I remember way back when we were discussing civ 3 wish list before it had come out...
these ideas surfaced then and I loved them, but I don't think the majority did. each has their own priorities i guess. I was personally hoping for more revolutionary changes as opposed to incremental, and the culture thing and resources was a big change...
much more fun too!
but I think it still lacks immersion in the gameworld (that came up in one of the polls, and many threads).
multiplayer helps a lot since it gives a face/personality to each rival. but in SP, something's missing.
I think your storyline idea is cool. See how well it worked for Starcraft? MP was the most fun, but even against the comp, having a storyline and specific objectives made the predictability of the comp much more bearable.
I think most folk would say events scripting would be the key here to making the game more fun, even for non-scenarios.
actually that succession idea has been debated somewhere.. I don't remember now though.
succession games are a neat innovation people came up with - check out the civ 3 stories section for some awesome succession stories!
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