Thread Tools
Old February 1, 2002, 00:37   #91
YC4B4U
Warlord
 
YC4B4U's Avatar
 
Local Time: 05:05
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Adelaide, Australia
Posts: 110
Rebuttal
Encomium - I think you missed my point - I do not believe that it is possible to be historical. That is the reason for my suggestion. And I would prefer to enjoy the game rather than have a perfect simulation.

Your suggestion of a loss of gold when a submarine is on or near a "trade route" is an intelligent extension of Tingkai's original suggestion and has merit worth considering.'

I have previously commented on the visibility of submarines (but perhaps not on this thread) and agree with you on that score.

I am still not sold on your trade route idea though. Some rules would need to be made to determine when a land trade route is too long and would be better served by a sea route. What cities trade between each other? If the trade is between civs will both civs be penalised? Any more thoughts?
YC4B4U is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 15:35.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team