View Poll Results: Major gameplay proposals: Which would you want implemented?
Events scripting (simple but powerful) 10 9.35%
Humanitarianism (incentive for helping other civs) 11 10.28%
Possibility of Negative Culture & Atrocities 9 8.41%
Separate Economic choice from Government choice 12 11.21%
Domestic Politics (SE and SE in reverse->people influence you!) 8 7.48%
Resource model for non-war purposes 7 6.54%
Civil Wars, minor civs, protectorates, etc... 13 12.15%
Mutually Assured Destruction (desperate losers may spark MAD) 12 11.21%
Critical power ratio reached -> AI gangs up on you 3 2.80%
Few #cities & fewer #units but more diversity 6 5.61%
Cyclic nature, dark ages & golden ages cycle 9 8.41%
More mutually exclusive choices -> Opportunity cost 7 6.54%
Multiple Choice Poll. Voters: 107. You may not vote on this poll

 
 
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Old January 14, 2002, 22:40   #1
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Civ 3.5 Major proposals to gameplay
These are major proposals you'd like to see to keep the game exciting (reduce tedium)...

These are the goals, how we achieve them is another question which would be great to hear about from all of you.

Anything to make the game more FUN.


For details on the Humanitarian win, see my suggestions near the bottom of this page
humanitarianism
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Last edited by Captain; January 14, 2002 at 23:18.
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Old January 14, 2002, 23:08   #2
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ain't working
Cap:
The link doesn't seem to work.
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Old January 14, 2002, 23:11   #3
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You forgot: Leave it exactly the way it is.




JK, I voted for the Civil wars choice, but any or all would be great.
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Old January 14, 2002, 23:20   #4
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oops, I forgot to mention, you can pick more than one.

Maybe I should have said "which of these DON'T you want implemented."
oh well... live and learn.

GePaP, thanks - I fixed it now. link should be working.
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