January 11, 2002, 15:07
|
#1
|
Chieftain
Local Time: 11:13
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 36
|
AI build privateers?
Has anyone seen the AI build privateers? I love them, especially since I usually go for naval techs first (i just like boats  ). But while i've got literally a floating army of privateers running around, i've yet to see the AI build one.. let alone attack one of my galleons with one.... ?
|
|
|
|
January 11, 2002, 15:45
|
#2
|
Prince
Local Time: 19:13
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of the Cookieville Minimum Security Orphanarium
Posts: 428
|
In a game from last night, my empire abutted the Americans. We were on relatively peaceful terms, neutral-positive with soem decent trade; I gained one of the American cities via cultural acquisition, and the American's attitude towards me declined. They shortly afterward signed a MPP with Japan, who chose to declare war a few turns later. As I was prepping for conflict, a couple of privateers came from the direction of American territory and proceeded to bombard my roads and mines (I'm playing with modified units), until I built some ironclads and sank the pirates. I only suspect it was the Americans, though evidence suggests I'm correct; regardless, the AI does build and use them, in my experience.
May I also take time to recommend Moraelin's exponential mod; coupled with increased hit points (doubled to 4/6/8/10), combat results are now much more realistic.
|
|
|
|
January 11, 2002, 19:18
|
#3
|
Warlord
Local Time: 13:13
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Eliminatorville
Posts: 122
|
I'm like you Jezz, I love naval technologies too! Unfortunately the AI does not use Privateers. I don't know why, but I wish they did!
|
|
|
|
January 12, 2002, 04:57
|
#4
|
Emperor
Local Time: 15:13
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
|
Quote:
|
Originally posted by The Eliminator
...Unfortunately the AI does not use Privateers. I don't know why, but I wish they did!
|
But didn't ajbera just say...?
Ah, nevermind.
|
|
|
|
January 12, 2002, 15:08
|
#5
|
King
Local Time: 08:13
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
|
What about the one floating around Paris, sinking all my galleons with my armies!
__________________
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
|
|
|
|
January 12, 2002, 16:48
|
#6
|
Warlord
Local Time: 19:13
Local Date: October 31, 2010
Join Date: Oct 1999
Posts: 158
|
In one of my games the AI used a whole lot of privateers, ironclads, and other naval vessels. Later, they went to destroyers, submarines, battleships and carriers. If I still had the save game I'd send it to you, but I don't.
Also, the AI used an interesting strategy for once. They always and I mean ALWAYS had an attack vessel with a vessel that carries units.
For example, they had privateers with a galleon or galley.
In the modern era they used destroyers with transports and battleships with carriers. Also they had submarines roaming around and attacking my battleships.
|
|
|
|
January 22, 2002, 17:53
|
#7
|
Warlord
Local Time: 19:13
Local Date: October 31, 2010
Join Date: Oct 1999
Posts: 158
|
It seems I was wrong. The AI wasn't using privateers, they were using the other attack vessel. Can't remember what it's called.
|
|
|
|
January 22, 2002, 18:27
|
#8
|
Warlord
Local Time: 20:13
Local Date: October 31, 2010
Join Date: May 2001
Location: Stockholm, Sweden
Posts: 261
|
I've never seen the AI build privateers either, which is especially odd on my current huge archipelago map where a strong navy is essential for any AI war.
|
|
|
|
January 22, 2002, 21:17
|
#9
|
Prince
Local Time: 10:13
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Alaska
Posts: 434
|
Navies
Quote:
|
It seems I was wrong. The AI wasn't using privateers, they were using the other attack vessel. Can't remember what it's called.
|
Frigates?
Quote:
|
I've never seen the AI build privateers either, which is especially odd on my current huge archipelago map where a strong navy is essential for any AI war.
|
I have, I think. Unless they were barbarians.... (I modded my game so Barbs get riflemen, cavalry, and privateers in the modern era) Oh well.
Does anyone else think that there should be an upgrade for the frigate... like a "Ship-Of-The-Line" or some such thing? The English weren't the only ones with "Men-O-War."
Steele
__________________
If this were a movie, there'd be a tunnel or something near here for us to escape through.....
|
|
|
|
January 22, 2002, 23:04
|
#10
|
Warlord
Local Time: 19:13
Local Date: October 31, 2010
Join Date: Oct 1999
Posts: 158
|
Yeah, Frigates.... that's it. The AI used frigates... and later ironclads... and later submarines, destroyers and battleships.
Like I said, I did have a game where 1 of the AI civs had a strong navy using the above mentioned techniques. However, their ships rarely attacked my ships even during time of war. It seems they were too busy protecting their transports. Later in the game they did bombard my shore though.
|
|
|
|
January 23, 2002, 01:06
|
#11
|
King
Local Time: 14:13
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seattle
Posts: 1,038
|
Hah. The AI in this game is far too intelligent to use those worthless privateers.
|
|
|
|
January 23, 2002, 02:01
|
#12
|
Prince
Local Time: 10:13
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Alaska
Posts: 434
|
Privateers
Privateers can be very useful. And fun. Especially if you mod the game to make them better, and capable of bombardment. Its especially fun to blockade an island, while at the same time pacificating them; ie giving them money, maps, tech, or luxuries. It isn't your fault if "those other guys" are blockading them, is it?
Steele
__________________
If this were a movie, there'd be a tunnel or something near here for us to escape through.....
|
|
|
|
January 23, 2002, 02:33
|
#13
|
Prince
Local Time: 15:13
Local Date: October 31, 2010
Join Date: Jan 2000
Location: herndon, va, usa
Posts: 436
|
i think in ajbera's example, giving privateers the ability to bombard explains why the ai built them.
has anybody seen the ai build UNMODIFIED privateers?
__________________
it's just my opinion. can you dig it?
|
|
|
|
January 23, 2002, 04:30
|
#14
|
Local Time: 06:13
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
|
Quote:
|
has anybody seen the ai build UNMODIFIED privateers?
|
No - which is a good reflection on the AI, and a bad reflection on unit balancing.
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
|
|
|
|
January 23, 2002, 05:35
|
#15
|
Warlord
Local Time: 14:13
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 178
|
Quote:
|
Originally posted by The Eliminator
I'm like you Jezz, I love naval technologies too! Unfortunately the AI does not use Privateers. I don't know why, but I wish they did!
|
The AI never uses them. I guess the AI realizes at the game's values they are not worth the cost.
I increased all naval units' values, including privateers. But still they are of limited use.
NOTE: In reality, submarines and privateers are designed to attack TRADE ROUTES and merchant shipping - NOT WARSHIPS. But Civ III is so poor at reflecting the real uses of navies, dozens of privateers on an enemy's trade route does NOT damage their commerce. This is dead wrong.
Also in the real world, warships did not muck around bombarding improvements; wooden ships certainly did not. I eliminated all bombardment capabilities from warships (except battleships).
|
|
|
|
January 23, 2002, 05:57
|
#16
|
Settler
Local Time: 19:13
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 12
|
Yes Ive seen the AI with Privateers...not often and usually pretty useless, but it happens...and I play CivIII without Mods of any kind.
|
|
|
|
January 23, 2002, 06:05
|
#17
|
Chieftain
Local Time: 19:13
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 44
|
In my mod I have privateers with bombardment and "land privateers" (hidden nat units). AI use all, but not in every game.
|
|
|
|
October 4, 2002, 13:59
|
#18
|
Deity
Local Time: 15:13
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
|
Cool, I get to revive an old thread.
I just wanted to mention that I finally was attacked by an AI privateer. Last night, unable to get AU106 to work (corrupted file, apparently), I created my own psuedo-AU106. My galleon - carrying 4 elite cavalry in the general direction of Zululand - was hit by what I believe to be a Persian privateer. Luckily for me, my galleon won.
I am pleased with this development. I actually considered building an escort or two for my galleons (but decided against it, since I saw no more privateers in the next several turns). This may actually turn out to be dumb, as my galleon fleet is crucial to my plans.
I almost never build frigates or ironclads in CivIII. I just wait for destroyers, and if I really want to play with naval combat in the meantime, I build some privateers.
This is emperor level, and the Persians are the strongest AI civ. I think it was them because I was near their coast and there are two other Persian ships in the immediate vicinity.
Has anyone experienced the AI using privateers in numbers? If so, any guesses as to what conditions bring this about?
-Arrian
p.s. for fun, check out the delightful post from the poster-now-known-as-Coracle.
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
|
|
|
|
October 4, 2002, 14:09
|
#19
|
Emperor
Local Time: 14:13
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
|
Quote:
|
Originally posted by Kc7mxo
Hah. The AI in this game is far too intelligent to use those worthless privateers.
|
ding ding ding, we have a winner!
maybe they'll be useful in MP
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
|
|
|
|
October 4, 2002, 15:12
|
#20
|
Deity
Local Time: 21:13
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
|
on a (related?) side note, in my current game, I decided to not build any arty of any kind. So far I have not seen any from the Ai either. He never builds many, but not one.
Could it be that the Ai adapts to the human ? I.E. copies him.
Try building alot of privateers and see what happens. Maybe the Ai will build some too
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
|
|
|
|
October 4, 2002, 15:14
|
#21
|
Deity
Local Time: 21:13
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
|
Quote:
|
arrianp.s. for fun, check out the delightful post from the poster-now-known-as-Coracle.
|
 was thinking the same thing
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
|
|
|
|
October 4, 2002, 16:11
|
#22
|
Deity
Local Time: 15:13
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
|
alva,
Interesting theory, and one that I've considered. I have built exactly 1 privateer in the game I mentioned.
Then again, I remember an old game I played on the regular world map in which I built large numbers of privateers, and the AI did not. They did, however, build frigates and send them to kill my privateers (this was back when the AI would hunt your privateers like barbs... straight for 'em from halfway 'round the world).
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
|
|
|
|
October 4, 2002, 18:20
|
#23
|
Prince
Local Time: 12:13
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
|
Unedited privateers--
AI builds almost none. Let AI get ironclads or higher and it goes on search and destroy missions for privateers.
Edited privateers--
Cut cost in 1/2, make power one less than frigate, increase movement range by 1 and voila, lots of privateers.
I used to build them at warrior or settler levels, on Regent can't afford to waste gold for them. There is always something else more valuable.
AI builds what is most valuable. I could not figure out why they were wasting gold on marines with their weak defense. Then I noticed they have 2 more offense than infantry.
--PF
|
|
|
|
October 4, 2002, 19:54
|
#24
|
King
Local Time: 19:13
Local Date: October 31, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
|
abjera plays with moded units, in defualt, the AIs think privateers are a waste of time, but his moded ones mite be better!
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 15:13.
|
|