January 21, 2002, 14:00
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#1
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Settler
Local Time: 19:39
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Chicago, IL
Posts: 28
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Quick question about captured workers...
It seems to me that when the AI captures my workers, they magically teleport away, so that I can't recapture them. Is this a bug, or a "feature"?
Thanks,
 Ollie
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January 21, 2002, 14:22
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#2
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Chieftain
Local Time: 13:39
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Sun Prairie WI
Posts: 46
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They are not teleporting anywhere. The AI disbands most captured workers upon capturing them if it "thinks" it cant get them back to its own territory without losing them. I am not sure how it makes the determination but it seems to do good job since we can rarely capture them back
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I came, I saw, I got whooped....
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January 21, 2002, 14:46
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#3
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Settler
Local Time: 19:39
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Chicago, IL
Posts: 28
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ahhhh...
OK, that makes sense
Thanks!
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January 21, 2002, 17:19
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#4
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Emperor
Local Time: 12:39
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by Gutz
They are not teleporting anywhere. The AI disbands most captured workers upon capturing them if it "thinks" it cant get them back to its own territory without losing them. I am not sure how it makes the determination but it seems to do good job since we can rarely capture them back
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Aaah, so that's what happened to them! I kept hunting around looking for them. Oh well, I got a lot more of his than he did of mine.
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January 21, 2002, 18:27
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#5
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Warlord
Local Time: 20:39
Local Date: October 31, 2010
Join Date: May 2001
Location: Stockholm, Sweden
Posts: 261
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An interesting, semi-related fact about Civ3.
When you build a worker, it will be of the same nationality as the citizen that was subtracted. So, my newly-conquered Persian cities produce persian workers while I'm trying to 'slim' the foreign element. I was honestly surprised to see that kind of depth in the game, and it effectively stopped a strategy of mine to build workers until the pop was 1, then refill it with the produced german workers. 'Xept they didn't become germans, that is.
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January 21, 2002, 19:16
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#6
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Emperor
Local Time: 12:39
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Re: An interesting, semi-related fact about Civ3.
Quote:
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Originally posted by MonsterMan
When you build a worker, it will be of the same nationality as the citizen that was subtracted. So, my newly-conquered Persian cities produce persian workers while I'm trying to 'slim' the foreign element. I was honestly surprised to see that kind of depth in the game, and it effectively stopped a strategy of mine to build workers until the pop was 1, then refill it with the produced german workers. 'Xept they didn't become germans, that is.
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Well you could always send them off to your well established cities, and then replace them with your own.
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January 21, 2002, 19:54
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#7
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King
Local Time: 12:39
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Hollywood, CA
Posts: 1,413
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Also, if the workers are on a railroad that goes into Fog-of-War territory, it looks like they disappear.
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"I hope you can see this 'cause I'm [flipping you off] as hard as I can" - Ignignokt the Mooninite
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January 21, 2002, 20:29
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#8
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Emperor
Local Time: 12:39
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by The Emperor Fabulous
Also, if the workers are on a railroad that goes into Fog-of-War territory, it looks like they disappear.
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Well it's quite possible that there is an enemy unit in there that's picking them off as they enter the fog of war. Or even a barbarian horde.
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