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Old January 18, 2002, 20:22   #1
Googlie
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Turns of WIMF Multiplayer Game
This is a SMAX Game

Players (in turn order) are:

Hive - illiria ( daniel@kaesmayr.net )
UoP - Admiral ( elaccent@cstone.net )
PKs - wgabrie ( wgabrie@optonline.net )
Pirates - FlameFlash ( flameflash@mac.com )

AI is:

Sparta
Gaians
Drones

Map is Standard, 30% to 50% water, wet, average native life, hilly

You start with 3 colony pods and 3 scouts (Pirates with 3 seapods and 2 Unity gunships).

Game Set-up Rules:

Higher Goal Allow Victory by Transcendence - OK
Total War Allow Victory by Conquest - OK
Peace in Our Time Allow Diplomatic Victory - OK
Mine, All Mine Allow Economic Victory - OK
One for All Allow Cooperative Victory - OK
Do or Die Don't restart eliminated players - OK
Look First Flexible starting locations - OK
Tech Stagnation Slower rate of research discoveries - NO
Spoils of War Steal tech when conquer base - OK
Blind Research Cannot set precise research goals - NO
Intense Rivalry [AI] Opponents more aggressive - NO
No Unity Survey - World Map not visible - OK
No Unity Scattering Supply Pods only at landing sites - NO (i.e. have pod scattering)
Bell Curve - No Random Events - OK
Time Warp Accelerated Start - NO
Iron Man Save/Restore restricted to exit - n/a in PBEMs
Randomize Personalities - NO
Randomize Social agendas - NO

Gameplay Rules:

• Communications - none till contact, obtain commlink, or build Empath Guild
• Total freedom in Design Workshop (upgrades anytime, during turn or on-field,
• Retro-engineering - OK, except for using the probe rover chassis before discovering Doc. Mobility
• SE switches "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
• Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
• Stockpiling energy in Qs anytime - OK
• Crawlers Upgrade anytime - OK
• Probe actions: Must choose vendetta option when probing other players, rebuke if a pactmate (OK to probe teammate at any time)
• Using the AI - Cannot use the AI to bribe on council votes nor to demand withdrawal of units
• Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
• Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
• Must 'Accept' or 'Decline' an offered Pact or Treaty that the other player has indicated 'Accepted' before exiting the diplo box and playing the turn (i.e. no accepting pending treaties/pacts *after* declaring vendetta in the same turn )
• Cannot use the F4 feature (or the bases feature of the F2 screen) to change an infiltrated faction's workers to specialists

Good luck all

Passwords have been sent to all

2101 has been sent to illiria

Googlie

Last edited by Googlie; January 18, 2002 at 20:34.
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Old January 18, 2002, 21:06   #2
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I have seen the new land and have decided to bring the light to the uncharted territory.

-> 2101 to Admiral
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Old January 19, 2002, 10:08   #3
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The U.N. has landed on planet. You can look foward to our beurocrats making life difficult for everyone.

I seem to have the faction graphics mixed up. I hope this isn't a problem.

2101 -> FlameFlash
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Old January 19, 2002, 12:10   #4
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Ah, yes - it's a *feature* of scenarioed PBEMs.

The gameturn uses the factions that were last loaded on your .ini file from the last game you played, in slot order.

So if, for example, - well let's look at the actual ...

The game set-up order is:

Gaians
Hive
UoP
Sparta
PKs
Pirates
Drones

(the order in which factions appear in the selection box when choosing a faction)


There are 2 cures

First is to enter the alphacentauri.ini before you open the game and just edit the seven factions to that list

Or, for those not comfortable with that, just, before opening the turn, start a new game with those seven factions, land the pod, then exit. Those then will be the faction graphics that load when you load the turn.

Most of us just get used to seeing Aki's face when dealing with the Pirates, or Marr as the Chairman, or whatever (and, of course, it won't be the same graphics every time you play a turn - it'll depend on the last game saved)

G.
So whatever the last game you played was, your .ini file remembers it's order, and then assigns those graphics when it opens this one
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Old January 21, 2002, 00:37   #5
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The Flames have Flashed upon the Sea... I shall now begin dominating the trade routes therein.

(And continue to scratch me head regarding the .ini files arrr...)

2102 off to illiria.

On another note... and to alert everyone to the fact... I do generally have rather hectic weekends... if I'm not around, never fear, on Sunday night, I'll be here...

I hate it when I rhyme!
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Last edited by FlameFlash; January 21, 2002 at 00:47.
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Old January 21, 2002, 15:18   #6
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2102--> Wgabrie

The University has found a nice little spot to commence research.
Our first research subject: the obliteration of all those who do not from a past of submission with us.
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Old January 21, 2002, 18:04   #7
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2102 --> FlameFlash

The Mac version of Alpha Centauri doesn't use a *.ini file. It uses an un-editable preference file found in your system folder. I have tested option #2 from above and it works. You might also try deleting the Alpha Centauri prefs file.

Admiral is that a challenge? Bring it on hippie!
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Old January 21, 2002, 21:51   #8
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2103 --> illiria

The illustrious Seas of this new and unconquered world have begun to be Mine.

Research all you wish, Admiral, for it will bring you to no avail if you do not also understand the Sea...

(I love role-playing, if it's not obvious by now. )

(Yes, wgabrie, I think that was a challenge...)
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Old January 22, 2002, 03:22   #9
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2103 -> Admiral.

By no means have we reached the place of the illumnated ones, but we are quite close to utopia.
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Old January 22, 2002, 15:42   #10
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2103 --> Wgabrie
Do not doubt the power of the University. Our military is experiencing success on all fronts (even if the oonly adversary is unexplored terrain)
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Old January 22, 2002, 18:51   #11
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2103 --> FlameFlash

No matter how great a tech lead the University has, we will still sue them if war comes our way.
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Old January 23, 2002, 14:43   #12
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2104 -> Admiral

Those worms are neat. I wonder if they smoke that fungus as well?
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Old January 23, 2002, 15:51   #13
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*rocks back and forth* Dude what? More fungus to smoke? Dude... where...?
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Old January 23, 2002, 21:01   #14
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The University (2104-->Wgabrie) takes pleasure in examining the remanents of worms encountered in our exploration. Perhaps, someday, we will be able to emulate the pys attacks...
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Old January 23, 2002, 21:22   #15
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Old January 23, 2002, 23:34   #16
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As always, will play after work. I wonder if I'll ever be able to turn that the other way...
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Old January 24, 2002, 16:48   #17
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Old January 24, 2002, 23:45   #18
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2105 --> FlameFlash

Our ever ready scout patrols have discovered a Unity Foil from one of the Unity Pods. If we don't meet with interferince from planet, we may make contact with the other factions early.
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Old January 24, 2002, 23:56   #19
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2106 --> illiria

We of the Sea, welcome you to it, wgabrie... but do be wary of the dangers of Planet.
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Old January 25, 2002, 12:19   #20
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2106 -> Admiral

This game is processing nice, will we be able to do 5 turns/week on avereage?
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Old January 25, 2002, 12:29   #21
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It certainly looks that way currently... especially since this will be the last weekend for a while that I won't be available until Sunday night.
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Old January 25, 2002, 12:31   #22
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Illiria, you sent me a hive turn.
And this a a far cry from previous 'poly multiplayer games i've been in.
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Old January 25, 2002, 12:37   #23
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Because it's slower, Admiral, or why?
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Old January 25, 2002, 12:53   #24
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The farthest i've gotten in a 'poly game is to turn three. And the turn rate was very, very, very, very, very slow.
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Old January 25, 2002, 12:55   #25
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So it's a far cry in a good way? I'm just confused.
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Old January 25, 2002, 12:58   #26
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In a good way, yes.
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Old January 25, 2002, 13:00   #27
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Glad to know it! Though it's sad that the other games you've participated in haven't been that good. Has anybody else had that problem in the past?
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Old January 25, 2002, 13:23   #28
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Old January 25, 2002, 14:26   #29
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2106 --> FlameFlash

*raises hand* The first two games I have played here got up and died on me. The good news is that the games I'm currantly in here at apolyton have been doing fine. 1 Mac and 2 PC games.

Oh, BTW, I have been saving the old PBEM games that died in an Archive folder on my HD. If the players in those games ever show up again we can resume play.
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Old January 26, 2002, 15:25   #30
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I have been in some really good games with Ashman, Rue and Flomper... and I would love to get back on track with the games that stopped.... so count me in for a revival !
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