October 22, 2000, 20:17
|
#1
|
Chieftain
Local Time: 00:29
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Kearns, Utah, USA
Posts: 86
|
Combat. . .
I think Combat in Civ 3 should be inhanced. For one, when you flank an enemy unit in civ 2, nothing happens! I think, when you flank an enemy, or do a surprise attack, etc, their units defence should go down. And also, when you go to attack an enemy, a screen pops up, asking if you do or dont wish to fight the battle. If you dont, then the computer autocalculates it. IF you do take the field, then it takes you to a battle map where you can actually command your men (like in lords 2).
The ranged combat should be enhanced to! Like in civ 2, a battleship attacks at the same distance as a warrior, now that sounds extremely unrealistic.
|
|
|
|
October 23, 2000, 04:00
|
#2
|
King
Local Time: 10:29
Local Date: October 31, 2010
Join Date: May 2000
Location: Melbourne, Australia
Posts: 1,728
|
We've definitely talked about flanking before, but I'm not a great fan of it (it's too complicated), so I won't look up the old threads...
------------------
No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...
|
|
|
|
October 23, 2000, 04:26
|
#3
|
Guest
|
I like the idea, Tim. But if you follow the Lords 2 system, you have a mixed strategy/real time game, which I doubt many people will like. Maybe something like the CtP system would be better.
But definitely the option to fight/ retreat and the 'surprise' factor should be in.
|
|
|
|
October 23, 2000, 14:26
|
#4
|
Chieftain
Local Time: 00:29
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Kearns, Utah, USA
Posts: 86
|
quote:
Originally posted by phoenixcager on 10-23-2000 04:26 AM
I like the idea, Tim. But if you follow the Lords 2 system, you have a mixed strategy/real time game, which I doubt many people will like. Maybe something like the CtP system would be better.
You have a good point there. But I still would like to see battles in civ 3 (maybe Im just a war freek).
But definitely the option to fight/ retreat and the 'surprise' factor should be in.
|
|
|
|
|
October 23, 2000, 22:13
|
#5
|
Local Time: 00:29
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
|
I think my tactics upgrades relates to this... I'll bump it up.
|
|
|
|
October 24, 2000, 00:48
|
#6
|
Chieftain
Local Time: 00:29
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Kearns, Utah, USA
Posts: 86
|
quote:
Originally posted by DarkCloud on 10-23-2000 10:13 PM
I think my tactics upgrades relates to this... I'll bump it up.
|
What do you mean?
|
|
|
|
October 24, 2000, 00:51
|
#7
|
King
Local Time: 10:29
Local Date: October 31, 2010
Join Date: May 2000
Location: Melbourne, Australia
Posts: 1,728
|
He meant that he'll post in the thread so that it'll reappear on the front page of the threads list.
It's Tactic Upgradees, anyway.
------------------
No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...
|
|
|
|
October 24, 2000, 19:01
|
#8
|
Emperor
Local Time: 19:29
Local Date: October 30, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
|
I think you're proposing something along the lines of the MoM combat system...
It would be too complex for Civ though...
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 20:29.
|
|