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View Poll Results: What do you dislike about CivIII?
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Settler Diarrhaea
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33 |
7.04% |
Pop Rush
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15 |
3.20% |
Overpowered Mounted Units
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17 |
3.62% |
Tasteless Aesthetics (Leader Faces, Advisours, Colours,...)
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14 |
2.99% |
Too Early Spaceship (No Modern Age)
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29 |
6.18% |
Mid/Lategame Unit/Worker Flood
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43 |
9.17% |
Too Easy To Keep People Happy, No Domestic Challenge
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16 |
3.41% |
Missing Game Features (Multiplayer, Scenarios,...)
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50 |
10.66% |
Too Few Different Improvements and Units
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37 |
7.89% |
Railroad Diarrhaea
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24 |
5.12% |
No Spies and Diplomats, Tiny Role Of Espionage
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39 |
8.32% |
Badly Balanced Governments
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36 |
7.68% |
Missing Gratifications (Wonder Movies, Victory Movies, Voiceovers,...)
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36 |
7.68% |
World Map Uncovered Too Fast (Coastal Water Overlap, Map Trading)
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22 |
4.69% |
Most Wonders Not Worth The Effort
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20 |
4.26% |
Embarassingly Imbecile, Despicable Combat System
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38 |
8.10% |
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January 14, 2002, 20:33
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#1
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Prince
Local Time: 20:22
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
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What do you dislike about CivIII?
Fanboys: Yes, I know this is a loaded question. Now stop whining and go away, already.
All others: Yes, I know 16 answers are far from sufficient to do CivIII justice, but it isn´t possible to add more.
__________________
Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
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January 14, 2002, 22:56
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#2
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Warlord
Local Time: 14:22
Local Date: October 31, 2010
Join Date: Nov 2001
Location: New Jersey, USA
Posts: 116
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the two biggest problems for me were the immortal horse units and the spearmen beat tank combat system.
Of course there should have been another option, "completley idiotic and random city-flipping"
__________________
The Civ3 world is one where stealth bombers are unable to sink galleons, Man-O-Wars are a powerful counter to battleships, and knights always come equipped with the AT-S2 Anti-Tank Sword.
The Simwiz2 Combat Mod Version 2.0 is available for download! See the changes here. You can download it from the CivFanatics Thread or the Apolyton Thread.
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January 14, 2002, 23:18
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#3
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King
Local Time: 08:22
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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Quote:
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Originally posted by simwiz2
Of course there should have been another option, "completley idiotic and random city-flipping"
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Put a check in the CORRUPTION box for me to please.
__________________
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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January 15, 2002, 02:40
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#4
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Deity
Local Time: 14:22
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Republic of Texas
Posts: 27,637
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No MP, easily.
__________________
Life is not measured by the number of breaths you take, but by the moments that take your breath away.
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January 15, 2002, 03:32
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#5
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Emperor
Local Time: 15:22
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Rechtsfahrgebot
Posts: 4,315
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the words of a wise man
Quote:
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Originally posted by SlowwHand
No MP, easily.
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what he said
__________________
You cheeky sod :p - Provost Harrison, Puegot Porsche Interface Specialist.
Don't take that attitude with me, bucksnort. :p - Slowwhand, Texas Style List Keeper.
This obviously proves that Coldwizard = sivistynyt - kassiopeia, Wise Finn.
CW: Sometimes you're even bigger weirdo than kass... - Jeki, Wiser Finn.
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January 15, 2002, 03:35
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#6
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Prince
Local Time: 19:22
Local Date: October 31, 2010
Join Date: May 2001
Location: Europe
Posts: 457
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Corruption and End-Game-Slowdown (in huge 12+ civ maps)!
oh, and buggs!
-Alech
__________________
"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
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January 15, 2002, 03:49
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#7
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Deity
Local Time: 12:22
Local Date: October 31, 2010
Join Date: Sep 2001
Location: In a bamboo forest hiding from Dale.
Posts: 17,436
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Re: the words of a wise man
Quote:
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Originally posted by ColdWizard
what he said
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I'll third that vote. Missing MP is a huge problem its lack nearly ruins the games long term replayability.
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January 15, 2002, 04:26
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#8
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King
Local Time: 21:22
Local Date: October 31, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
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well i hate no stacked movement. and whiners
__________________
joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
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January 15, 2002, 04:29
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#9
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Prince
Local Time: 19:22
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Great Britain
Posts: 671
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You forgot to include the fact that air units can not sink Ships, this is my greatest anouence in the Game
__________________
I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.
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January 15, 2002, 06:19
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#10
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King
Local Time: 20:22
Local Date: October 31, 2010
Join Date: Jun 2000
Location: London, UK
Posts: 1,267
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It wasn't about no MP in civ 3 that made me vote in the "no MP" option. We already know that there will be MP for Civ 3. What I don't like is that there's no scenarios in civ 3, and those Earth maps are just horrible!
I voted on lots of other things. But I just realized that the immortal mounted units are a really big flaw I should have voted for. Funny I never had realise aout it on SMAC.
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January 15, 2002, 10:17
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#11
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King
Local Time: 21:22
Local Date: October 31, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
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Quote:
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Originally posted by Deathwalker
You forgot to include the fact that air units can not sink Ships, this is my greatest anouence in the Game
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yeah you forgot to include:
- tank blitz is gone
- no OCC
- warrior killing my army of elite modern armor
- trireme sinking battleships
- mind worms are gone
- no fundamentalism
- culture works both ways (argh)
__________________
joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
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January 15, 2002, 17:07
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#12
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Prince
Local Time: 20:22
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
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Quote:
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Originally posted by Deathwalker
You forgot to include the fact that air units can not sink Ships, this is my greatest anouence in the Game
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That is part of the combat system (#16), so I think I´ve got you covered.
__________________
Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
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January 15, 2002, 17:55
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#13
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King
Local Time: 14:22
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seattle
Posts: 1,038
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Personally, I no longer much want to play this game in single player, so who cares about multiplayer?
I had a blast playing this game, except when I fight wars. In every war I've fought the only thing I need for victory is numerical supiority in near equivelent units. If I have enough swordsmen I can run over anything, the same goes for any unit.
Makes me feel like I'm playing a turn based generic RTS. blah.
but I like the rest of the game. oh well, Moo3 comes out in march. . . . hopefully.
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January 15, 2002, 18:01
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#14
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Prince
Local Time: 19:22
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Auckland, New Zealand.
Posts: 689
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Personally the settler explosion is annoying (and where wont the AI build a city!?). The space ship comes to early in the game, also.
__________________
"Giving money and power to government is like giving whiskey and car keys to teenage boys."
--P.J. O'Rourke
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January 17, 2002, 14:20
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#15
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Prince
Local Time: 19:22
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Charleston, SC
Posts: 379
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Nope
You missed mine entirely- pollution, too many "green" city improvements, and bombardment not killing.
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January 17, 2002, 15:30
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#16
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Emperor
Local Time: 21:22
Local Date: October 31, 2010
Join Date: Aug 2000
Posts: 4,512
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Now if you ask me, the REAL diarrhea is on the earth map the political landscape of Central and northern Asia. It's NEVER one territory but all civilizations place minor cities beside each other. That really looks like diarrhea to me... (Sorry, a bit off-topic...)
__________________
"The world is too small in Vorarlberg". Austrian ex-vice-chancellor Hubert Gorbach in a letter to Alistar [sic] Darling, looking for a job...
"Let me break this down for you, fresh from algebra II. A 95% chance to win 5 times means a (95*5) chance to win = 475% chance to win." Wiglaf, Court jester or hayseed, you judge.
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January 17, 2002, 16:39
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#17
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Warlord
Local Time: 19:22
Local Date: October 31, 2010
Join Date: Aug 2001
Location: England
Posts: 122
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Quote:
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tank blitz is gone
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This would be a good point if stacked movement was included.
What? Fundamentalism was horribly overpowered in Civ 2 because halving science didn't matter at the end after the score had been calculated and only Future Techs were left to research. Perhaps it should have been kept but unhappiness just reduced rather than completely eliminated.
Quote:
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You missed mine entirely- pollution
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I think this micromanagement problem could have been removed completely had they taken out the annoying tile pollution aspect and just kept the global pollution aspect that causes land to change.
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January 31, 2002, 18:16
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#18
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Prince
Local Time: 20:22
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
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***BUMP!***
__________________
Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
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January 31, 2002, 18:25
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#19
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Prince
Local Time: 19:22
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Lisboa, Portugal
Posts: 334
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Late game can really be boring. Pollution, lack of improvements and units, ...
Many times I just start a new game instead of playing in modern age, because the early game is so much better.
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January 31, 2002, 22:03
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#20
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Warlord
Local Time: 14:22
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 178
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NOTHING ANNOYS ME MORE THAN. . .
1. Those AI settlers wandering over my territory looking for a few open tiles to settle on and thus encroach on my cities and colonies.
2. Culture Flipping borders and cities - and disappearing garrisons - are NONSENSE.
3. Too much corruption.
4. Late game tedium.
5. No scenario building capability, nor cheat mode.
6. Navies are a waste, and Sid has no idea what navies are really for - attacking trade routes. And bombers cannot sink warships?!?!?
7. Stupid, stubborn AI Advisors.
8. Nothing to explore by the time we get to caravels.
9. Too much AI CHEATING.
10. No way to check the status of an alliance when then civ you are at war with comes to make peace.
Oh, the heck with this. There are twenty other things I hate about Civ III. Just read the threads all over this and the other forum.
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February 1, 2002, 10:12
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#21
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Prince
Local Time: 20:22
Local Date: October 31, 2010
Join Date: Nov 2001
Location: In front of my computer.
Posts: 512
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1) No editor. How can we make scenario and compensate for design flaws ?
2) Stupid combat system : FP/HP was better, and allowed to customize more. Stupid reason to get rid of it.
3) Oversimplified game mechanics, probably to let the AI deal with it : Civ1-version of terrain improvements : no farmland, no highway, no terraforming, irrigation of -2500 is as effective than intensive exploitation of 1980 AD...
4) Corruption, totally insane and ridiculous. Should the rules editor not be here, I would never have finished even my first game.
5) Culture flip, great idea, utterly ridiculous effects.
6) Improvements that were in SMAC and Civ2 and disappeared ?
7) Anti-climatix and anti-rewarding endings.
8) Modern Era ? Where ? Half of the tech are just to build a spaceship, and this ship is ridiculously easy and fast to build. Civ 1 and Civ 2 had a ten times better way to deal with it.
9) Strange time gap between things that set stop points (time between galley and caravel, time between aqueduc and hospital, etc...).
10) NO STACKING MOVEMENTS ! For god sake, it existed already in MoM !
11) "mechanical" AI. I would like to see a more human one, and have the feeling to fight passion-driven leader with personnalities, not cold, insensitive and agressive cyborg.
12) Ridiculous trade system. I give you 100 gold, you give me 50. And then you're insulted by the deal.
__________________
Science without conscience is the doom of the soul.
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February 1, 2002, 10:41
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#22
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Deity
Local Time: 22:22
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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I picked two options: Spaceship too early and Diplomats and Spies too little role. Generally, I do also have a third thing I dislike - Nuclear Weapons should not be balanced, they should be very strong, being hugely unbalanced, just like in real life.
However, those are actually minor. And I do terribly enjoy Civ 3, and it is certainly the best game I personally have ever played. And if I had to buy it again, I surely would - great game!
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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February 1, 2002, 15:44
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#23
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Prince
Local Time: 20:22
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Copenhagen, Denmark
Posts: 835
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February 1, 2002, 15:59
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#24
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Warlord
Local Time: 19:22
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Boulder Creek,CA,USA
Posts: 105
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etc
The 'advisors' should be renamed 'paperclip personality kibbitzers', at least the microsoft paper clip has the virtue (did i just put that word in the same sentence with ms, shame on me) of being able to be shut off.
Anyone besides me notice that the 'advisor' drawings have a barny the dinosaur quality to their appearance?
I would like an option to throw darts at the game designers.
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February 1, 2002, 17:23
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#25
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Warlord
Local Time: 05:22
Local Date: November 1, 2010
Join Date: Jan 2002
Location: brisbane.qld.au
Posts: 144
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You need to try harder ... I've played and won a OCC game, as have other people.
I can't say I see anything on the list of 16 that annoys me greatly (some of them are features, dammit). However, I'd say these are what I dislike about civ 3:
* Polution cleanup automation is pretty awful
* Length of turn on huge maps - I accept it's necessary, however I don't have to like it (posting this while playing infact)
* Space race is kinda on the shortish side
* Diplomatic victory makes no sense - it made no sense in SMAC either. The AI should never vote for you - since a human wouldn't either (I vote for some other player to win the game - top strategy!)
* And the number one thing I dislike about civ 3 is whining bastards who have to insist with every post they make that "Firaxis sold their first born to Satan and used the profits to inflict the hellspawn that is civ 3 upon humanity". Or words to that effect.
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February 1, 2002, 18:01
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#26
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Prince
Local Time: 13:22
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In a dark and scary hole!
Posts: 728
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Quote:
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Originally posted by OneInTen
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* And the number one thing I dislike about civ 3 is whining bastards who have to insist with every post they make that "Firaxis sold their first born to Satan and used the profits to inflict the hellspawn that is civ 3 upon humanity". Or words to that effect.
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Amen.
I dislike the fact that there is no screen where you can get a complete intel report on another civ at any time you want. It would be very helpfull during negotiations. In general the advisor screens should have more info.
__________________
Sorry....nothing to say!
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