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Old October 14, 2000, 08:27   #1
Evil Capitalist
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Espionage
I've heard people talk about prefering an 'espionage screen' to the current interface, but other than that I'd like to know what functions spies ought to have. For example

Steal research: This should not be a whole advance, but more in the mould of Imperialism II, where spies speed up your research on subjects your opponants have researched.

Poison water supply: This needs expanding. Biological agents such as cholera for example, as well as some chemicals. Could have a production effect rather than a population decrease.

Cyber Attack: Steal money from city's banks, delay production, decrease trade. Any of these are possible.

Bribe city: Increase corruption/waste rather than take city
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Old October 14, 2000, 17:36   #2
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*Disrupt production line - obvious what this does...
*Terrorist Attack - option to set off bomb, nuclear/chemical/biological weapon.
*Incite rioting

Note that I think these actions should be given different names when used in different eras. eg the "Cyber Attack" above would be called something like "Raid gold reserves"

And also,
quote:

Steal research: This should not be a whole advance, but more in the mould of Imperialism II, where spies speed up your research on subjects your opponants have researched.

We've talked about this before...

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Old October 14, 2000, 18:29   #3
Dom Pedro II
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Well, my comment has to do with a current option that should be altered. I know a lot of people have trouble with the Incite Revolt because rarely would a person be able to buy a city's inhabitants into revolt.

I think maybe the best thing is to let the Diplomat act as the first wave of a large army. If you are quite powerful and at war with that civilization, the Diplomat should be able to offer the city a chance to surrender without bloodshed. That has been done numerous times throughout history, and it gives the city a chance to reject.

As for any new changes, I think we will have to wait and see what comes out of developments in other areas. For example, the spy should be able to destroy the Harbor which should disrupt the city's participation in the market system. I don't mean that there should be a special function for that, I just mean if it is a destroyed improvement, that should be the result.

Another is that spies should be able to cause revolutions not from one civilization to another but to upset the government of the enemy. A spy sneaks in and dumps a lot of rhetoric into the city, and the people demand a different form of government. It ties into whether there are actual revolutions that come from the people rather than the player, so we'll have to see about that.

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Old October 14, 2000, 23:14   #4
UltraSonix
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quote:

Another is that spies should be able to cause revolutions not from one civilization to another but to upset the government of the enemy. A spy sneaks in and dumps a lot of rhetoric into the city, and the people demand a different form of government


This is a good idea, but it is already indirect in the game because spies can make cities unhappy - and in a democracy this could lead to anarchy.

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Old October 15, 2000, 15:08   #5
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That point could also tie in with a working "revolution" model, in keeping players from abuing the game. i.e. Too many cities = frequent revolts. Maybe the tendancy for your civ to accept a "revolt" offer should be based on a "loyalty rate" which could depend on the happiness of the people, how many people there are and the form of government you run.
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Old October 15, 2000, 18:36   #6
Dom Pedro II
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Well, it is already handled indirectly in the game, but thats only for Democracy. I think it should be made into a direct function for all governments. An example of this would be when the Germans helped Lenin get back into Russia, and he ended up overthrowing the provisional government and starting the Soviet Union.

Also what I was saying ties into my theory that popular revolts should spread from city to city and that government troops are required to reestablish government control in revolting cities. Such an ability for a spy to do this would be incredibly useful for distracting enemy troops.

I posted a message in the thread on Revolutions that explained it more in depth.

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[This message has been edited by Dom Pedro II (edited October 15, 2000).]
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Old October 20, 2000, 21:25   #7
Sirotnikov
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quote:

As for any new changes, I think we will have to wait and see what comes out of developments in other areas. For example, the spy should be able to destroy the Harbor which should disrupt the city's participation in the market system. I don't mean that there should be a special function for that, I just mean if it is a destroyed improvement, that should be the result.


Good idea. I think cities should have thier own system to decide that. Some cities could on thier own, be less loving of your govt. for whatever reasons and therefore have a very low price - inviting peacefull buying off.

I also think some cities can use the war momentum to declare their independance or to join the other side. Completely on thier own.

quote:


Another is that spies should be able to cause revolutions not from one civilization to another but to upset the government of the enemy. A spy sneaks in and dumps a lot of rhetoric into the city, and the people demand a different form of government. It ties into whether there are actual revolutions that come from the people rather than the player, so we'll have to see about that.



very good ideas.

germany funding lenin and sending him back to russia is a fine example of this reality.
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