January 19, 2002, 17:17
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#1
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Technical Director
Local Time: 21:34
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Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Tutorial: How to create a convincing new unit animation (By Dark Sheer)
Dark Sheer has written this tutorial on how to create a unit animation. And I think it could be useful around here as well.
It is in PDF format.
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ACS - Technical Director
Last edited by Gramphos; May 28, 2002 at 09:59.
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January 19, 2002, 18:50
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#2
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Settler
Local Time: 03:34
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Posts: 29
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Thanks again for posting it on Apolyton
I does hope it provides some help to those who wish to create their own units but do not plan to use any 3d programs.
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January 20, 2002, 06:30
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#3
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Settler
Local Time: 03:34
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An example using the method in the tutorial
I am attaching a gif file showing as an example of what is said in the tutorial. The flc file from which the gif came from is effectively a combination of 3 flc, a swinging sword, a man on horseback in fighting position (with no weapon in hand of course) and a bucking horse. By using the method I mention in the tutorial I can switch the rider, switch the horse or switch the weapon and combine them as I like.
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January 20, 2002, 23:06
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#4
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Settler
Local Time: 13:34
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I get that the file is corrupt... could you email it to me at larrytek@yahoo.nospam.com [don't forget to take out the nospam]. Thanks
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January 21, 2002, 05:33
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#5
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Settler
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The file is not corrupted. When you save the file, don't save it as attachment. Rather, save it as tutorial.zip.
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January 21, 2002, 06:51
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#6
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Warlord
Local Time: 19:34
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Quote:
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Originally posted by Dark Sheer
The file is not corrupted. When you save the file, don't save it as attachment. Rather, save it as tutorial.zip.
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Unfortunately, that did not work for me either.
Are you sure it is not corrupted?
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tis better to be thought stupid, than to open your mouth and remove all doubt.
6 years lurking, 5 minutes posting
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January 21, 2002, 09:15
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#7
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Settler
Local Time: 03:34
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I am sure it is not corrupted as I just downloaded a copy to test and it works!
Anyway, if you guys are having trouble, you can also download it here at Civfanatics
http://forums.civfanatics.com/showth...threadid=14394
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January 23, 2002, 07:55
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#8
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Settler
Local Time: 03:34
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Ummm...can I have some feedback on whether the tutorial is useful or not?
Even a feedback such as "Its total junk!" is appreciated.
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January 24, 2002, 18:53
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#9
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Chieftain
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Good work. I will find this usefull.
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February 6, 2002, 14:27
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#10
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Prince
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God bless the turorials!
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Traigo sueños, tristezas, alegrías, mansedumbres, democracias quebradas como cántaros,
religiones mohosas hasta el alma...
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March 7, 2002, 00:46
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#11
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Warlord
Local Time: 20:34
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Great Job!
Also a Stupid Guy like me could create some sort of units!
Saluti
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April 15, 2002, 16:31
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#12
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Settler
Local Time: 14:34
Local Date: October 31, 2010
Join Date: Apr 2002
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Quote:
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Originally posted by Gramphos
Dark Sheer has written this totorial on how to create a unit animation. And I think it could be useful around here as well.
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What in the name of Sid Meier is a "totorial" ?
In how many threads and how many times has Gramphos butchered how many languages? Only Gramphos, MarkG, and good ol Ming will EVER truly know.
Chriss
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May 24, 2002, 15:18
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#13
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Prince
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Quote:
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Originally posted by chriss
What in the name of Sid Meier is a "totorial" ?
In how many threads and how many times has Gramphos butchered how many languages? Only Gramphos, MarkG, and good ol Ming will EVER truly know.
Chriss
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Yer jest beggin fer it, ain't ya, 6/16?
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"Please don't go. The drones need you. They look up to you." No they don't! They're just nerve stapled.
i like ibble blibble
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May 28, 2002, 08:29
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#14
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Settler
Local Time: 14:34
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ummm, I , uhh well, you and, ummm, yea , uhhh, ::end of intelligent thought::
It's too early in the morning, bro :/
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July 26, 2002, 02:50
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#15
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Prince
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Location: Your Mom's House... Why?
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Prolly a dumb Question But what is a good program to use For Making units
"The only dumb question is one you don't ask!"
~Every teacher I've ever had :roll:
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August 13, 2002, 03:05
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#16
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Prince
Local Time: 14:34
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Location: Waterloo, Ontario
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Quote:
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Originally posted by Wise Ass
"The only dumb question is one you don't ask!"
~Every teacher I've ever had :roll:
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I bet teachers are regretting that when it comes to grade 10 science and you have a major druggie who should be in remedial, but is really in academic science. *Ahem* Allow me to explain: during a test "What's a proton?"; during a major test "What's a vector?" And these are all spoken with sincere ignorance.
Let's just say he failed miserably (~20%)
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I AM.CHRISTIAN
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August 22, 2002, 11:53
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#17
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Settler
Local Time: 19:34
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Thank you, Dark Sheer,
I was hoping that someone would discover the "how to" and share it with the rest of we meer mortals...
Very respectfully,
Jerry Sindle
__________________
Very respectfully,
Jerry
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December 17, 2002, 16:38
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#18
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Warlord
Local Time: 14:34
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Location: Indiana, PA, USA
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What programs do you use to create units like your Bandit?
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December 17, 2002, 18:38
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#19
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Technical Director
Local Time: 21:34
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
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Quote:
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Originally posted by chriss
What in the name of Sid Meier is a "totorial" ?
In how many threads and how many times has Gramphos butchered how many languages? Only Gramphos, MarkG, and good ol Ming will EVER truly know.
Chriss
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classified. It should never have leaked to the public now I'll have to erase your memory so that you won't know of the existence of the word t*******.
__________________
ACS - Technical Director
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December 18, 2002, 14:49
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#20
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Prince
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Well, I can look at the unit's file with Paint Shop Pro 7. Don't know if I can make them or save them.
120 frames for a unit. But I was thinking that if I wanted to change the graphic, and call it a new unit, then maybe I could. Actually the unit's movement graphics are a Autodesk type graphic, but I think that program costs an arm and a leg.
So, Paint Shop Pro 7, patched to 7.04 may work. I should work with it more, and really see, but..........time permitting..............be back to report in a couple of days if I think that it can!!
Probably can somehow, even if changing the already existing graphic to some other picture that fits in one of the 120 frames for the unit, and saving it as something else. Have to experiment!!
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December 18, 2002, 15:06
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#21
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Prince
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Actually I should have said that the Animation Shop 3 part of the total Paint Shop Pro 7 package, is what one uses to view all the frames of the unit graphic.
Animation Shop 3 part of the graphics program - Paint Shop Pro 7.
Excusa mea!
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December 18, 2002, 15:07
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#22
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Prince
Local Time: 19:34
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Location: USA
Posts: 815
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Tutorial looks fine, but it will be a quite a bit of work to make a unit!!
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December 26, 2002, 01:18
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#23
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Emperor
Local Time: 12:34
Local Date: October 31, 2010
Join Date: May 1999
Posts: 3,156
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HELP!
I use the PSP 7.0 animation shop and when ever I edit andexisting unit the file I create won't be read by Civ3 and the game crashes.
Its saved as a flc but is there some other options I have to select to make it readable? Could someone give me some dumbed down instructions please?
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December 26, 2002, 18:33
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#24
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King
Local Time: 19:34
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Join Date: Dec 2002
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Posts: 1,167
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FORGIVE MY IDIOCY, BUT I have no idea how to make a .flc file. What different software can I use? I have now only Windows Paint, which I have a feeling won't get the job done.
Seriously, someone please help Mr. Fool here out. I have many great ideas for scenarios, and I want to get started actually >making< them.
Also: can someone help me out with "Leaderheads"?
Seriously, I could spend days doing this stuff, if I just knew HOW!
Merci bien...
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February 15, 2003, 01:19
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#25
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Settler
Local Time: 14:34
Local Date: October 31, 2010
Join Date: Feb 2003
Location: Cincinnati Ohio (USA)
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can anyone help me figure out flicster and storyboard builder if so please e mail me and let me know Click here
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February 15, 2003, 09:06
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#26
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King
Local Time: 19:34
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Join Date: Dec 2002
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Posts: 1,167
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HELP US!!!! please...
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August 22, 2004, 09:25
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#27
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Settler
Local Time: 19:34
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 24
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I just dl'd FLICster and havent had a chance to play around with it as i didnt have civ on this machine and didnt know you had to edit a file to make a new one so ive only had a glance at it. Anyway. I was wondering if anyone knows if you can paste into it? Ive got some great ships and units designed in Dogal3 and wanted to edit renders and use em as units for a mod.
Anyone know if this is possible?
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Trying to build a Space Civ mod....
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December 23, 2004, 05:41
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#28
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Warlord
Local Time: 12:34
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Join Date: May 2002
Location: Utah, USA
Posts: 282
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Yes you can paste in to the storyboards, look in the tutorial link in my signature to see how I did it.
There are also other tutorials and a more active moding comunity at Civfanatics, there is also a progam better then FLICster called Civ3FlcEdit.
Last edited by Level; December 23, 2004 at 05:59.
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February 11, 2007, 15:05
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#29
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Settler
Local Time: 19:34
Local Date: October 31, 2010
Join Date: Feb 2007
Posts: 1
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hmmmm thats alot of writing..........13 pages
lol but it helped alot thx
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