Thread Tools
Old January 20, 2002, 06:42   #1
AllanEvans
Settler
 
Local Time: 19:36
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Heidelberg, Germany
Posts: 4
starvation growth cycle in cities - problems late in game
I have scanned through many posts to find where city growth /starvation cycles are discussed and didn't find much on the topic... if I have missed the thread, apologies.

I have successfully built many large cities (18-20 population) that are fine until the landscape is 'mature' ... ie: roads, railroads, lots of irrigation and mines... and then starvation starts to occur. Each city seems to find a balance ... growing by a couple, then starving back a couple, ad nauseum. This is caused partially by some areas being temporarily unavailable due to pollution... (which is quickly dealt with) ... but I find it strange that the cities get into this weird cycle.

One way to avoid this is to not build hospitals, capping each city at 12 ... but this seems too much like a 'workaround'.

Does anyone have any insight or comments on this... or can point me to the thread where this is discussed? Thx.

A
__________________
-----------------------------------------------
AllanEvans is offline  
Old January 20, 2002, 07:37   #2
Mizaq
Prince
 
Local Time: 11:36
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Chandler, AZ
Posts: 329
the problem with the starvation is that each pop point normally requires 2 foods, but sometimes you will have only one available. once your city saves up enough food from that one extra food source, your city will grow and then it will require 2 food where only one is available. thus the starvation.

here are some ways to get around this:

1. change pop points to require only 1 food

2. once your city is maxxed out, change an irrigation to mine or forest, or vice versa in order to make it an even number of foods being brought in.
Mizaq is offline  
Old January 20, 2002, 08:38   #3
Ecthy
Civilization II MultiplayerApolytoners Hall of FameSpanish Civers
Emperor
 
Local Time: 21:36
Local Date: October 31, 2010
Join Date: Mar 2000
Posts: 8,491
that won't work, guess why

when there are railroads, the food production difference between mined and irrigated is 2, not 1, so it won't change anything. hanging the terrain toforest might help.
Ecthy is offline  
Old January 20, 2002, 15:45   #4
Uncle Thade
Chieftain
 
Uncle Thade's Avatar
 
Local Time: 12:36
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vancouver
Posts: 71
The farming thing has all but disappeared in CIV III, I don't mind building more irrigation to feed more people. It should have been included in this game.
Uncle Thade is offline  
Old January 20, 2002, 16:09   #5
MonsterMan
Warlord
 
MonsterMan's Avatar
 
Local Time: 20:36
Local Date: October 31, 2010
Join Date: May 2001
Location: Stockholm, Sweden
Posts: 261
Uncle Thade: It didn't disappear, it was melded with the railroad which gives food or shield bonus depending on what improvement is there. It was probably one step in Firaxis' good project to slim things, such as removing trade caravans and spies as units. Too bad they didn't come up with a system like CtP2 uses for terrain improvements, though. (Public works)
MonsterMan is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 15:36.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team