Big picture problem (we all know this already): Civ breaks down in modern age.
- Economic model--It's still based on farming and mining
- Graphically--Pretty nice looking map turns into 'railroad world'
- Game play--decision making radically reduced
- Workers--Tons still required, but only for maintenance, not civ building
Firaxis could address all 4 problems above with 2 very simple additions.
- Add 2 new worker jobs: Build Industry and Build Commercial ("Mall" or something)
- Change pollution effects and solution to a city level rather than a square level
Industry and Commercial are built on squares, and replace the underlying terrain. Industry could be 0/5/2, Commercial 0/1/6, or something similar. (Oh yeah, and Supermarkets would need to be brought back in some way to keep food production up). Pollution in a city would result in unhappiness and increased corruption. No polluted squares, no cleanup. Solution in improvements, wonders, techs.
Effects:
- Map begins to look like a modern world, with urban areas surrounding city centers
- You have some real economic decisions to make--new challenges in balancing food, shields, and gold
- You let workers do what they do in Ancient--build your civ.
Do I mean to say this is a complete solution? Not at all. Vel's Disenchanted thread has some amazing solutions to the game play issue (at least in the first post, after that it gets a little too ambitious). I've seen some great ideas for slowing expansion that wouldn't slow the game down (reducing food in certain terrains) that would seem to solve that part of the problem. But I haven't seen the economic, graphic, or worker issues addressed as neatly as in this idea.
What do you think?