January 13, 2002, 17:34
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#1
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Prince
Local Time: 14:19
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 337
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Some maps just SUCK
No Horses? I could trade for em
Ditto for Saltpeter.
but only ! $%#^% COAL IN THE ENTIRE WORLD?!?!?!? W- T -F???!?!
I thought there was at LEAST supposed to be 1 for EACH civ on the map but NOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!
I think there should be a "mark" if a square has a resource. It can be the same mark, but at least you KNOW something will be there EVENTUALLY!!!!
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January 13, 2002, 17:57
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#2
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Emperor
Local Time: 20:19
Local Date: October 31, 2010
Join Date: Mar 1999
Location: voice of reason
Posts: 4,092
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ahh resources dont bug me too much.
at least that gives a descent challenge.
And there has to be coal
hit Ctrl-Shift-M to hide the terrain improvements and such and search for coal.
And if you see someone has it: Trade or go to war.
Going for war for resources is probably the only reason I go for war.
ata
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January 13, 2002, 20:27
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#3
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King
Local Time: 13:19
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Nebraska, USA
Posts: 1,438
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I have trouble just getting a decent map in the first place. I'm always either surrounded by desert and jungle or am on a little tiny island.
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January 13, 2002, 20:32
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#4
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Settler
Local Time: 14:19
Local Date: October 31, 2010
Join Date: Jan 2002
Location: NY
Posts: 12
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the best map to play is earth huge
i can find all my resources there AND it gets me isolated and a lot of space 4 expansion so i can aviod warfare at least until the middle ages
__________________
Resources Are A *****!!!
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January 13, 2002, 22:33
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#5
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Prince
Local Time: 20:19
Local Date: October 31, 2010
Join Date: Nov 2001
Location: In front of my computer.
Posts: 512
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Quote:
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I thought there was at LEAST supposed to be 1 for EACH civ on the map but NOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!
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There IS at least one ressource per civ. The trouble with coal is that it's extremely difficult to see it. But it's present.
Quote:
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I think there should be a "mark" if a square has a resource. It can be the same mark, but at least you KNOW something will be there EVENTUALLY!!!!
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Someone made a graphic mod for Civ3 where ressources had a little symbol very visible that helped a lot to locate them, but I couln't find the thread it was in...
__________________
Science without conscience is the doom of the soul.
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January 13, 2002, 22:54
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#6
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Prince
Local Time: 11:19
Local Date: October 31, 2010
Join Date: Dec 2001
Location: of the Sierra Nevada foothills
Posts: 527
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Just go to war for it.
I played one game as the English where I didn't settle a single city. At all. My entire empire was built upon the conquest of my enemies. (this is not always really easy... but the French parked an unguarded settler right next to London, and I took it from there).
When it comes to resources, I rarely trade. You can't depend on the source, and it leaves you over a barrel, diplomatically speaking, with whatever nation is your source.
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January 14, 2002, 00:12
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#7
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Chieftain
Local Time: 19:19
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 69
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Having started quite a few (50+) Civ III games, I can reasonably say that the human player continually gets shafted in the choice of the starting postions. For example, in my current game, I played on a normal sized map with 4 other Civs. There are 4 continents - guess who had to "share" his with one other Civ? And got the worst of the starting positions - buried way down South, almost in the tundra, where my only expansion opportunities were TOWARD the other civ. I made it work, but after revealing the entire map, as usual the other Civs started with far better positions.
Ah, just one more indication that Civ III wasn't properly playtested...
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January 14, 2002, 02:18
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#8
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Prince
Local Time: 14:19
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 421
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Pressing ctrl+shift+M makes it a lot easier to find resources.
__________________
Above all, avoid zeal. --Tallyrand.
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January 14, 2002, 03:56
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#9
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Emperor
Local Time: 21:19
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Aarhus, Denmark
Posts: 3,618
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Blackadar1: Now that's just not true. I've played quite a few games, where my starting position was miles and miles of grassland and hills, with a few lonely mountains that were good for resources.
The only advantage I can see that AI civs get in starting locations, is that they tend to have access to more luxuries than the human player.
Other than that, I just don't agree with you.
Asmodean
__________________
Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark
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January 14, 2002, 07:34
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#10
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Prince
Local Time: 20:19
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 624
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Mh I agree on the map thing. 8 out of 10 times my starting position is too poor to have a nice go at it. 4 out of those 8 are plain bad. 2 out of the original 10 are ok. 0.2 out of those 2 are great.
I like a good starting position. Alas, I've found myself playing <500BC games trying to feel satisfied with the land, and giving up eventually. I think this starting position issue causes me to play Civ3 less.
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January 14, 2002, 09:12
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#11
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Warlord
Local Time: 19:19
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Leiden, The Netherlands
Posts: 223
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About half the time I just go with the starting position given to me by the computer. The other half I use the makevisible program to show the entire map ( on a second save), check the map and see where I want to be.
Then using the save-game-editor program I move myself onto a nice position and the AI-civs away. Once I stuck them all on a small island , but this wasn't a lot of fun.
Every civ is supposed to be near at least one of the resources (I remember reading something along these lines somewhere), but i get the impression that the resoucres are placed according to the territory my civ has when the resource appears. With exception of the later resources, I always have to go to iron, coal, salpeter etc.
Robert
__________________
A strategy guide? Yeah, it's what used to be called the manual.
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January 21, 2002, 22:24
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#12
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Emperor
Local Time: 12:19
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by kailhun
About half the time I just go with the starting position given to me by the computer. The other half I use the makevisible program to show the entire map ( on a second save), check the map and see where I want to be.
Then using the save-game-editor program I move myself onto a nice position and the AI-civs away. Once I stuck them all on a small island , but this wasn't a lot of fun.
Every civ is supposed to be near at least one of the resources (I remember reading something along these lines somewhere), but i get the impression that the resoucres are placed according to the territory my civ has when the resource appears. With exception of the later resources, I always have to go to iron, coal, salpeter etc.
Robert
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The resources are placed when the map is first made up. A couple of times I've started a map over from the beginning, and the resources where in the exact same spot each time.
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January 21, 2002, 22:54
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#13
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Prince
Local Time: 14:19
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 421
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Well, my current game I had a pretty bad starting spot, but I've had some pretty good ones. Once started with iron in my capital's radius and founded my second city on what turned out to be horses. I've started out alone on a large continent once, but that's not as much fun as I thought it would be. Plus I was playing the Russians, a boring civ IMO.
A lot of starts do suck, and it's frustrating to play for a while and realize that you're in for a bad game because there's no iron to be had in your area, etc. The time it takes makes me more likely to try to stick it out. Anyway, as I said, I've had pretty good starting spots in a lot of my games lately.
__________________
Above all, avoid zeal. --Tallyrand.
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January 21, 2002, 23:02
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#14
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Emperor
Local Time: 12:19
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by Ironikinit
Well, my current game I had a pretty bad starting spot, but I've had some pretty good ones. Once started with iron in my capital's radius and founded my second city on what turned out to be horses. I've started out alone on a large continent once, but that's not as much fun as I thought it would be. Plus I was playing the Russians, a boring civ IMO.
A lot of starts do suck, and it's frustrating to play for a while and realize that you're in for a bad game because there's no iron to be had in your area, etc. The time it takes makes me more likely to try to stick it out. Anyway, as I said, I've had pretty good starting spots in a lot of my games lately.
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Here's a thought. The auto save always keeps your very first turn on file, so if you do get a map that's good, you can always save that somewhere, and play it again later on. Once you have a collection of these, it won't matter much whether you've already played it since you probably won't remember much about the map anyway.
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January 21, 2002, 23:10
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#15
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Warlord
Local Time: 20:19
Local Date: October 31, 2010
Join Date: May 2001
Location: Stockholm, Sweden
Posts: 261
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I remember one time...
I had cranked up the warmth and humidity, and set the age to 3 billion years. I don't think you'll find a harsher world than the one I ended up with; on my large continent there were two little chunks of grassland, the other home to the Russians, with a mountain range as large as the screen separating us.
Needless to say, most of the rest of the map was jungle. I might try such a map for my next game, I feel warm in my shoes now.
I don't think it matters if there isn't any coal in the world. Eventually you'll move beyond needing it at all, and since no-one else has it either you won't be left behind. But I have a hard time believing there isn't any coal in your world. Do try the keyboard command, coal looks like a mine on the far zoom and is 'invisible' if you have a city sitting on the resource or a unit on the tile.
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January 21, 2002, 23:16
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#16
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Prince
Local Time: 14:19
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 421
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Actually, I did save the "Lonely Russia" one, cos I thought it would be fun, but I found it boring after a while. I guess I missed having the other civs around to trade with.
__________________
Above all, avoid zeal. --Tallyrand.
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January 21, 2002, 23:43
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#17
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Emperor
Local Time: 12:19
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Re: I remember one time...
Quote:
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Originally posted by MonsterMan
I had cranked up the warmth and humidity, and set the age to 3 billion years.
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There's a certain advantage to playing at 3 billion years. There's a lot more oppportunity to set up defensive positions with all those hills and mountains.
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January 22, 2002, 13:37
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#18
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Emperor
Local Time: 19:19
Local Date: October 31, 2010
Join Date: Jan 2002
Location: of poor english grammar
Posts: 4,307
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Re: Some maps just SUCK
Quote:
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Originally posted by justjake73
I think there should be a "mark" if a square has a resource. It can be the same mark, but at least you KNOW something will be there EVENTUALLY!!!!
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I disagree, It would kill the game man, no fighting, no expanding, basicly no fighting for ressources. That would suck in my opinion.
__________________
-Never argue with an idiot; He will bring you down to his level and beat you with experience.
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