 2010
Join Date: Sep 2001
Location: germany
Posts: 129
nothing - smac is perfect (imho)

good ai
loads of tech + facilities + units
extremely detailed
much philosophy
easy to customize
no hardware hunger
never crashes

i don't need more
TresXF is offline  
Old January 11, 2002, 08:30   #10
bondetamp
Prince
 
bondetamp's Avatar
 
Local Time: 21:12
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 612
  • An in-game browser, so that I may browse apolyton without exiting the game.
  • Data-links that are accessible from outside the game, so that you can look up something in the heat of debate without starting SMAC first.
  • A secondary data-links that is updated whenever you want from an online encyclopedia updated by fans and developers alike.

Of course it would also be fun with some of the Civ3 thingies like culture ratings, special resources, global unit upkeep etc.
__________________
-bondetamp
The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all.
-H. L. Mencken
bondetamp is offline  
Old January 11, 2002, 09:30   #11
knowhow2
King
 
knowhow2's Avatar
 
Local Time: 20:12
Local Date: October 31, 2010
Join Date: Feb 2001
Location: of the World
Posts: 2,651
New Factions (although always running the risk of getting ridiculous ones).

Making all the battles more realistic with a different battle scene (optional) showing the different units in battle.

More tech (and more path to Transcend)

Not allowing MP participent before winning on Transcend level on SP.
knowhow2 is offline  
Old January 11, 2002, 09:34   #12
MariOne
King
 
MariOne's Avatar
 
Local Time: 21:12
Local Date: October 31, 2010
Join Date: May 1999
Posts: 1,082
Re: Name the #1 thing SMAC2 should have!
B U G S !!!
MariOne is offline  
Old January 11, 2002, 10:08   #13
aaglo
King
 
aaglo's Avatar
 
Local Time: 22:12
Local Date: October 31, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
Quote:
Originally posted by knowhow2
Making all the battles more realistic with a different battle scene (optional) showing the different units in battle.
This is good idea. How about the battle system from Master of magic (ok, who doesn't know about this game?). Units could be stacked, and all units in a square would take part in action. But this increases the "micromanagement". Imagine a battle taking some 30 minutes, when on SMAC the same batlle would take one minute. This feature could also be an option (like in MOO2).
__________________
I'm not a complete idiot: some parts are still missing.
aaglo is offline  
Old January 11, 2002, 10:51   #14
Tizzy
Warlord
 
Tizzy's Avatar
 
Local Time: 19:12
Local Date: October 31, 2010
Join Date: Aug 2000
Posts: 184
I like the idea of the city view - I liked that in Civ II and with the different architecture in SMAC it would be great
Tizzy is offline  
Old January 11, 2002, 12:42   #15
mrdynamic
Chieftain
 
Local Time: 19:12
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Minnesota
Posts: 82
1. Adding the ability to use anywhere from 2-14 factions when starting a game instead of always 7.

2. Smarter AI, but would a game sell that advertises "Now even more difficult to win !!!"

3. Better editors for designing new maps, new factions, and a faction graphics editor.
__________________
I have seen the truth, and it makes no sense.
mrdynamic is offline  
Old January 11, 2002, 16:12   #16
Cybergod
Prince
 
Cybergod's Avatar
 
Local Time: 20:12
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Wünderland
Posts: 543
copying my thread... (from last year)



These are the things I'd suggest, in the top list:

1. BETTER AI! I am sick and tired of fighting the 2D personality of the stupid AI!
2. FIX THE DAMN BUGS!
3. Get more realistic and actually INTERESTING and ENJOYABLE factions. SMAC faction were brilliant and spot on, except maybe Firaxis belief in demonising Christianity (Miriam) and glorifying science (Zakharov)
4. Add on to the good storyline
5. Make it available for the player to select any number of faction (for example 5 to 21 or something !?!)
__________________
... This body holding me reminds me of my own mortality...
... Pain is an illusion...
Cybergod is offline  
Old January 11, 2002, 18:17   #17
Ogie Oglethorpe
ACDG3 Spartans
Emperor
 
Ogie Oglethorpe's Avatar
 
Local Time: 19:12
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Marietta, GA
Posts: 3,521
Better space combat ability. Ability to actually colonize and defend nearby asteroid (forget what it's called).

Ability to better simulate underwater (i.e. sea colonies) inlcuding underwater speeders underwater mag tubes, etc. (is that a cross between Marine Boy and Speed Racer?)

Try to make the game truly 3D. Sky, surface, underground and undersea.

And of course the ever popular answer Better AI.

Ohhhh and lots and lots of bugs, b/c the forums just don't have enuff people saying this game stinks b/c of xyz bug .

Og
__________________
"Just puttin on the foil" - Jeff Hanson

“In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter
Ogie Oglethorpe is offline  
Old January 11, 2002, 20:38   #18
k.k.fly
Chieftain
 
Local Time: 19:12
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 38
enhance...
enhance cruise missiles! they should also kill population and/or base facilities.

and bio-cruise-missiles.
k.k.fly is offline  
Old January 11, 2002, 22:13   #19
wgabrie
Prince
 
wgabrie's Avatar
 
Local Time: 15:12
Local Date: October 31, 2010
Join Date: Oct 2001
Location: New York, USA
Posts: 786
* Definitly the 3-D city view.

* I also think the faction leaders should be redone in 3-D and change facial expretions depending on their mood a la Civ 3.

* Time waster, but have more SP and movies.

* Add some new socal enginering choices and/or have social choices that don't disagree with but don't run well with a faction ideology have a differant effect on the tardet faction then normal. (Believers running Democracy for example would be given double penaltys)

That's all I can think of besides the bugs.
__________________
Don't rule me out when I'm losing. Save your celebration until after I'm gone.
wgabrie is offline  
Old January 12, 2002, 00:27   #20
Darsnan
supporter
Alpha Centauri PBEMACDG3 GaiansApolytoners Hall of FameC4DG Team Alpha CentauriansPolyCast TeamSpore
Emperor
 
Darsnan's Avatar
 
Local Time: 15:12
Local Date: October 31, 2010
Join Date: Dec 2001
Location: New Syracuse, Beta Prime
Posts: 3,793
How about minefields: every known hostile border on Earth has them, so why not be able to have the formers/ military units plant them (i.e. the equivalent of 1 or 2 arty barrages when invading a minefield square, +/- terrain and sensors)!?!
Also, what about submarines? I've been at a point in a number of games where a seacraft with enhanced stealth and attack capabilites would have come in REAL handy (not that I'm admitting I was losing the games, or anything....) destroying enemy blockades, or harassing enemy shipping, etc.
Finally, why does it take so long to get tanks? I would think that with the fungus plagued Planet, a unit capable of moving 3 squares a turn would be much lower on the tech chart (i.e. discovered much more quickly): we are a species that supposedly adapts quickly to its environs, yes?
__________________
And if Dale DOES choose self exile, then 'poly just lost another one of their star gaming contributors, and that's a pity, since this is still a gaming site.

-=Vel=-
Darsnan is offline  
Old January 12, 2002, 02:15   #21
TresXF
Warlord
 
TresXF's Avatar
 
Local Time: 20:12
Local Date: October 31, 2010
Join Date: Sep 2001
Location: germany
Posts: 129
why are ppl complaining about the ai of smac?
i think this is futile: it is a fact that the age of true artificial intelligence, the existence of a real opponent for humans, is still years away.
it is also fact that the ai of smac is pretty good. compare it with other games. most tbs/rts/fps/... games are heavy scripted to disguise their stupidity, are using hardcoded lines to match the human. you should be happy with smac's 'free' acting ai.

btw, the original factions of smac/x are somewhat simple designed. try to use some good custom factions to have a challenging match. i hope to get my star trek ds9 mod (english version) done asap - maybe this would be a challenge for you.



@ darsnan: isn't there a submarine enhancement in smac already (manual unit construction)

Last edited by TresXF; January 12, 2002 at 04:55.
TresXF is offline  
Old January 12, 2002, 04:18   #22
Mr. President
MacSpanish CiversNationStatesNever Ending StoriesCivilization II Democracy Game: ExodusApolyton Storywriters' GuildACDG Planet University of Technology
Emperor
 
Mr. President's Avatar
 
Local Time: 05:12
Local Date: November 1, 2010
Join Date: Jul 2001
Location: You can be me when I'm gone
Posts: 3,640
I actually find the game quite challenging and fulfilling, so there's not a lot I'd change.
__________________
Everything changes, but nothing is truly lost.
Mr. President is offline  
Old January 12, 2002, 06:05   #23
RobN
Settler
 
RobN's Avatar
 
Local Time: 19:12
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Staffs, England
Posts: 20
Improved AI of course.
RobN is offline  
Old January 12, 2002, 10:57   #24
knowhow2
King
 
knowhow2's Avatar
 
Local Time: 20:12
Local Date: October 31, 2010
Join Date: Feb 2001
Location: of the World
Posts: 2,651
If the AI gets much more improved I would be scared at night when the box starts getting wild by itself
knowhow2 is offline  
Old January 12, 2002, 13:10   #25
Blacken
Settler
 
Blacken's Avatar
 
Local Time: 14:12
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 29
I have to say that SMAC doesn't really need better AI - at least not for me... I can barely keep pace with it on Transcend, thankyouverymuch.

Submarines: Yes please.
More factions: Yes please.
No fungal towers: YES PLEASE.
Tech tree stuff: Widen it a bit, make tanks weaker but come a little earlier, and weaken gravships a bit.

My $0.02
Blacken is offline  
Old January 12, 2002, 15:52   #26
Sandman
King
 
Sandman's Avatar
 
Local Time: 20:12
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Just one more thing
Posts: 1,733
My ideas:

Flexible base radii.

A richer environment; for example, why not have deciduous forests at low altitudes and conifers at high altitudes?

Multiple planets in the Alpha Centauri system, and you can choose which one you want to colonise; should you go for Planet with it's rich but dangerous biosphere or that dusty Mars-like planet?

You start the game with a presence in space, a communications satellite perhaps.

Railways should be linked to a low-level tech, after all, we've got them here on Earth.

Factions which are not set in stone; if need be, you can change their bonuses and beliefs.
Sandman is offline  
Old January 12, 2002, 16:25   #27
BonehoardTaffer
Settler
 
Local Time: 19:12
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 6
Each box should come with an action figure of one of the faction leaders.
BonehoardTaffer is offline  
Old January 12, 2002, 17:27   #28
bondetamp
Prince
 
bondetamp's Avatar
 
Local Time: 21:12
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 612
Quote:
Originally posted by BonehoardTaffer
Each box should come with an action figure of one of the faction leaders.


That would rock!
__________________
-bondetamp
The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all.
-H. L. Mencken
bondetamp is offline  
Old January 12, 2002, 17:41   #29
wgabrie
Prince
 
wgabrie's Avatar
 
Local Time: 15:12
Local Date: October 31, 2010
Join Date: Oct 2001
Location: New York, USA
Posts: 786
Quote:
Originally posted by BonehoardTaffer
Each box should come with an action figure of one of the faction leaders.
Why stop there? Add in a Faction Logo sticker as well.
__________________
Don't rule me out when I'm losing. Save your celebration until after I'm gone.
wgabrie is offline  
Old January 12, 2002, 18:10   #30
Darsnan
supporter
Alpha Centauri PBEMACDG3 GaiansApolytoners Hall of FameC4DG Team Alpha CentauriansPolyCast TeamSpore
Emperor
 
Darsnan's Avatar
 
Local Time: 15:12
Local Date: October 31, 2010
Join Date: Dec 2001
Location: New Syracuse, Beta Prime
Posts: 3,793
Quote:
Originally posted by Sandman
Factions which are not set in stone; if need be, you can change their bonuses and beliefs.
This would go great with the action figures, as then you could cross dress the action figures to represent the changed beliefs/ values: imagine a Green Chairman Yang wearing Lady Deidre's dress!


Hmmm, well, maybe not, now that I picture it....

Seriously though, one other item that I thought of would be for stacked units: when attacked, the selected defender of the stack gets a defensive bonus from all of the other units in the stack (which is more synonymous with real combat, where adjacent units will lend assisting counterfire/ support to the unit under attack). This would also apply for selected stacked attacking units.
__________________
And if Dale DOES choose self exile, then 'poly just lost another one of their star gaming contributors, and that's a pity, since this is still a gaming site.

-=Vel=-
Darsnan is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 15:12.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team