Hi Dani, good to see you again...
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Originally posted by Dani
But I thought it was it worth.
I do not think so now.
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Regardless of the problem you're having, you ought to try some mods (especially Cradle) before you judge this game too harshly, it's truely amazing...
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I never played a game through because I think it is so annoying never to know which building in which city is completed.
I thought this was a bug they fixed in CTPI. But the same bug also remains in CTPII.
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Hmm, whenever a building is finished you should get a message in your message tab mentioning this. Did you by any chance disable some of the messages, is this not method simply not clear enough for you or am I misunderstanding you?
Furthermore, I advise following the same strategy as Martin (and me and no doubt many other players): just fill your build queue with a bunch of stuff and don't be bothered with when what is ready, only with when the build queue is empty (but you'll get messages about that too). A good tip here is to cycle through your active units with the 'O' button. If you do this, you will first cycle through all your active units and be able to give them orders. Once there are no units left you will start to cycle through cities which have an empty build queue. So if you consistently use the 'O' button you can't miss a thing...
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The game may be better than CTPI, but why change the interface? I think that the CTPI interface is far better and I really do not want to play CTPII.
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Why they changed it? Well, when the game just came out, many people complained that they didn't like the CtP1 interface and the programmers were actually stupid enough to listen to this. What they didn't realize was that people were simply used to Civ2 and still had to get used to the new interface. By the time CtP2 came out, everyone was used to the CtP1 interface and now noone likes the CtP2 interface either (which is more or less a combination of the worst parts of CtP1 and Civ2
although it does still have some useful features).
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And since space is no longer available, so why play CTPII?
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For the experienced player, no space is a good thing since space was extremely unbalancing, in the human player's advantage. Still, many people were sorry to see it go as it was a cool feature in itself. But CtP2 has other things to make up for this: less micromanagement, better customization, better diplomacy, better combat, etc. Overall I myself think CtP2 is an improvement over CtP1, even though interface and lack of space can be seen as steps back...
Pedrunn,
I agree with Martin, ever tried having to click away dozens of popup boxes every turn just because you're trying to manage over 100 cities at a time? If you really want, I can look up the line in script.slc for you and tell you so you can replace 'messagebox' with 'alertbox', but I strongly advise against this...