October 22, 2000, 18:16
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#1
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Chieftain
Local Time: 00:29
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Kearns, Utah, USA
Posts: 86
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National Borders. . .
The ranks were rather compicated, I would like to simplify it, give me some time, for now here is another idea I have had in mind for awhile. I would like Borders. they would expand when you build a new city, fortress, or have an explorer claim territory. I hate it when my enemies build a city right in the middle of my Kingdom. Give my some suggestions on how borders would work.
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October 22, 2000, 20:14
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#2
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King
Local Time: 10:29
Local Date: October 31, 2010
Join Date: May 2000
Location: Melbourne, Australia
Posts: 1,728
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Here are some threads in the past that has dealt with borders:
* National borders - away from cities.
* Zones of Control
* Natural Borders
* Borders (i haven't checked this one out)
Other suggestions that require borders but don't deal directly with it:
* Clear the road!
* Fanatics/Partisans
* Shore Batteries
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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...
[This message has been edited by UltraSonix (edited October 22, 2000).]
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October 22, 2000, 20:40
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#3
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Local Time: 00:29
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
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How much time do you spend looking up this stuff Ultra, just wondering.
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October 22, 2000, 20:42
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#4
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Chieftain
Local Time: 00:29
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Kearns, Utah, USA
Posts: 86
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Thanks for the suggestions. I would like to see natural and man made borders. For example, mountain ranges, rivers, etc, could be used as natural borders. While explorers and settlers/engineers could make borders by: 1. building city, 2. building fortresses. and they could also expand there territory even beyond the cities.
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October 23, 2000, 03:58
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#5
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King
Local Time: 10:29
Local Date: October 31, 2010
Join Date: May 2000
Location: Melbourne, Australia
Posts: 1,728
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quote:
How much time do you spend looking up this stuff Ultra, just wondering.
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It's a community service, free of charge.
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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...
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October 23, 2000, 14:41
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#6
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Chieftain
Local Time: 00:29
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Kearns, Utah, USA
Posts: 86
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UltraSonix, are you part of the civ3 programming team? You sound like you are.
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October 23, 2000, 17:03
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#7
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Chieftain
Local Time: 00:29
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Kearns, Utah, USA
Posts: 86
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quote:
Originally posted by Tim White on 10-23-2000 02:41 PM
UltraSonix, are you part of the civ3 programming team? You sound like you are.
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J/K!!!
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October 24, 2000, 18:18
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#8
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King
Local Time: 10:29
Local Date: October 31, 2010
Join Date: May 2000
Location: Melbourne, Australia
Posts: 1,728
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From the archives may 99:
quote:
JT: about claiming land, did you ever read this bit I wrote in the "Borders" thread?
CONTESTED LAND
All throughout history, the major conflicts between nations have always been over a contested chunk of land, to which two or more nations, tribes or kingdoms have what they consider a rightful claim.
Here's how (roughly) I believe this could be incorporated into Civ III.
First, give a player the ability to map out a city radius as "claimed land." This can be done regardless of whether certain tiles have already been claimed. Early on in the game, this may be a way for players to keep track of how they want their civilization to expand. Players could claim particularly tempting spots, taking advantage of natural resources, etc.
Upon claiming a city radius of land, the computer will ask you to give that land a name. This is extraordinarily important, not only for keeping track of large numbers of claimed tiles, but for instilling an historical sense in the middle and late game!
Now, incorporate this into diplomacy. Rival civilizations will often demand that you remove your settlers or troops from their own "claimed land." Early on, I think play-testers will find, this claiming of land will become the number one cause of all conflicts, as it should be.
Now, imagine colonization. I've often found sending settlers overseas to be a time-consuming process. Claiming could make a race amongst several civilized nations to settle in a newly-discovered continent incredibly realistic, exciting and memorable.
Imagine it: A rival civilization contacts you. "Your settlers have trespassed upon the land of Palestine. Our claims to this land are ancient and indesputable. Remove them, or face the consequences!"
Now, THAT'S civilization!
Not only borders... contested borders!
Does that sound like the basis for a more enjoyable game of Civ? Reactions, anyone?
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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...
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October 24, 2000, 18:30
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#9
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Chieftain
Local Time: 00:29
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Kearns, Utah, USA
Posts: 86
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That is what I am talkin about Man!!!!!! You got it!
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