January 22, 2002, 14:52
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#1
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Prince
Local Time: 14:42
Local Date: October 31, 2010
Join Date: Aug 2001
Location: TN
Posts: 514
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No project MP game?
The "favorite project" thread in the General forum has got me thinking... Would anyone be interested in an MP game where secret projects are disabled? With the (possible?) exception of the Voice/Ascent. I think it would be pretty cool, and would take the emphasis of the game away from which projects you build. Instead, you'd really have to concentrate on the more basic aspects of the game - units, facilities, SE, diplomacy. You wouldn't have to worry about the EG, the HSA, or the CBA being over-powered, etc.
Maybe no random events, and no pod scattering. Or maybe use both. Maybe 4 or 5 players on a large random map. Anybody interested? Got any other ideas? Let me know what you think. Maybe we could get someone to set up and moderate the game... (hint, hint)
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January 22, 2002, 15:11
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#2
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Emperor
Local Time: 15:42
Local Date: October 31, 2010
Join Date: Dec 2001
Location: New Syracuse, Beta Prime
Posts: 3,793
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Heah vitaminj,
Sure, sounds interesting! I'll be the Gaians, if you want me.
D
__________________
And if Dale DOES choose self exile, then 'poly just lost another one of their star gaming contributors, and that's a pity, since this is still a gaming site.
-=Vel=-
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January 22, 2002, 15:11
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#3
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King
Local Time: 14:42
Local Date: October 31, 2010
Join Date: May 2001
Location: Atlanta, Georgia USA
Posts: 1,238
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This sounds like fun. Count me in.
I can probably track down a CMN to set up the game for us, too.
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January 22, 2002, 20:00
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#4
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Prince
Local Time: 14:42
Local Date: October 31, 2010
Join Date: Aug 2001
Location: TN
Posts: 514
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Cool y'all. What do you think about pods and random events? I'd like to reach a consensus for game settings, etc. I'd like to try an MP game with random events and without pods for once, but if you object, tell me. Also, does 5 players (assuming we can get them) on a large random map sound ok? You know how random maps and starts can be, but I think it's a cool part of the game. Maybe 30-50% ocean, average cloud/erosion/fungus?
I think we can use the honor system for SPs, just don't build any. But what about victory conditions?
So tell me what you want, and we can iron it out. The only thing is, I've never set up an MP game myself before. And I'd rather have someone who's not in the game do it... Qantaga, if you could find us a cmn that would be cool.
Anyone else wants to play, or be cmn, let us know!
And Qantaga what faction would you want?
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January 22, 2002, 20:04
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#5
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King
Local Time: 19:42
Local Date: October 31, 2010
Join Date: Apr 2001
Location: of shreds and patches
Posts: 1,771
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I would be interested in joining but I would like to try CMN for the first time and if you have the patience whilst I set something up then that would be my preference. Let me know!
__________________
'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson
'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna
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January 22, 2002, 20:11
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#6
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Emperor
Local Time: 15:42
Local Date: October 31, 2010
Join Date: Dec 2001
Location: New Syracuse, Beta Prime
Posts: 3,793
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Random events are no big deal to me one way or another, however I really would like to have pods in the game, especially if there are no SP's. Otherwise, whatever everyone else wants is fine with me.
D
__________________
And if Dale DOES choose self exile, then 'poly just lost another one of their star gaming contributors, and that's a pity, since this is still a gaming site.
-=Vel=-
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January 23, 2002, 00:14
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#7
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King
Local Time: 14:42
Local Date: October 31, 2010
Join Date: May 2001
Location: Atlanta, Georgia USA
Posts: 1,238
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I have no major preferences for the game. I will be happy with anything you guys want. I really like the idea of building no SPs. And, as vitamin j says, it will be rather easy to patrol since all you need is a quick peek in the F5 screen.
I personally like the idea of no pods, too (mainly because every other MP I play has pods and this would be something new), but since Darsnan seems to want them pretty strongly, I would have no problem with having them.
Random Events are fine with me and we should be able to use all victory conditions, if only the Voice and Ascent are allowed to be built. Also, we need to decide if we want to allow a co-op victory or not. It might be more fun without it, but I can live with it either way.
I will vote whole-heartedly for SITS as CMN. I know SITS to be a very good player and a most reliable gentlemen. I'm sure he will do a great job setting the game up for us and serving as CMN. I think it will be worth it for us to give him a little time to set us up fairly. It really can be a huge disappointment if you find that the random map has placed your HQ just eight tiles away from another HQ (as happened to me in another random game not too long ago).
Five players should be fine as long as we all agree to commit to at least one turn a day (with the occasional real-life intrusions, of course).
As for my faction, I will be happy to wait until all other players have chosen before deciding.
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January 23, 2002, 01:48
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#8
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Prince
Local Time: 14:42
Local Date: October 31, 2010
Join Date: Aug 2001
Location: TN
Posts: 514
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SITS:
Thanks for offering, and we accept! It may just be a three player game, unless we get a couple more hits. That would be fine with me, but I think one or two more would be cool. We've got time - take as long as you like.  I agree with Qantaga that random starts is probably not the best idea. But in a four or five player game with cooperative victory enabled, it could be as much an advantage as not...
Well, damn, Darsnan. I guess I know now why you like the Gaians - they (and the Cult) are the rulers of the Quest for the Holy Grail! (aka the alien artifact  ) Could I get you to let it slide this time? Every MP game I'm in has pods on, and I'd really like the change of pace. No AAs (each potentially worth hundreds or thousands of research points), no battle ogres, no earthquakes, no fungal towers right next to your starting location. I don't see how no SPs makes pods more or less important...
Random events will be on, at any rate. I look forward to suffering an asteroid strike, since I'll be so far ahead of everyone on the charts...
If we end up with three players total, we should definitely not have co-op victory on.
More later...
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January 23, 2002, 03:05
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#9
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Emperor
Local Time: 12:42
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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SITS:
It's possible when seting up the game to disable all the SPs bar the Voice and the Ascent. e-mail me if you want a walk-thru on how to:
linfrew@aol.com
If there are to be AI you might ewant to let them build SPs - soem of them will derive a decent benefit from them - but prolly not overpoweringly so - and just use the Honor system for the human players not to.
G.
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January 23, 2002, 06:31
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#10
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King
Local Time: 19:42
Local Date: October 31, 2010
Join Date: Apr 2001
Location: of shreds and patches
Posts: 1,771
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Thanks everyone for your kind words. I've emailed Googlie for advice about setting it up. If you can decide on the format of the game then I can get started. It might be an idea to go out and actively recruit people from the games you are currently in. Let me know.
__________________
'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson
'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna
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January 23, 2002, 07:51
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#11
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Emperor
Local Time: 15:42
Local Date: October 31, 2010
Join Date: Dec 2001
Location: New Syracuse, Beta Prime
Posts: 3,793
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Quote:
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Originally posted by vitamin j
SITS:
Well, damn, Darsnan. I guess I know now why you like the Gaians - they (and the Cult) are the rulers of the Quest for the Holy Grail! (aka the alien artifact ) Could I get you to let it slide this time?
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The Political element of the Gaian High Council would like to state that inquiries as to our reasons for wanting pods will not be answered: you can draw your own conclusions, and we will let you do that.
However, for the sake of this game: if the majority of players for each game do not want pods, then, because the Gaian High Council has a deep affinity for the democratic process, then we will abide by the majority's vote. Our vote in this remains the same: we would like pods.
D
__________________
And if Dale DOES choose self exile, then 'poly just lost another one of their star gaming contributors, and that's a pity, since this is still a gaming site.
-=Vel=-
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January 23, 2002, 10:21
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#12
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Prince
Local Time: 14:42
Local Date: October 31, 2010
Join Date: Aug 2001
Location: TN
Posts: 514
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As it stands, there's one vote for pods and one against... I really don't want to pull a "pods 'cause I say so" thing, but I really don't want to start another game with them, either. If we don't get any more players, or we do and they vote for pods, I'll withdraw from this one. I'm sorry, guys, but my idea was for something of a change from the "standard" MP set up.
I'll post in the game threads I'm in and see if I can get anyone else for this one...
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January 23, 2002, 10:25
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#13
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King
Local Time: 19:42
Local Date: October 31, 2010
Join Date: Apr 2001
Location: of shreds and patches
Posts: 1,771
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There seems to be two votes for no pods and one vote for. VJ and Q voting against...
__________________
'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson
'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna
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January 23, 2002, 10:42
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#14
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Emperor
Local Time: 15:42
Local Date: October 31, 2010
Join Date: Dec 2001
Location: New Syracuse, Beta Prime
Posts: 3,793
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If this is the only impasse to starting the game, then I withdraw my objection: no pods it is.
Just take it easy on us poor defenseless Gaians, OK?
D
__________________
And if Dale DOES choose self exile, then 'poly just lost another one of their star gaming contributors, and that's a pity, since this is still a gaming site.
-=Vel=-
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January 23, 2002, 10:44
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#15
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Emperor
Local Time: 20:42
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
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If you want one more player, I'm interested. I prefer Uni, Morgan or PK
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January 23, 2002, 11:58
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#16
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Prince
Local Time: 14:42
Local Date: October 31, 2010
Join Date: Aug 2001
Location: TN
Posts: 514
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Thank you, Darsnan. I don't think the Gaians need any slack from anyone...  I know they're my favorite.
Paul: Cool. Glad to have you. I think you've got whichever faction you want... (Look out, y'all...)
Do you think we should just go with 4 players? I thought one more might liven-up the diplomacy a little, but if someone doesn't show up soon, I guess we'll just go with it.
How does everyone feel about AI? I think Googlie's suggestion about letting "them" build projects is interesting. I also think it would be a roundabout way of letting the human players have projects - by capturing them. If it's all the same to you, I'd like to leave the AI out of this one. 4 or 5 humans is plenty for a large map.
I still can't decide which faction I want. Somebody else decide and cut down on the choices...
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January 23, 2002, 12:03
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#17
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King
Local Time: 21:42
Local Date: October 31, 2010
Join Date: May 1999
Posts: 1,082
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If you allow a point from a foreign nitpicker...
I didn't know that the option to disable SPs in scenario building would allow the Transcendence Projects - that's just sensible after all, to let you mix that option with Transcendence Victory enabled.
I'd like to point you out a detail if you choose to rely on honor system tho (as per G's AI consideration).
You know that crawlers can be cashed at full mineral value only in prototypes and *projects*.
Otherwise they can be disbanded at half their value in any other item just like any other unit.
You know that when switching production, the first 10 minerals do not get halved...
Imagine that you have a base where you could not carry over minerals for economic reasons or whatever...
Imagine that you need to disband something in that base to help rushing something you just realised you gotta build now (that way you can get those damned first 10 minerals and pay the normal hurry prices)
assume 0 Industry for simplicity
- if you disband the crawler into the item to be produced, you'd get only 15 minerals from it
- if you begin to build a project, then cash the crawler in it, you get 30 minerals. When you switch to the desired item, you only halve the exceeding 20, fully retaining the first 10: that is, you get 20 minerals instead of 15 from your crawler. This could mean being able to rush in that turn the item you wanted, or not. And anyway, with any SE setting, you'd get 5 more minerals from your crawler with this trick (if you start without accumulated ones...)
This is of course a very minor issue, and I let you to decide wheterh you feel the need to address it in your own pbem custom rulings.
Of course, I hope you agree that this trick is all performed using perfectly legal game mechanisms, thus no sane player should dream to forbid it 
My nitpick only originated from the fact that you chose to forbid the building of an item from your pbem, but that not-producible item could be used as "temporary buffer" for a convenient trick...
Notwithstanding that even in your case using that same trick with *prototypes* has to be perfectly legal (problem is, it's RARE to have unprototyped designs available...).
I leave you in the hands of the expert Googlie, and enjoy your pbem (btw, it's gonna be C or X?)
___
PS:
the SP problem could be anyway addressed even if you allow the AIs:
just rule that if you "happen" to conquer an AI base containing a Project, you are FORCED to immediately obliterate it, suffering all the sanctions consequences and the like! That powerful deterrent could make the AIs a bit tougher to bite - poisonous morsels...
Last edited by MariOne; January 23, 2002 at 12:14.
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January 23, 2002, 14:12
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#18
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Prince
Local Time: 14:42
Local Date: October 31, 2010
Join Date: Aug 2001
Location: TN
Posts: 514
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MariOne as usual, dropping insane amounts of SMAC wisdom on us all...
I wasn't aware of the mineral trick you described. It's just another unfortunate example of the many screwy things in this game. Since it can't be effectively policed, and is available to all, we really have no choice but to just live with it. And there is still the consideration that you did spend 30 mins to get that crawler.
I really like your idea concerning AI SPs! I'm still generally opposed to having AI in this game - they are usually nothing more than a nice bonus for the human that finds them first...
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January 23, 2002, 14:29
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#19
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Warlord
Local Time: 14:42
Local Date: October 31, 2010
Join Date: Jan 2002
Location: New York City
Posts: 107
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Count me in...
i hope i'm not too late to join in on this game...it sounds very interesting.
please let me know.
cheers,
brian
IM me at psybermagus2323@hotmail.com or email to psybermagus@earthlink.net
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January 23, 2002, 15:15
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#20
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Prince
Local Time: 14:42
Local Date: October 31, 2010
Join Date: Aug 2001
Location: TN
Posts: 514
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All right, 5 players it is. We have:
Darsnan
Qantaga
Paul
Psybermagus
and myself, vitamin j
So far, only Darsnan has chosen a faction, the Gaians.
Paul would like Uni, Morgan, or PKs.
I'm still thinking about it.
Let's leave out the aliens...
No AI factions.
I've assumed SMAX is ok for everyone. I would prefer it.
SITS will CMN.
The game will be on a large map, average everything. I mentioned 30-50% ocean coverage, but if anyone objects, speak up.
I guess we'll use the Apolyton tournament rules. Discuss?
No Secret Projects
Pods off
Random events on
victory conditions?
Anything else we haven't mentioned...
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January 23, 2002, 15:33
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#21
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Warlord
Local Time: 14:42
Local Date: October 31, 2010
Join Date: Jan 2002
Location: New York City
Posts: 107
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new game...
this will be PBEM?
i prefer SMAX as well. i'd be happy playing Consciousness. Otherwise, I'll take Cha Dawn's tribe, or the Drones, in that order.
i like huge maps, and don't mind so much ocean... pods off is fine, too, and i would also prefer blind research, if possible.
i think that about covers it for me. i look forward to playing.
btw, i was wondering if we couldn't set up a three-day gaming marathon over the President's Day weekend. that's a great opportunity for TCP/IP gaming, if anyone else is up for it. let me know what you think about it...
-PSY
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January 23, 2002, 16:05
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#22
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Prince
Local Time: 14:42
Local Date: October 31, 2010
Join Date: Aug 2001
Location: TN
Posts: 514
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Yes, this will be pbem...
The 30-50% ocean coverage means there'll be more land, not more ocean. And it's a large map, not huge. Figures the Cyborgs would be into blind research... Maybe not this time, ok Psyber?
My brief experience with TCP/IP games wasn't good. In fact, it sucked. I don't think I'll be doing that again...
I guess I'm going with the Data Angels, then.
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January 23, 2002, 16:41
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#23
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Emperor
Local Time: 20:42
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
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TCP/IP will probably be a bad idea, because it would be impossible to find a time when we can all be online, especially with players from different timezones.
As for victory conditions, I'm assuming that transcendance is allowed. Should cooperative victory be allowed or just solo victory?
Other settings are all ok for me.
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January 23, 2002, 17:07
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#24
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Prince
Local Time: 14:42
Local Date: October 31, 2010
Join Date: Aug 2001
Location: TN
Posts: 514
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I vote for co-op victory. With 5 players, I think it's reasonable.
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January 23, 2002, 17:36
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#25
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Warlord
Local Time: 14:42
Local Date: October 31, 2010
Join Date: Jan 2002
Location: New York City
Posts: 107
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victory types
co-op victory is good with me. you'll see my name on the ballot, and i hope i can count on your vote
i'm sorry to hear your TCP/IP experience was so horrible. i had quite a few bad experiences, myself, but also quite a few really awesome experiences, as well. when it works, it's great, but when it fails, it's miserable! live connections with ICQ really helped to keep us in the loop during disconnects and reboots and all the horrors imaginable when more than one computer start talking to each other!  anyway, i'm open to the idea if anyone else fancies it at any point...
-Psy
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January 23, 2002, 17:39
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#26
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Warlord
Local Time: 14:42
Local Date: October 31, 2010
Join Date: Jan 2002
Location: New York City
Posts: 107
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one more thing...
one more thing...
i won't be in until late tonight, so if you start passing turns around, try to throw me near the bottom of the list...
btw, what advantage over their opponents would the Cyborgs have to gain from blind research? is it akin to the Cult operating on a planet dense in native lifeforms?
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January 23, 2002, 18:08
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#27
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Prince
Local Time: 14:42
Local Date: October 31, 2010
Join Date: Aug 2001
Location: TN
Posts: 514
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IMO, because of the 'Borg (and Uni) research bonus, blind research has a disproportionately (sp?) smaller effect on those factions...
It may be a little while yet before we get the turns going. Hope you're in no hurry.
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January 24, 2002, 06:30
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#28
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King
Local Time: 14:42
Local Date: October 31, 2010
Join Date: May 2001
Location: Atlanta, Georgia USA
Posts: 1,238
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vitamin j is right, we will want to give SITS a few days to set up a nice scenario for us.
Paul, I am also under the assumption that Transcendence is allowed.
As for co-op, I usually like it turned off in a game like this. It requires that you be a little more cautious with your alliances. However, I am glad to go with the majority. It looks like vitamin j and Psybermagus are for it, so let's see what Darsnan and Paul think about it.
It looks like we have the following factions:
vitamin j - Data Angels
Darsnan - Gaians
Paul - University
Psybermagus - Cyborgs
Edit to change my originally posted faction choice. I have never played Morgan in an MP game, so I would like to try them in this game.
Last edited by Qantaga; January 24, 2002 at 09:27.
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January 24, 2002, 10:26
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#29
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Prince
Local Time: 14:42
Local Date: October 31, 2010
Join Date: Aug 2001
Location: TN
Posts: 514
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I don't know, I'm re-thinking the co-op victory thing. I have yet to get that far in an MP game. I was just thinking that without it, you know that eventually you must turn on your pact-mates...
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January 24, 2002, 10:48
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#30
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King
Local Time: 19:42
Local Date: October 31, 2010
Join Date: Apr 2001
Location: of shreds and patches
Posts: 1,771
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It seems to be coming along nicely! If you can all agree on the map then I can start working on it today whilst I wait for Googlie to tell me about setting up the game...
__________________
'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson
'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna
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