R:
Towards the end of the alphax.txt file you'll see:
**********************************************
; First item is file name, second item is search key.
; These should always be the same except for debugging purposes.
;
#FACTIONS
GAIANS, GAIANS
HIVE, HIVE
UNIV, UNIV
MORGAN, MORGAN
SPARTANS, SPARTANS
BELIEVE, BELIEVE
PEACE, PEACE
;
; First item is file name, second item is search key.
; These should always be the same except for debugging purposes.
;
#NEWFACTIONS
CYBORG, CYBORG
PIRATES, PIRATES
DRONE, DRONE
ANGELS, ANGELS
FUNGBOY, FUNGBOY
CARETAKE, CARETAKE
USURPER, USURPER
;
; These are factions you want included in the startup list.
; These may also be chosen when a random faction is selected.
; First item is file name, second item is search key.
; These should always be the same except for debugging purposes.
;
#CUSTOMFACTIONS
**************************************************
Add immediately below this header the custom factions you have in your files. e.g.
BUCCANEERS, BUCCANEERS
CORSAIRS, CORSAIRS
FLEET, FLEET
MARINERS, MARINERS
OVERLORD, OVERLORD
PACK, PACK
PRESERVE, PRESERVE
VALKYRIE, VALKYRIE
WARRIOR, WARRIOR
(Assuming that you have all these custom factions loaded in your smac folder - obviously, if you have just, say, the alien clones, then you only need:
OVERLORD, OVERLORD
PRESERVE, PRESERVE
WARRIOR, WARRIOR
(This also will give you the ability to select these clones when setting up a regular game)
G.
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