Thread Tools
Old December 5, 2002, 22:10   #961
The ANZAC
Civilization II PBEMCivilization II Democracy Game: Red FrontScenario League / Civ2-Creation
King
 
The ANZAC's Avatar
 
Local Time: 14:16
Local Date: October 31, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
Sure fine, replace what gets destroyed and taek them
__________________
Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game
The ANZAC is offline  
Old December 5, 2002, 22:13   #962
Darius871
Civilization II PBEM
Emperor
 
Darius871's Avatar
 
Local Time: 14:16
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Smith, Wesson, and Me
Posts: 8,028
Nevermind actually, now that I'm looking at it I realize WF already gifted them to Germany with CivTweak. The only problem (like he said) was that somehow there are British, Russian, and French-owned German conscripts are inside the German cities. So I just have to fix that, give them the techs, and give them the monarchy government.
__________________
Unbelievable!
Darius871 is offline  
Old December 5, 2002, 23:03   #963
Dr. Nick
Spanish CiversApolytoners Hall of Fame
Deity
 
Dr. Nick's Avatar
 
Local Time: 16:16
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Mola mazo!
Posts: 13,118
Could I please be set up with a democratic government?
Dr. Nick is offline  
Old December 5, 2002, 23:05   #964
Choke
Prince
 
Local Time: 11:16
Local Date: October 31, 2010
Join Date: Oct 2002
Posts: 523
I think a Republic would be realistic considering that's what Germany had after WW 1.
__________________
"Long live Iraq. Long live Jihad. Long live Palestine. God is great, God is great." - President Saddam Hussein
Choke is offline  
Old December 5, 2002, 23:07   #965
Darius871
Civilization II PBEM
Emperor
 
Darius871's Avatar
 
Local Time: 14:16
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Smith, Wesson, and Me
Posts: 8,028
Jim told me to make it a monarchy without the republic tech and that they have to earn it, so I did. If one of the Allied players has an objection let him speak now...
__________________
Unbelievable!
Darius871 is offline  
Old December 6, 2002, 01:00   #966
Darius871
Civilization II PBEM
Emperor
 
Darius871's Avatar
 
Local Time: 14:16
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Smith, Wesson, and Me
Posts: 8,028
Ok gentlemen, I think this it.

In this turn I:

1) Disbanded all the British and Russian units inside the German cities, and then created identical units just along the British and Russian borders so they didn't have to lose them.

2) Gave Germany all the techs that it had before being destroyed.

3) Gave Germany a Monarchy government, and set their research to Republic.

4) Built a few courthouses and a cathedral to bring their happiness and corruption to reasonable levels. Without them, even on 70% taxes they would have been in a deficit.

5) Allied Germany to every nation.

6) Created manned German fortresses on the border, with rail bypasses next to them so that they don't impede trade. I don't know if you guys are ok with this but I just felt so bad for those poor Krauts.

7) Created the following units:
Attached Thumbnails:
Click image for larger version

Name:	units.jpg
Views:	53
Size:	19.6 KB
ID:	30857  
__________________
Unbelievable!
Darius871 is offline  
Old December 6, 2002, 01:05   #967
Darius871
Civilization II PBEM
Emperor
 
Darius871's Avatar
 
Local Time: 14:16
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Smith, Wesson, and Me
Posts: 8,028
Their techs:
Attached Thumbnails:
Click image for larger version

Name:	techs.jpg
Views:	72
Size:	65.3 KB
ID:	30862  
__________________
Unbelievable!

Last edited by Darius871; December 6, 2002 at 01:33.
Darius871 is offline  
Old December 6, 2002, 01:12   #968
Darius871
Civilization II PBEM
Emperor
 
Darius871's Avatar
 
Local Time: 14:16
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Smith, Wesson, and Me
Posts: 8,028
And the beautiful new fatherland:
Attached Thumbnails:
Click image for larger version

Name:	germany.jpg
Views:	56
Size:	141.4 KB
ID:	30859  
__________________
Unbelievable!
Darius871 is offline  
Old December 6, 2002, 01:22   #969
Darius871
Civilization II PBEM
Emperor
 
Darius871's Avatar
 
Local Time: 14:16
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Smith, Wesson, and Me
Posts: 8,028
And here's the file. I tested it and you can start as Germany from it without any AI crossover. Anyone who wants to can open it up and take a look, and let me know whatever you want to change.

If you play on as-is, everybody remember to replace their passwords on their turn, as they all have been stripped like usual.
Attached Files:
File Type: net germany done.net (205.7 KB, 5 views)
__________________
Unbelievable!

Last edited by Darius871; December 6, 2002 at 01:37.
Darius871 is offline  
Old December 6, 2002, 02:15   #970
JamesJKirk
Civilization II PBEM
King
 
JamesJKirk's Avatar
 
Local Time: 11:16
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Dixon, CA USA
Posts: 1,156
Whoa, where did they get that Navy in Rostock? And all those units in Berlin? I think they should just have a conscript or two per city. I don't like the idea of the forts either.

Last edited by JamesJKirk; December 6, 2002 at 02:22.
JamesJKirk is offline  
Old December 6, 2002, 02:18   #971
Darius871
Civilization II PBEM
Emperor
 
Darius871's Avatar
 
Local Time: 14:16
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Smith, Wesson, and Me
Posts: 8,028
Well like I said I was a bit too sympathetic. But the ships are crap and they can't make offensive operations, so it seemed reasonable. Conquering them for whatever reason will still be a rollover.

However, if this is the opinion of everybody I guess I'll turn them back into an agrarian sh*thole.
__________________
Unbelievable!
Darius871 is offline  
Old December 6, 2002, 02:29   #972
JamesJKirk
Civilization II PBEM
King
 
JamesJKirk's Avatar
 
Local Time: 11:16
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Dixon, CA USA
Posts: 1,156
I'm all for the sh*thole option . You're right that they need to be viable, and we all agreed on that here. I would say the should have a couple of conscripts per city, even 3 in Berlin, a couple of transports, a few Engineers and not much else to start off with. You yourself made it economically viable, and I've no problem with that, and I don't want their cities to be revolting either.

El: The plan is for once you discover Democracy, become a democracy, and build your Palace in Berlin, then we can move onto the next wave of cities to transfer to you.

ALL: We still need to decide on what exactly the limits of Germany's military will be
JamesJKirk is offline  
Old December 6, 2002, 02:34   #973
Darius871
Civilization II PBEM
Emperor
 
Darius871's Avatar
 
Local Time: 14:16
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Smith, Wesson, and Me
Posts: 8,028
All I know is that someone wrote 'no armored cruisers or battleships', so I gave them a couple of rowboats in Rostock.
__________________
Unbelievable!
Darius871 is offline  
Old December 6, 2002, 15:23   #974
Dr. Nick
Spanish CiversApolytoners Hall of Fame
Deity
 
Dr. Nick's Avatar
 
Local Time: 16:16
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Mola mazo!
Posts: 13,118
I don't even have a capital?
Dr. Nick is offline  
Old December 6, 2002, 15:28   #975
Darius871
Civilization II PBEM
Emperor
 
Darius871's Avatar
 
Local Time: 14:16
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Smith, Wesson, and Me
Posts: 8,028
Oh shyte sorry, I knew I forgot something.

Anyway it looks like I'm going to have to make changes anyway, so I'll just add it to the list.
__________________
Unbelievable!
Darius871 is offline  
Old December 6, 2002, 15:34   #976
Choke
Prince
 
Local Time: 11:16
Local Date: October 31, 2010
Join Date: Oct 2002
Posts: 523
This is like the Treaty of Versailles all over again.
__________________
"Long live Iraq. Long live Jihad. Long live Palestine. God is great, God is great." - President Saddam Hussein
Choke is offline  
Old December 6, 2002, 21:41   #977
JamesJKirk
Civilization II PBEM
King
 
JamesJKirk's Avatar
 
Local Time: 11:16
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Dixon, CA USA
Posts: 1,156
No, no capital, it'll just take him a few turns to make the capitol, that was one of the conditions for moving to the second phase.

EDIT: After giving it some more thought, I'm fine w/ the Navy you gave Germany, though I'd prefer those artillery were left out. I wasn't trying to be unreasonable or anything, I'd've just liked to have been informed about that stuff first, but no harm done
JamesJKirk is offline  
Old December 6, 2002, 21:55   #978
Dr. Nick
Spanish CiversApolytoners Hall of Fame
Deity
 
Dr. Nick's Avatar
 
Local Time: 16:16
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Mola mazo!
Posts: 13,118
This Germany isn't even worth the trouble.
Dr. Nick is offline  
Old December 6, 2002, 22:42   #979
Darius871
Civilization II PBEM
Emperor
 
Darius871's Avatar
 
Local Time: 14:16
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Smith, Wesson, and Me
Posts: 8,028
Dude it's just provisional; you'll get more cities soon and of course your six cities are very developed. If you really don't want it say so, Choke seemed to express an interest.
__________________
Unbelievable!

Last edited by Darius871; December 6, 2002 at 22:59.
Darius871 is offline  
Old December 6, 2002, 22:48   #980
Dr. Nick
Spanish CiversApolytoners Hall of Fame
Deity
 
Dr. Nick's Avatar
 
Local Time: 16:16
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Mola mazo!
Posts: 13,118
I'll happily cede the privilige to Choke then.
Dr. Nick is offline  
Old December 7, 2002, 00:28   #981
The ANZAC
Civilization II PBEMCivilization II Democracy Game: Red FrontScenario League / Civ2-Creation
King
 
The ANZAC's Avatar
 
Local Time: 14:16
Local Date: October 31, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
Whoa, el no need to over react. This is a wokring process. HAve you seen how much you will get back? we're rebuilding Germany not punishing it. It's already been punished enough with occupation.
__________________
Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game
The ANZAC is offline  
Old December 7, 2002, 01:14   #982
Case
Civilization II PBEMCivilization II Democracy Game: Red FrontScenario League / Civ2-Creation
Emperor
 
Case's Avatar
 
Local Time: 05:16
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
Just to add my $0.02, I'm all for increasing the size of Germany now and not later.
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
Case is offline  
Old December 7, 2002, 11:51   #983
Dr. Nick
Spanish CiversApolytoners Hall of Fame
Deity
 
Dr. Nick's Avatar
 
Local Time: 16:16
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Mola mazo!
Posts: 13,118
It took what, four months to recreate Germany?
Dr. Nick is offline  
Old December 7, 2002, 13:04   #984
The ANZAC
Civilization II PBEMCivilization II Democracy Game: Red FrontScenario League / Civ2-Creation
King
 
The ANZAC's Avatar
 
Local Time: 14:16
Local Date: October 31, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
Well, setting up Germany itself is the hardest part. Afterwards, it's much easier to add territory. Also we set the begining of 1906 as the date for the recreation so now it's rolled around and we did it, not that we dragged our feet for 4 months.
__________________
Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game
The ANZAC is offline  
Old December 7, 2002, 14:48   #985
JamesJKirk
Civilization II PBEM
King
 
JamesJKirk's Avatar
 
Local Time: 11:16
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Dixon, CA USA
Posts: 1,156
I don't want to seem so unreasonable that you can't work with us. Maybe we've been too rigid, just float an offer by, and we'll accept or counter, or argue amongst ourselves

Actually, here's an offer: Two conscripts in every city, except Berlin, which has three, a Palace in Berlin, start in Republic, researching Democracy, and the same navy that Darius gave you. How's that sound to everyone?
JamesJKirk is offline  
Old December 8, 2002, 00:10   #986
The ANZAC
Civilization II PBEMCivilization II Democracy Game: Red FrontScenario League / Civ2-Creation
King
 
The ANZAC's Avatar
 
Local Time: 14:16
Local Date: October 31, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
Yes that sounds fine. Though I am not willing to budge completely on cities.
__________________
Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game
The ANZAC is offline  
Old December 8, 2002, 05:24   #987
Darius871
Civilization II PBEM
Emperor
 
Darius871's Avatar
 
Local Time: 14:16
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Smith, Wesson, and Me
Posts: 8,028
I think an argument for having Germany get all its cities now and not later is that it won't have to burn improvements conquering them, and also that it wouldn't have to break off the alliances that were arranged in cheat mode in order to conquer them. It would be a ***** for everyone to have to recreate all of them with the AI, so it seems better to just give them the cities now since it can be done easily with the editors.
__________________
Unbelievable!
Darius871 is offline  
Old December 8, 2002, 05:36   #988
Cyrion
Civilization II PBEMScenario League / Civ2-Creation
King
 
Cyrion's Avatar
 
Local Time: 21:16
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Caught somewhere in time
Posts: 1,946
Just my 2 swiss "centimes" (or "Rappen"...) , as a "neutral witness":

I think that the progressive return to "independance" from Germany was an excellent idea, in a diplomatic way, but the fact that it would be really restraining for the new player has been neglected!

BUT, as this PBEM has taken a quite diplomatic turn in the last years, maybe a Germany re-creation in steps could still be acceptable for you, El Awrence?? The feel of it in the "story" of the game would be great!

Of course, I wouldn't be the one hindered by the limitations, and neither one of those having to work twice to give you back some cities ! So it's really easy for me to say so!!

It's up to you all, in conclusion, I would be glad anyway (what a good lad I am ... )
__________________
Ankh-Morpork, we have an orangutan...
Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464
Cyrion is offline  
Old December 8, 2002, 05:54   #989
Darius871
Civilization II PBEM
Emperor
 
Darius871's Avatar
 
Local Time: 14:16
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Smith, Wesson, and Me
Posts: 8,028
Cyrion's right, it has to be remembered that a human being will be taking this country, and it has to be worth a damn.
__________________
Unbelievable!
Darius871 is offline  
Old December 8, 2002, 11:23   #990
The ANZAC
Civilization II PBEMCivilization II Democracy Game: Red FrontScenario League / Civ2-Creation
King
 
The ANZAC's Avatar
 
Local Time: 14:16
Local Date: October 31, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
But Darius you seem to miss the point, that up until you conquered the cities for Germany, we were going to hand over all the cities at the proper stages vis a vis diplomacy where German and the other nation would be online and make the trade.
__________________
Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game
The ANZAC is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 15:16.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team