January 18, 2002, 13:16
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#1
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Deity
Local Time: 14:31
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Republic of Texas
Posts: 27,637
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What Do You Find Most Irritating?
Maybe it's been asked.
If so, I didn't see it and maybe it's time to ask again.
What about the game are you struggling with the most?
For me, it's Major Wonder building.
In the game I'm playing now, I was 2 turns from completing Hanging Gardens and got beat to it.
No other Wonders available so there goes the production that was spent right out the window.
Is there something I'm not looking at, and should be?
__________________
Life is not measured by the number of breaths you take, but by the moments that take your breath away.
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January 18, 2002, 13:41
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#2
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Warlord
Local Time: 14:31
Local Date: October 31, 2010
Join Date: May 1999
Posts: 175
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It's when the AI decides to attack you and then buys off everyone else to attack you at once. You just can't win, 6 to 1.
Last edited by FrantzX; January 18, 2002 at 16:27.
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January 18, 2002, 14:22
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#3
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Deity
Local Time: 14:31
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Republic of Texas
Posts: 27,637
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Could you rephrase that, please?
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Life is not measured by the number of breaths you take, but by the moments that take your breath away.
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January 18, 2002, 15:18
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#4
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King
Local Time: 14:31
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 1,267
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Bizarre unit activation sequencing. I stopped playing mainly on account of it.
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"Entia non sunt multiplicanda praeter necessitatum." — William of Ockham
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January 18, 2002, 15:21
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#5
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Emperor
Local Time: 19:31
Local Date: October 31, 2010
Join Date: Jan 2002
Location: of poor english grammar
Posts: 4,307
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just switch your production to palace if you dont have time to complet it and then, when you get a new wonder, switch it back to that new wonder.
easy.
__________________
-Never argue with an idiot; He will bring you down to his level and beat you with experience.
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January 18, 2002, 15:21
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#6
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Deity
Local Time: 12:31
Local Date: October 31, 2010
Join Date: Sep 2001
Location: In a bamboo forest hiding from Dale.
Posts: 17,436
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I do think civ3 is an entertaining game, but, I get annoyed with shuffling so many units in the late game. Stacking would help SO much.
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January 18, 2002, 15:23
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#7
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Emperor
Local Time: 15:31
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Rechtsfahrgebot
Posts: 4,315
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boredom caused by lack of scenarios and lack of MP
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You cheeky sod :p - Provost Harrison, Puegot Porsche Interface Specialist.
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This obviously proves that Coldwizard = sivistynyt - kassiopeia, Wise Finn.
CW: Sometimes you're even bigger weirdo than kass... - Jeki, Wiser Finn.
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January 18, 2002, 15:52
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#8
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Emperor
Local Time: 12:31
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Most Irritating (but okay (I suppose))
Having to have numerical superiority (or at least parity) in units to destroy an enemy stack.
Blitz won't work unless you have 3 MP.
I don't mind tanks vs. spearmen (aka militia), but the modern unit supposedly is also bigger and should be able to take out more than one unit. A 2-MP blitz unit can't attack the same square twice in one turn.
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January 18, 2002, 16:09
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#9
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Deity
Local Time: 14:31
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Republic of Texas
Posts: 27,637
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Quote:
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Originally posted by Spectator
just switch your production to palace if you dont have time to complet it and then, when you get a new wonder, switch it back to that new wonder.
easy.
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I wasn't aware of this.
__________________
Life is not measured by the number of breaths you take, but by the moments that take your breath away.
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January 18, 2002, 16:27
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#10
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Prince
Local Time: 13:31
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In a dark and scary hole!
Posts: 728
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I find Republicans and Libertarians most iritating.
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Sorry....nothing to say!
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January 18, 2002, 16:33
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#11
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Deity
Local Time: 14:31
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Republic of Texas
Posts: 27,637
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Too bad that counts towards your cumulative post total.
__________________
Life is not measured by the number of breaths you take, but by the moments that take your breath away.
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January 18, 2002, 16:44
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#12
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King
Local Time: 14:31
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 1,267
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Quote:
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I find Republicans and Libertarians most iritating.
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Republicans are Democrats without conscience, and Democrats are Republicans without prudence.
__________________
"Entia non sunt multiplicanda praeter necessitatum." — William of Ockham
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January 18, 2002, 17:47
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#13
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Prince
Local Time: 13:31
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In a dark and scary hole!
Posts: 728
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Quote:
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Originally posted by Libertarian
Republicans are Democrats without conscience, and Democrats are Republicans without prudence.
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I think this is best thing I've read to date, but I started it way OT, I'm sorry for that.
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Sorry....nothing to say!
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January 18, 2002, 18:20
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#14
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Emperor
Local Time: 11:31
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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pollution..there is no way to completely stop it so no use growing beyond size 12.Unless you like cleaning it up.
Culture flips-stupid aspect of the game.I can just build on borders and watch my culture swallow up cities.Same thing with "bases" the ai sets up in my territory.No need to fear...just swallow them up.
Also flipping during conquest.1 turn I captured 7 cities.3 turns later,5 of them have flipped back.Call it what you like,I call it "exit civ3" for the night and then some.
Combat-sorry,but I still get outrageous results.The invincible unit is pure crap.The whole process can be very frustrating.ITS NOT HARD!!!!!....just frustrating.War against the ai is ridiculously easy in 3.
Nothing to explore-very irritating.What is the use of sending out some exploration parties?..there is none.All you will find is ai cities everywhere.ALL land is filled up by 10 ad or so.They dump caravans and dips..but keep explorers????...good thinking..I luv units that are obsolete before they are discovered.
WAITING--the game is a series of waits.Wait for swords or horses.Then wait for knights.Then for good boats.Then wait for cav...ETC.Problem is there is nothing I can do to beat the research caps....so I wait even longer for the inevitible...usually the wait outlasts the interest and games are not "finished".
All civ games have that point of "going thru the motions".At least in 2 you could drastically speed things up and get the heck out of there.
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January 18, 2002, 20:32
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#15
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King
Local Time: 14:31
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
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I hate the fact that I can't kill a unit with bombardment. I made a post about this, as the AI is killing my units with three or four waves of jets on the same unit, eventually killing it (and its the only unit standing there!).
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I drink to one other, and may that other be he, to drink to another, and may that other be me!
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January 18, 2002, 20:52
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#16
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Prince
Local Time: 14:31
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 577
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People who post to moan rather than post to discuss how to play the game. Hey Smash, maybe if you explored a little faster you too could get some cities into the wide open spaces. Start pressing your luck by sending escorted settlers through territory of a civ you're at peace with to get to unsettled territory on the far side. Most of the time you get a couple of chances to apologize and keep moving before the AI runs out of patience and demands you immediately leave. By then you may actually be through and you won't have violated your treaty.
One of the best things about this version of Civ is how the AI finally makes intelligent land grabbing decisions. If you sit on your butt it will cut you off and take all the available land. It will violate your borders to get settlers to places that are in your area of influence but still outside your culture boundaries (apologizing all the way of course). Trading your map with the AI in SMAC was a good trade because it would rarely take advantage of the info, now it actually starts picking off your unsettled areas if you give it the info - a huge improvement.
__________________
What's so funny 'bout peace, love and understanding?
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January 18, 2002, 21:39
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#17
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Emperor
Local Time: 12:31
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Re: What Do You Find Most Irritating?
Quote:
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Originally posted by SlowwHand
Maybe it's been asked.
If so, I didn't see it and maybe it's time to ask again.
What about the game are you struggling with the most?
For me, it's Major Wonder building.
In the game I'm playing now, I was 2 turns from completing Hanging Gardens and got beat to it.
No other Wonders available so there goes the production that was spent right out the window.
Is there something I'm not looking at, and should be?
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No, you were just beaten to the punch. Unless you have a Great Leader handy there's not much you can do about it but groan.
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January 18, 2002, 21:45
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#18
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King
Local Time: 15:31
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 1,238
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The fact that the game gets old sooner than a TBS should.
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January 18, 2002, 21:54
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#19
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Emperor
Local Time: 12:31
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by ****gyRA
I find Republicans and Libertarians most iritating.
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Don't start him up, please I beg you! He's been so nice lately!
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January 18, 2002, 21:56
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#20
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Emperor
Local Time: 14:31
Local Date: October 31, 2010
Join Date: Dec 2001
Location: The TOC is supposed to be classified guys...
Posts: 3,700
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perhaps you should reread smash's post, he is refering to the explorer unit...
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January 18, 2002, 22:04
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#21
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Prince
Local Time: 14:31
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 577
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Quote:
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Originally posted by Whoha
perhaps you should reread smash's post, he is refering to the explorer unit...
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He complains about the futility of sending out exploration parties because the AI got there first and THEN says the explorer unit comes too late. Well, the AI doesn't have explorers either, so there has to be some reason they got there first - it seems most likely that the AI is simply doing a better job of expanding than Smash. What am I missing?
As for whether explorers come too late, I think they do, but they did in Civ2 as well, so I don't really feel all that upset. I just do most of my exploring the same way I always have, with riders and galleys.
__________________
What's so funny 'bout peace, love and understanding?
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January 18, 2002, 22:09
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#22
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Emperor
Local Time: 12:31
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by Echinda
One of the best things about this version of Civ is how the AI finally makes intelligent land grabbing decisions.
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Intelligent?!!? It just plops down a settler wherever there's an empty space! I boosted my food consumption to 3 in order to slow it down a bit, and to be able to use the terrain somewhat strategically, and it STILL builds a city in the middle of the desert. A turn or two later, the city has starved itself to extinction. And it will probably send a Settler to that exact same spot over and over again, until the game is over. Insistent yes, intelligent no.
BTW, that is what I find most irritating. (No time to think now: build a Settler>plop, build a Settler>plop) It's much better now that I'm able to starve it out of a few locations though.
Last edited by Willem; January 18, 2002 at 22:29.
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January 18, 2002, 22:22
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#23
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Emperor
Local Time: 12:31
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Re: Most Irritating (but okay (I suppose))
Quote:
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Originally posted by Jaybe
Having to have numerical superiority (or at least parity) in units to destroy an enemy stack.
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I recall reading some WWII general, I don't remember who it was, saying that in order to be fairly certain of an offensive victory, the attacker should have a 2:1 advantage.
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January 18, 2002, 22:27
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#24
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Prince
Local Time: 14:31
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 577
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Did you ever play Civ2? If you had units around you could watch the AI pump out settlers and then moronically shuffle them around for centuries without ever doing anything with them besides build roads to nowhere. Hell, a city in the desert is a huge improvement over watching the settler shuffle.
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What's so funny 'bout peace, love and understanding?
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January 18, 2002, 22:34
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#25
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Prince
Local Time: 11:31
Local Date: October 31, 2010
Join Date: Dec 2001
Location: of the Sierra Nevada foothills
Posts: 527
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The "switch to palace" option to save your production for a wonder that you were building and got beaten to doesn't work if you're building said wonder in your capitol.
So, yeah, that's a pretty lousy "feature," if you ask me. I'd like to get some equivalent "Wealth" credits at least for all the lost time.
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January 18, 2002, 22:41
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#26
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Emperor
Local Time: 12:31
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by Echinda
Did you ever play Civ2? If you had units around you could watch the AI pump out settlers and then moronically shuffle them around for centuries without ever doing anything with them besides build roads to nowhere. Hell, a city in the desert is a huge improvement over watching the settler shuffle.
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Yes I did play Civ 2 (ToT), and Civ 1, and Alpha Centauri. And I don't see any real difference except for the fact that it has become much, much more persistant about it. Frankly, a little to persistant. IMHO.
Almost forgot, Colonization as well. Same thing.
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January 18, 2002, 22:48
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#27
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Emperor
Local Time: 12:31
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Re: Most Irritating (but okay (I suppose))
Quote:
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Originally posted by Willem
I recall reading some WWII general, I don't remember who it was, saying that in order to be fairly certain of an offensive victory, the attacker should have a 2:1 advantage.
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No, the attacker should have at least a 3:1 advantage! But that includes strength in power.
My point was that 1 tank or mech infantry (or anything shy of a 3-MP blitz unit) cannot in one turn even take out 2 Warriors (already bombarded to 1-HP each) that are stacked.
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January 28, 2002, 15:46
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#28
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Settler
Local Time: 13:31
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Eternity
Posts: 21
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The most irritating thing is the other Civ sticking its annoying little cities in the worst possible places. I know I hate to overlap my cities, does the AI think that sticking a city 2 tiles away from mine is a good idea. It always causes me to go to war and that just ticks me off. I've started solidifying any way into the spaces my culture hasn't covered yet just to keep the AI out. Do you know how much that can cost when you're running a republic or democracy?
Oh, I hate those little workers too. I'm not sure why yet, but I think they're evil in a way we will never know.
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" . . . I fought, and strove, and perished, countless times . . . as if through a glass and darkly, the age old strife I see, where I've fought in many guises, many names, but always me."
-Gen. George S. Patton Jr.
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January 28, 2002, 17:42
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#29
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Prince
Local Time: 15:31
Local Date: October 31, 2010
Join Date: Oct 2001
Location: New York
Posts: 586
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Shuffling many units is very annoying yes...
AI diplomacy also gets irritating for me... just that if you're equal or ahead in any way they all team up on you and demand everything but the shirt on your back when negotiating any sort of trades. This is usually a good way to keep players challenged, but it seems it's just taken to the extreme...
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January 28, 2002, 17:53
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#30
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Chieftain
Local Time: 19:31
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 75
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Quote:
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Originally posted by Willem
Intelligent?!!? It just plops down a settler wherever there's an empty space! I boosted my food consumption to 3 in order to slow it down a bit, and to be able to use the terrain somewhat strategically, and it STILL builds a city in the middle of the desert.
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The more area you cover, the better chance you have of picking up strategic resources later in the game, and like it or not, those resources often appear in desert, mountains, and arctic areas.
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