January 15, 2002, 04:04
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#1
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Settler
Local Time: 13:22
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 21
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Help! AI keeps stealing my tiles
In a few games, I've noticed even if I have workers on tiles, the AI will steal the tiles from me. Like one game, I was the peacekeppers and the AI was the Gaians. I had a base with farms, mines etc and I had workers working these tiles, along come the Gaians, and build a base a row of tiles from my base. Would a sensor stop this? I could always edit the Gaian.txt file, but I don't really want to, but if it's the only thing that I can do..., I might as well. So is there any way to stop the AI from taking tiles from me?
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January 15, 2002, 10:31
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#2
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Prince
Local Time: 19:22
Local Date: October 31, 2010
Join Date: Oct 1999
Location: New Jersey, USA
Posts: 460
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Sounds to me like you need to take that base from the Gaians and destroy it. There is no other way to take the tiles back if they are now in Gaian territory.
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January 15, 2002, 14:36
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#3
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King
Local Time: 12:22
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Vancouver
Posts: 1,447
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At the risk of being overly obvious, the borders are subject to change depending on where new border cities are planted. A tie (a tile equal distance away from two different factions' bases) will go to the faction that founded their base most recently.
War is not usually the best option for me. I typically try to out-encroach the AI by building lots of border bases first.
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January 15, 2002, 14:47
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#4
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Warlord
Local Time: 19:22
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 243
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Yeah, at times the AI will start these "border wars" by building bases to encroach on your space. The best approach other than going to war is to do the same.
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January 15, 2002, 15:57
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#5
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Prince
Local Time: 19:22
Local Date: October 31, 2010
Join Date: Jul 2000
Location: looking for a saviour in these dirty streets
Posts: 660
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You could always release lots of mind worms into the wild right next to their base. Might just eat em alive...
__________________
"Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman
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January 15, 2002, 16:31
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#6
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Deity
Local Time: 13:22
Local Date: October 31, 2010
Join Date: Aug 2000
Location: With a view of the Rockies
Posts: 12,242
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My first thought was how the heck another faction gets a CP that close to your base. I have faced the seabase situation where an AI seabase takes away terraforming used by a land base. I don't know how to completely prevent that but on land you have options
1. ZOC block their units and CPs from getting close
2. Border push-- place your bases to grab maximum territory and then backfill.
3. Kill the offending base
4. Perhaps you could terraform the "homeward" side of your base first so that the AI can grab land but you would be less likely to lose improvements
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January 15, 2002, 17:18
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#7
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Prince
Local Time: 19:22
Local Date: October 31, 2010
Join Date: Oct 1999
Location: New Jersey, USA
Posts: 460
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Crush them! Destroy them! Obliterate them! Send in the Marines!
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January 15, 2002, 22:09
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#8
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Chieftain
Local Time: 19:22
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 38
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use buster so no one gets the tile.
terraform the terrain somehow.
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