Thread Tools
Old March 5, 2002, 20:16   #61
Leonidas
King
 
Leonidas's Avatar
 
Local Time: 19:33
Local Date: October 31, 2010
Join Date: May 2000
Posts: 1,003
Haupt. Dietrich:

Howdy!

I was only going to play a couple turns last night - and wouldn't you know it - the darn game sucked me right in

I'm going to try to get the Soviets into the fight as well. I've never managed to do that before, so it might be kind of interesting. . .

Those wasscally marine divisions are moving fast, so it looks like I'll be trying to free a few North Korean divisions before they get cut-off.

I sure hope those Chinese planes and tanks have their engines running - I'm going to need their assistance by the time my boys have hiked up through the hinterlands lol

And some hot cocoa would be nice too. . .
Leonidas is offline  
Old March 5, 2002, 20:30   #62
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 20:33
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
Darn you guys are getting me itching to play a hex wargame for the first time in years. I've got to resist - there are too many other games i've already preordered to give TOAW the attention it clearly deserves!
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
Old March 5, 2002, 20:42   #63
Leonidas
King
 
Leonidas's Avatar
 
Local Time: 19:33
Local Date: October 31, 2010
Join Date: May 2000
Posts: 1,003
Here's a map of Korea.

As of turn 15 my forces are quite far south extending from Taejon in the west, to Ulchin on the east coast. I control all the main roads and railways, but the US reinforcements are attacking me from the Pusan bridgehead, and they are carrying some major firepower. They have broken through at Taejon, and are pouring massive units through the line. Several of my battered units have disintegrated

I better high-tail it outta injun country - and fast

This means fighting a strategic withdrawal, moving my battered and tired forces north of the 38th parallel, and all the way to the Yalu River. I hope MacArthur takes the bait. The Commies have a BIG surprise waiting for him at the Manchurian border lol.

Heh, it ain't gonna be pretty.



Last edited by Leonidas; March 5, 2002 at 20:49.
Leonidas is offline  
Old March 5, 2002, 20:55   #64
Leonidas
King
 
Leonidas's Avatar
 
Local Time: 19:33
Local Date: October 31, 2010
Join Date: May 2000
Posts: 1,003
Quote:
Originally posted by Grumbold
Darn you guys are getting me itching to play a hex wargame for the first time in years. I've got to resist - there are too many other games i've already preordered to give TOAW the attention it clearly deserves!
Grumbold: Hi The nice thing about the TOAW game system is, you can fight any conflict from 1900 right on into the future. It doesn't have flashy graphics and real time clickfests, but having to think about strategy, making battle plans, and carrying out fighting maneuvers, not mention re-creating the great battles of history, can be very absorbing

Although, TOAW is just one game in my mighty arsenal of fun games
Leonidas is offline  
Old March 6, 2002, 07:18   #65
Case
Civilization II PBEMCivilization II Democracy Game: Red FrontScenario League / Civ2-Creation
Emperor
 
Case's Avatar
 
Local Time: 05:33
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
Does anyone know any sites with maps for TOAW?
(I bought the game off Mattyboy last week, and would like to make some scenarios for it)
Case is offline  
Old March 6, 2002, 09:53   #66
Cookie Monster
King
 
Cookie Monster's Avatar
 
Local Time: 14:33
Local Date: October 31, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
Leonidas:

I see you're making some interesting progress. That map you supplied is great for keeping track of where you are. As soon as I saw it I promptly saved it as my background here at work! Too bad I can't play here at work though

One of my greatest weaknesses is the art of the fighting withdrawal. I would be interested in hearing how you make out in your dash to the "Frozen Choisin"! I typically get routed when I start running north.

I can relate to the surprise you have in store at the Manchurian border though!

Keep that cocoa warm because "winters in Korea are harsh" or something like that. (I'm quoting, rather poorly I think, from the scenario notes)

Grumbold:

How are you?

You're right. There's nothing like a good hex wargame to waste away an entire evening. I'll have to agree with Leonidas WRT the joys of carefully planning an attack/defense sans clickfest.

Case:

Check out www.wargamer.com or www.warfarehq.com for scenarios and maps for TOAW.

Good luck all!!
Cookie Monster is offline  
Old March 6, 2002, 10:30   #67
Harovan
staff
PtWDG Gathering StormPtWDG2 Monty PythonC4DG Gathering Storm
Civ4: Colonization Content Editor
 
Local Time: 20:33
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 11,117
I absolutely loved TOAW, Vol. 1, when it was new, and would like to play all these cool scenarios. I even made one myself, when the game was new.

Unfortunately, I have a localized version (German), and Talonsoft never released localized patches . Scenarios are, of course, not compatible between different versions. So I sit with a screwed game and can only wish you guys to have fun. I'd like to have a US/UK version, but never saw an opportunity to get one.
Harovan is offline  
Old March 6, 2002, 11:18   #68
Cookie Monster
King
 
Cookie Monster's Avatar
 
Local Time: 14:33
Local Date: October 31, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
That's a shame Sir Ralph.

TOAW is a great game. Have you tried looking in your local stores for TOAW A Century of War? This version of the game contains all the scenarios from both TOAW1&2 as well as many extras. Check the internet as well.
Cookie Monster is offline  
Old March 6, 2002, 13:47   #69
Leonidas
King
 
Leonidas's Avatar
 
Local Time: 19:33
Local Date: October 31, 2010
Join Date: May 2000
Posts: 1,003
Case:

What maps are you looking for? What scenarios were you planning to do?

Definitely check out the wargamer site - they have a ton of scenarios for TOAW and other games.

Best of luck!


Sir Ralph:

That's really too bad. I'm surprised that there are no German patches out there. But keep your eyes out - perhaps sometime you'll see a US version in a store. . .

Last edited by Leonidas; March 6, 2002 at 14:54.
Leonidas is offline  
Old March 6, 2002, 14:51   #70
Leonidas
King
 
Leonidas's Avatar
 
Local Time: 19:33
Local Date: October 31, 2010
Join Date: May 2000
Posts: 1,003
Haupt. Dietrich:

It's mighty cold in northern Korea this time of year

As to the situation:

1) The UN forces moved faster than I had expected, causing me to get a few units cut-off from supply just south-west of Taejon. I fought desperately to break the encirclement, but my forces in this sector were just too weak to counter the massive reinforcements that were pouring in on the UN side. The UN was moving the 503rd US Army, 1st marines, as well as the 7th, 6th and 11th Divisions north along the east coast; while the US 25th, 2nd, and 3rd Divisions were moving north along the west coast. So I decided to cut my losses and "bug out".

2) Looking at the map of Korea, it is obvious for a commander that there are only two lines of retreat north: the road that runs along the coastal spine in the east; and the road/rail network in the west that runs through Seoul and up north.

3) I stationed light blocking forces at Seoul and Yonan in the west and at Ulchin and Chumunjin in the east. I entrenched these forces. These would serve to block the UN forces as I retreated my forces north.

4) Since in TOAW there are disengagement penalties, I used my HQ units to withdraw any forces that were next to the enemy. I did this by moving a HQ unit into the stack of units that were next to the enemy. I then withdrew all my forces, leaving the HQ unit as the last unit to move. When all the units had been withdrawn, I then moved the HQ unit away. If done in this way, none of my units will suffer disengagement penalties, although they are still subject to attacks from the air.

5) By Turn 21, I was able to withdraw the vast bulk of my forces. I think I waited a little too late to do so, as the UN surrounded and destroyed several units. But I had to cut my losses and run.

6) My blocking forces slowed the UN to allow me to set up a defensive line in the north running west to east along the Chongju to Hamhung line.

7) By turn 23 advanced elements of the UN/US forces were engaging my forces along this defensive line. News reports indicated that the Chinese were threatening to intervene in the conflict. In fact, several squadrons of Chinese Mig fighters began engaging US planes in North Korea. There was even an attempted assassination of President Truman. The world situation became very tense. . .

8) By turn 24, UN forces had broken through my defensive line. I then withdrew the bulk of my forces to both the Chinese border in the north-west (at Sinuiju), and to the Soviet border in the north-east (at Songjin). The world held its breath. . .

9) By turn 27, MacArthur was unmoved by Chinese threats to intervene in the conflict, and poured troops very far north along the Yalu River. Several Marine and US Army Divisions headed for both the Chinese and Soviet borders. . .

10) I waited anxiously for news from my comrade leaders in Bejing and Moscow. . .

11) Then it happened - Turn 27 - BREAKING NEWS:

* China was rocked by a revolution - internal problems prevented China from intervening in the conflict. It withdrew all Mig fighter squadrons.

* The Soviets, seeing its Communist ally, China, shrink from entering the war, sent peaceful overtures to the US President.

* MacArthur, bouyed by his military successes, pinned my battered forces and WON THE KOREAN WAR!



One thing about the TOAW events engine, you never know what's going to happen. This completely caught me by surprise. I still had substantial NK forces. With the Chinese units I was hoping to get, I was going to do a sweeping movement south of Tokch'on and catch the bulk of the UN forces that had moved north into the Chosin Resevoir.

Ah, well, as a tin-pot dictator of Korea, I will have to forgo my plans of world conquest until my buddies in China and Mosow can get their acts together.

But, I'll have to try again. . .

Last edited by Leonidas; March 6, 2002 at 14:59.
Leonidas is offline  
Old March 6, 2002, 16:03   #71
Cookie Monster
King
 
Cookie Monster's Avatar
 
Local Time: 14:33
Local Date: October 31, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
Leonidas!


Your last report literally had my chin hit the floor!

I can only imagine the utter horror you must have felt when you were hit with the news. I'll bet that your top NK general was probably thinking "those UN idiots think we're running from them, wait until we get to the border of Manchuria bwhaaahaaahaa!" But on turn 27 I bet he required a change of trousers!

On another note I read what you did with your HQ units during your withdrawal. I use this tactic as well to avoid the disengagement penalties. Unfortunately, with NK's pitiful airforce not much can be done about the massive interdiction attacks by the UN. My problem is setting up a few units at key terrain locations to help stall the pursueing UN forces. From what I read of your account I think I've got some ideas now.

I'll have to break out this scenario this weekend and have another go at it. What's really great about TOAW is that it's one of those games that you can put down for a while and then come back to it with the same enthusiasm as you had the first time playing. That Norm Koger is really good!

Good luck on your next attempt.
Cookie Monster is offline  
Old March 6, 2002, 17:35   #72
Leonidas
King
 
Leonidas's Avatar
 
Local Time: 19:33
Local Date: October 31, 2010
Join Date: May 2000
Posts: 1,003
Quote:
Originally posted by Haupt. Dietrich
Leonidas!


Your last report literally had my chin hit the floor!

I can only imagine the utter horror you must have felt when you were hit with the news. I'll bet that your top NK general was probably thinking "those UN idiots think we're running from them, wait until we get to the border of Manchuria bwhaaahaaahaa!" But on turn 27 I bet he required a change of trousers!

On another note I read what you did with your HQ units during your withdrawal. I use this tactic as well to avoid the disengagement penalties. Unfortunately, with NK's pitiful airforce not much can be done about the massive interdiction attacks by the UN. My problem is setting up a few units at key terrain locations to help stall the pursueing UN forces. From what I read of your account I think I've got some ideas now.

I'll have to break out this scenario this weekend and have another go at it. What's really great about TOAW is that it's one of those games that you can put down for a while and then come back to it with the same enthusiasm as you had the first time playing. That Norm Koger is really good!

Good luck on your next attempt.
Haupt. Dietrich:

I was sure surprised to have lost by turn 27, considering I had substantial forces left in the field and the scenario can run until turn 51 or so.

That's one thing I like about a well-designed scenario in TOAW, you just never know what events are going to pop up and ruin your day

As I play a battle in TOAW, I like to read about the political/military events going on elsewhere in the world. It makes you feel like your little war is having an impact in the world (which is usually the case in real life).

Now that the Americans have won, my North Korean soldiers have been wantonly munching on MacDonald's burgers, watching Britney Spear videos, and have been begging me to take them to Disney World. . .

The traitors. . .

I think American culture overcame all that great ideological indoctrination my troops have been subjected to over the years. . .

Best of luck in your next attempt. Let us know how you make out.

In the meantime, I am planning another comeback. . .
Leonidas is offline  
Old March 6, 2002, 18:24   #73
Case
Civilization II PBEMCivilization II Democracy Game: Red FrontScenario League / Civ2-Creation
Emperor
 
Case's Avatar
 
Local Time: 05:33
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
When I played the Korean scenario (I led the Koreans to a minor victory!), I found that the tactic of running like hell to North Korea, then attacking UN troops as they crossed rivers worked well.
But it was the massive Chinese intervention which saved me from defeat (I got 4+ armies when the UN was just outside Pyongyang)
Case is offline  
Old March 7, 2002, 01:42   #74
ravagon
Scenario League / Civ2-Creation
King
 
Local Time: 03:33
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Australia
Posts: 1,515
LOL@Leonidas!
I haven't seen that one before. You've inspired me to have another go at it too now. However given my past performances I will almost certainly NOT be posting results here.


Quote:
Originally posted by Haupt. Dietrich
What's really great about TOAW is that it's one of those games that you can put down for a while and then come back to it with the same enthusiasm as you had the first time playing. That Norm Koger is really good!
Couldn't agree more.
ravagon is offline  
Old March 7, 2002, 02:40   #75
Leonidas
King
 
Leonidas's Avatar
 
Local Time: 19:33
Local Date: October 31, 2010
Join Date: May 2000
Posts: 1,003
Quote:
Originally posted by Case
When I played the Korean scenario (I led the Koreans to a minor victory!), I found that the tactic of running like hell to North Korea, then attacking UN troops as they crossed rivers worked well.
But it was the massive Chinese intervention which saved me from defeat (I got 4+ armies when the UN was just outside Pyongyang)

Case: Well done! It's amazing the results you can get from playing this scenario. In all the times I've played it, I don't think I've gotten the same results twice. It goes to show you that it was designed by the master himself: Norm Koger

Although, I think I retreated a little tooo far north, lol

The Marines had nothing left to do but twiddle their thumbs
Leonidas is offline  
Old March 7, 2002, 02:43   #76
Leonidas
King
 
Leonidas's Avatar
 
Local Time: 19:33
Local Date: October 31, 2010
Join Date: May 2000
Posts: 1,003
Quote:
Originally posted by ravagon
LOL@Leonidas!
I haven't seen that one before. You've inspired me to have another go at it too now. However given my past performances I will almost certainly NOT be posting results here.

ravagon: It surprised the heck outta me too, lol

Glad to see you're having a go at this scenario. You'll definitely have to let us know how you make out
Leonidas is offline  
Old March 7, 2002, 02:48   #77
Leonidas
King
 
Leonidas's Avatar
 
Local Time: 19:33
Local Date: October 31, 2010
Join Date: May 2000
Posts: 1,003
THE KOREAN WAR - ROUND TWO

Well, after the surprising results of the last Korean War I fought, I decided to have another go at it. I changed my tactics. This time I will not rely on Chinese reinforcements, but will take the battle directly south to the UN forces.

I know my boys are spoiling for a fight (some of them have been playing the "Rocky" theme on their tin whistles), so I decided to play a very aggressive, offensive campaign.

Here is a map of Korea that includes the major place names to help you follow along:




By turn 17:

1) The UN has moved huge forces north-west from Taejon to Ch'onan and are presently on the outskirts of Suwon, which is just south of Seoul. I am holding them with entrenched elements, but my forces are slowly being pushed back.

2) However, while the UN forces are moving north along the western routes, I have taken substantial NK troops, and I am attempting to do an end run down the east coast road. In the process, I have surrounded and destroyed massive UN troop formations.

3) Presently, I just captured P'ohang, which puts me just north-east of Pusan. I have a defensive line running diagonally from P'ohang that extends to Andong, Yech'on and Ch'ungju (which is south-east of Suwon).

4) I am meeting only Republic of Korea forces, and have been sweeping them aside. My main goal is to push south and capture Pusan and other supply hexes. If I can do that UN reinforcements will be severely curtailed. However, I also run the risk of American retaliation in the form of chemical and/or nuclear weapons. If the Americans do use these weapons, I wonder what China and the Soviet Union will do. . .

5) As I push south I have been meeting very fierce resistence from UN air and naval forces. The buggers. Why can't they let me invade in peace.

6) My forces have been in continuous combat for weeks and they are exhausted. I would like to stop and rest them for a turn or two, but fear that I may lose the initiative. I'm hoping that this threat to Pusan and other supply areas will force the UN froces in the north to turn around and come south again (or at least draw off some of those forces south). It's a risk I'm taking. If the UN forces in the north can win the battle for Seoul, they will have effectively cut me off from my supply. But I'm willing to take the chance. The next several turns will be very tense. . .

7) I have given my commanders only one order: "Attack, attack, attack. . ."

It's all or nothing. . .

Last edited by Leonidas; March 7, 2002 at 03:37.
Leonidas is offline  
Old March 7, 2002, 10:39   #78
Keygen
staff
Call to Power PBEMCivilization IV: MultiplayerCTP2 Source Code ProjectCall To Power SuperLeaguePolyCast TeamCivilization IV PBEMBtS Tri-LeagueC4WDG Delian League
ACS Staff Member / Hosted Site Admin
 
Local Time: 22:33
Local Date: October 31, 2010
Join Date: Jan 2000
Posts: 7,524
Does anyone remembers the old commodore 64 "Raid over Moscow" and "Theater Europe" back in 80's?
Some awsome war games back then

I also enjoyed Close Combat II.

Some RTS and Civ-like games also rocks but not that relative with the games you mentioned.

BTW, has anyone played Sudden Strike?
Keygen is offline  
Old March 7, 2002, 13:25   #79
Leonidas
King
 
Leonidas's Avatar
 
Local Time: 19:33
Local Date: October 31, 2010
Join Date: May 2000
Posts: 1,003
Quote:
Originally posted by Keygen
Does anyone remembers the old commodore 64 "Raid over Moscow" and "Theater Europe" back in 80's?
Some awsome war games back then

I also enjoyed Close Combat II.

Some RTS and Civ-like games also rocks but not that relative with the games you mentioned.

BTW, has anyone played Sudden Strike?

Keygen: Hi

There are many excellent games out there. Unfortunately, I never got to play those wargames on the commodore 64.

With regard to Civ II, have you or anyone else played Nemo's "Red Front" scenario?
Leonidas is offline  
Old March 7, 2002, 13:31   #80
Freeze
Chieftain
 
Local Time: 19:33
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Seething
Posts: 62
Congrats guys! Norm just sold another copy. Somehow TOAW slipped under my radar -- I'm still coping with a nasty Steel Panthers addiction.

Craig
__________________
...tried to sit in my lap while I was standing up. Marlowe
The revolution is not only televised, but 40% off. T.
You SCROOOOOOOED it up, Bobby Terry!! Walkin Dude
Freeze is offline  
Old March 7, 2002, 14:47   #81
Leonidas
King
 
Leonidas's Avatar
 
Local Time: 19:33
Local Date: October 31, 2010
Join Date: May 2000
Posts: 1,003
Quote:
Originally posted by Freeze
Congrats guys! Norm just sold another copy. Somehow TOAW slipped under my radar -- I'm still coping with a nasty Steel Panthers addiction.

Craig

Freeze: Welcome to the fold!

There are just so many battles that can be fought with the TOAW game engine.

Did you get the COW version of TOAW? There are a ton of scenarios for the game at the wargamer site.

I know what you mean about Steel Panthers - some of the tried and true games wil never die. . .
Leonidas is offline  
Old March 7, 2002, 16:18   #82
Cookie Monster
King
 
Cookie Monster's Avatar
 
Local Time: 14:33
Local Date: October 31, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
Wow!!!


There has been a lot of activity since my last post. Looks like all you TOAW fans are coming out of the woodwork. Glad to see it. Wargames are really fun and it's a shame more people aren't into them.

Leonidas:

Impressed by your report on your second attempt to subdue the South. I'm also intrigued at your aggressive style. Everytime I have tried to be agressive it's only ended in my defeat. Good luck and take Pusan!

To everyone else:

Welcome aboard!!!!!
Cookie Monster is offline  
Old March 7, 2002, 20:41   #83
Leonidas
King
 
Leonidas's Avatar
 
Local Time: 19:33
Local Date: October 31, 2010
Join Date: May 2000
Posts: 1,003
SITUATION REPORT

1) I have played this Korean War scenario many times, and have won marginal victories in the past. But the fun of playing it now (at least for me) is trying different strategies, especially as the North Koreans.

2) Playing aggressively with the NK has been a blast. It has been a nail-biter right to the very end. Every turn has been filled with surprises, set-backs, attacks and counter-attacks.

3) In the south I managed to fight my way to the outskirts of Pusan. This is the farthest I have ever made it in this scenario. The South Korean army put up a very stiff resistance, especially after Turn 25 (does anyone know if the UN receives shock/attack bonuses about this time in the game?).

4) The UN force heading north along the western front eventually drove back my forces and made it all the way to the Yalu.

5) Several times, the UN forces had cut off the supply route to my army around Pusan. But persistent and repeated counterattacks kept my supply routes open!

6) By Turn 30, my forces were still in the game; they were being supplied; my forces were stretched fairly thin, but they were all hanging on, waiting for the Chinese to enter the fray. I had even maneuvered some NK units to sever the supply lines going to all the UN forces in North Korea. All I needed were the Chinese forces to tip the delicate balance. . .

7) Ahhh, the Chinese - the wild card in the entire affair. Rumour had it that the Chinese were threatening to invade. Yes, they issued threats. . . Yes, they blew their little bugles. . . Yes, they waved their little flags from balconies. . . Yes, their Ambassador smiled and bowed and said "Ahh, so sorry, we come soon. . ."

China, China, wherefore art thou China?

Alas poor China, I knew it well. . .

I came to bury China, not to praise it. . .

As you may already have suspected, the Chinese again failed to intervene in the conflict

gah. . . MacArthur won again. . .

Even so, it was a blast playing this time. It was alot more fun playing aggressively than sitting on defense waiting to be hammered.

Too bad the Chinese failed to show up. It would have made for a very interesting battle. . .

Last edited by Leonidas; March 7, 2002 at 20:57.
Leonidas is offline  
Old March 8, 2002, 03:37   #84
Leonidas
King
 
Leonidas's Avatar
 
Local Time: 19:33
Local Date: October 31, 2010
Join Date: May 2000
Posts: 1,003
Well, I was just stretching my legs and checking up on some of the latest news updates. And I came across some interesting information.

If you think strategy gaming is dead; think again.

Here are two sites I highly recommend:

1) Antik Games

They are making big, historical strategy games like "Pax Romana", "Imperialism", "Napoleon", etc

http://www.antikgames.com/indexuk.html


2) Superpower

Here is a game that turns my crank. It's due out at the end of March. This game encompasses the entire world. Check out some of the screenshots - pretty impressive If the developers can deliver on all that they promise for this game, it will be worth looking at when it's released.

http://www.golemlabs.com/

Here's some info on the game Superpower:

DreamCatcher Acquires SuperPower:
Hard-core PC Strategy Game Using the Largest Military Database Ever assembled in a PC Game


Toronto, Ontario (January 23, 2002) : If you crave ultimate world power, then SuperPower is the PC game for you. DreamCatcher, a fast-growing publisher of PC and console software entertainment, just acquired the North American rights to SuperPower (formerly Defcon) developed by GolemLabs. Set in a real-world scenario that starts January 1,1997 and continues to the present, SuperPower is a vastly complex turn-based PC strategy game that contains the largest military database ever assembled in a strategy game, providing every significant statistic published about the 140 most important countries around the world and more than 4000 different military unit designs.

In SuperPower, players can lead nations to ultimate worldwide dominance (or ruin) by directing the country's political, military, economic and secret service organizations.

SuperPower is a highly sophisticated strategic experience. This game will attract a new audience for DreamCatcher and we are happy to be including it in our 2002 line-up," said Richard Wah Kan, CEO of DreamCatcher Interactive.

"We wanted to make a game that played differently than any other current RTS title," said Jean-Rene Couture, President of GolemLabs. "Sure, in SuperPower you're competing for world domination-but the world in which you're fighting is late 1990's Earth. And our game isn't about building lots of tanks and rumbling into your enemy's city. You have to use demography, politics, economics, and covert action as well as military might to achieve your goals, which makes SuperPower especially cool," Couture explained, "because all of the countries' economic and other data is taken from declassified CIA world fact book and the USNI (periscope database). In fact the gameplay in SuperPower is so realistic, various military personnel have actually contacted us to say that the game is something they might use for their own strategic action and defense training." "When DreamCatcher approached us to publish this product," Couture concluded, "it just seemed like the right publisher/developer match."

Good decision-making skills make or break nations in real life and in this game, where there are lots of choices and decisions to be made. SuperPower has four main goals: remain in power, balance national resources, rid the nation of domestic rebels and terrorists, or world domination. Luckily, players have numerous actions that they can deploy to reach their chosen goal, everything from spying to assassination, rigging elections to terrorist actions, and more.

The political features of SuperPower put the player in the all-powerful driving seat. As the leader of a nation, players will need to negotiate treaties and build relationships with other countries. They can also decide to use secret service organizations, which can also turn against you. But sometimes, unfortunately, countries need to go to war. SuperPower's WarArt system gives players the power to be the ultimate armchair general. Design the battle, instruct the troops with a plan, then the troops need to be left alone to execute. Players don't control every individual unit. Instead, the player places their troops and supplies them with their orders. Hopefully, these troops have enough training, morale, experience and firepower to perform their orders and come back alive. Combat takes place in real world locations generated from the game's complete topographical map.

Players shouldn't get too cocky in this game, as SuperPower's AI supplies a revolutionary approach by combining both neural networks and expert systems. Computer-controlled countries are independent entities that actually learn using the game's problem-solving model. These countries learn how to solve their problems, play against each other and even the player.


Players will also need to decide how much time it will take them to make their mark - one year, five years, ten years, or an unlimited time frame. The game ends when the player has accomplished their chosen goal, reached their time limit, or is overthrown or assassinated.

SuperPower will be released in the Spring of 2002

Last edited by Leonidas; March 8, 2002 at 04:38.
Leonidas is offline  
Old March 8, 2002, 08:51   #85
Cookie Monster
King
 
Cookie Monster's Avatar
 
Local Time: 14:33
Local Date: October 31, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
Can't wait for Superpower. I heard about it a couple of weeks ago from another poster on this forum. Sounds like a must have for any military gamer.

Leonidas:


I can't believe Peking let you down again. Sounds like you had the battle firmly under control. All you needed was those PLA reinforcements. Oh well there's always next time!

I'll let you know how I did if I get a chance to play this weekend.
Cookie Monster is offline  
Old March 8, 2002, 12:36   #86
Leonidas
King
 
Leonidas's Avatar
 
Local Time: 19:33
Local Date: October 31, 2010
Join Date: May 2000
Posts: 1,003
Quote:
Originally posted by Haupt. Dietrich
Can't wait for Superpower. I heard about it a couple of weeks ago from another poster on this forum. Sounds like a must have for any military gamer.

Leonidas:


I can't believe Peking let you down again. Sounds like you had the battle firmly under control. All you needed was those PLA reinforcements. Oh well there's always next time!

I'll let you know how I did if I get a chance to play this weekend.

Haupt. Dietrich:

Yes, I had heard about Superpower a while back myself. But I withheld comment, until the game matured a bit more. After spending more time recently looking at the game, it looks and sounds like it will be a very interesting game. I hope it can deliver the goods. If so, it will definitely be a game worth playing.

As to Korea, the Chinese were fickle. Ahh, well, you know what happens to the best laid plans of mice and men

Best of luck on your next game. . .
Leonidas is offline  
Old March 8, 2002, 14:50   #87
Leonidas
King
 
Leonidas's Avatar
 
Local Time: 19:33
Local Date: October 31, 2010
Join Date: May 2000
Posts: 1,003
Here is another game I have been keeping tabs on for some time.

It's called Supreme Ruler 2010.

Huge and detailed in conception, it is similar in scope to Superpower. You can take charge of any country in the world and lead it to glory through politics, economics, diplomacy, and war. . .

It's definitely worth a look:

http://www.supremeruler2010.com/index.html
Leonidas is offline  
Old March 10, 2002, 14:10   #88
Leonidas
King
 
Leonidas's Avatar
 
Local Time: 19:33
Local Date: October 31, 2010
Join Date: May 2000
Posts: 1,003
I downloaded Shadow President yesterday from the underdog site:





http://www.theunderdogs.org/game.php?id=963

It's been fixed to work better under Win'98.

Or download it here:

http://www.reservatory.org/getgame.php?game=sp

The graphics aren't flashy (1994), but I'm impressed at the detail and info in this simulation. In keeping with the scale of several of the games already mentioned in some of the above posts, you play as President of the US in a shadow government with the ability to have total control of all policy within the US and around the world.

It operates in real time, but involves more thinking than clicking. It might be too sedate for most tastes, but gives you an idea of the overwhelming considerations a global leader is confronted with. If you like making political, diplomatic and military decisions on a global scale, where your every action could have far-reaching implications, then you might find this game interesting.

Just for fun, I pulled a "Dr. Strangelove" heh. . .

I nuked the Soviets and all heck broke lose. The world condemned me. Then the Soviets nuked the US Sirens went off, lights flashed on and off, and a couple of my cabinet members either resigned or were killed. So I nuked the Soviets again.

After a couple of exchanges like this both countries went into a tail-spin and I was finally impeached

So I started a new game (as Dr Strangelove) and nuked China, Syria and Iran. Ohh, boy - the fat hit the pan. . .

World leaders condemned me left, right and center. Nukes were flying at the US from every direction. But I was determined to hang on. . .

I finally met my end through assassination (I discovered this when four gunshots rang out and bullet holes riddled my computer screen!).

I'm now playing a more serious game. I'm giving funding and military hardware to Israel, sending peace overtures to Russia and China, and currently have crises developing along the Iraqi/Kuwait border and in North Korea. I think it's time to call in the CIA and use spy satillites. . .




A quick interface overview:

When the game starts you'll be confronted with a blue screen asking you to type information from the manual. Ignore it. Just type anything, press "Enter" and you'll be able to start the game.

Keyboard keys F1 - F12 gives you global information

Keyboard Keys 1 - 0 increases game time (speed)

In the picture above, moving down the screen on the right hand side:

1) Clicking on the small globe gives your leadership and country's standing against that of the world.

2) Clicking on the next small icon, gives you a picture of a country's city size (click on the respective country first).

3) The small buttons in the lower right hand corner give you a global, regional, or country view of the country you have clicked on (you know you have selected the country when it turns red on the main screen), as well as taking you to a menu screen where you can adjust game options and save/load a game.

4) All your advisors are pictured at the bottom of the screen. Click on them for advice.

5) After you click on a country, move your mouse to the left-hand side of the screen. A small rectangular menu will appear. From this screen, clicking on the various boxes and names (Social, Economic, military ,etc) will take you to sub-menus where you can initiate policy and/or enter the war room. From these sub-menus you will also have access to advice from your cabinet members. It's wise you listen to them. Experiment a bit and get a feel for the menus.


Here's a review of the game from Reservatory.org:

Rating: 9.03 012345678910


Shadow President
DC True 1994

You're the president of the United States of America. Every decision is your decision. There's no one to blame for your mistakes. There's about to break out a war between Kuwait and India; what do you do? Do you threaten to blow India into a thousand pieces, or maybe Kuwait? Or maybe you should support the local guerrillas in Iran. That might help. Maybe, or maybe not. This is what Shadow President is all about making crucial decisions. Except from the foreign issues, you'll also have to tend to the native issues. That can be just as hard, because if you don't keep an eye on the native issues, you will not be selected as president for the next election. You can consult all kinds of ministers, the CIA and others government organs. Just to complete the picture the ENTIRE CIA worldbook of facts is included and at your disposal for quick reference. So you aren't left completely in the dark. You can even launch war against a country (anything from sending troops to launching nuclear warheads). It's an extensive simulation much like Hidden Agenda. If you're into politics this is the ultimate game for you! No question about it!

Playability:

Sporting vga graphics at a high level for the time being and even some small animation clips, this is very good indeed. Just dont forget that a menu will pop up on the lefthand side of the screen by moving the mouse to the outher left egde of the screen! This is essentially where all the actions is executed. The rest is facts and advices. Without knowledge of this bar this game would prove an utterly unrewarding and totally boring experience. The second you get the hang of this menu the fun begins! You can even give fundings to any country in the world. The menu has 5 categories. Social, Economics, CIA, Military, and Nuclear. You can take all sorts of actions against/for/with the country currently highlighted. Or as mentioned, send fundings in one or many of the above categories. In conclusion, great playability.

Durability:

This game certainly doesn't have a fixed ending, at least I've never been able to remain precedency long enough. Please give a shout if you've exprienced a fixed ending. The endings I know of are: booted from office, nuclear war takes out the world(so I've heard at least...), coup 'd etat, and assasination. It's great how Shadow President really doesn't have a fixed ending in the sence that it gives a great feeling of freedom, on the other hand, achieving set goals are great too! It's really not all that important in an simulation like this one. Anway, there's always some new and exciting events to keep you wanting to go just a little further before hitting the crib or going to the grocerystore. Just remember there are bills to be paid!

Originality:

As far as originality goes this game doesn't score high at all. "Balance Of Power" was made in 1985, "Hidden Agenda" in 1988, and "Conflict: Middle East Political Simulator" in 1990, "Balance Of Power 1990 edition", and finaly "Crisis in The Kremlin" in 1991.This game(at least on my behalf) is still the best out of all these. Balance Of Power is too advanced and dry for my taste. Its b/w... Hidden Agenda is my second favorite political simulator. You are the leader of a newly revolutioned contry and building it up from scratch anyway it suits you. I must confess that I haven't played "Conflict" or "Crisis in The Kremlin" so i can't make any statement on their behalf. But fear not, I will. I'll update this review then... Animations and elaborate use of colours to try and hide away some of the uneviodable tedious parts of such a game is original though.

Addictiveness:

This is addictive all right! At least for people with a keen eye for strategy/simulations games... I myself is definatively one of those. I'd say this game is extremely hard to quit if you have all those international decisions just waiting to be taken. It's all upto you. A lot of the time playing this naturally goes in thinking through options and trying to logically guess the outcome, much like a game of chess!

Reviewed by the--dud
Download Shadow President (2.91 MB)
Shadow President cover

Last edited by Leonidas; March 10, 2002 at 20:58.
Leonidas is offline  
Old March 11, 2002, 06:45   #89
Keygen
staff
Call to Power PBEMCivilization IV: MultiplayerCTP2 Source Code ProjectCall To Power SuperLeaguePolyCast TeamCivilization IV PBEMBtS Tri-LeagueC4WDG Delian League
ACS Staff Member / Hosted Site Admin
 
Local Time: 22:33
Local Date: October 31, 2010
Join Date: Jan 2000
Posts: 7,524
You have post some nice links here Leonidas.

I liked a lot what I saw when I visited SuperPower's web site.
Looks like a powerfull game
Keygen is offline  
Old March 11, 2002, 08:56   #90
Cookie Monster
King
 
Cookie Monster's Avatar
 
Local Time: 14:33
Local Date: October 31, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
Good stuff there Leonidas. Looks like Shadow President is worth a look.

Haven't started a new Korean War game yet. What little time I had this weekend went to trying to finish a Civ ToT game I currently have going. Rest assured though the North Korean's will be back!
Cookie Monster is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 15:33.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team