January 23, 2002, 14:41
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#1
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Settler
Local Time: 11:45
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Seattle
Posts: 22
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I'm done!
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I came. I saw. I conquered. And sometimes get conquered.
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January 23, 2002, 14:46
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#2
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Deity
Local Time: 12:45
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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here's a fanboy argument.
Well leaders can't live 6000 years so the game obviously isn't realistic.
therefore it is perfectly acceptable that an ironclad (which never even sailed the open seas) can destroy a battleship.
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Focus, discipline
Barack Obama- the antichrist
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January 23, 2002, 14:48
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#3
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King
Local Time: 14:45
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 1,267
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Did you try the editor?
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"Entia non sunt multiplicanda praeter necessitatum." — William of Ockham
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January 23, 2002, 14:49
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#4
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Deity
Local Time: 15:45
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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It is, therefore, highly unlikely you will ever play Civ III again. Why? Because the combat system was a deliberate design choice, and will not be patched, so far as I know. There are those that hate it, and those that love it, and those that just accept it. You are clearly one of the former, and there are many on this forum who agree. Play, don't play... hey, do whatever you want.
-Arrian
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grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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January 23, 2002, 15:47
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#5
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Settler
Local Time: 12:45
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Scottsdale, AZ
Posts: 15
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AI
What difficulty level were you playing when these situations occurred? The AI is given more of an advantage by decreasing your advantages when difficulty increases - that's what makes the game more difficult. I think this is not so much an issue with Civ3 as it is with AI in general. This type of situation, spearmen defeating battleships and the like, has been happening since Civ1. It has improved greatly since then and is a rare occurrence on games that I play on Civ3.
Another situation to consider is that more than just the hitponts for a unit is considered in a battle. There are terrain factors, empire power, empire morale, and historic factors that must be considered for the probability of a victory. Example, I had 2 veteran musketmen defending an isolated city defeated by an Aztec archer on a mountain who didn't loose a single hitpoint. Of course this led me into a rant of unrealistic AI's, game play, etc. but calmed down and realized that this was a realistic defeat. I ended up gaining the city back culturally anyway, woohoo!
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January 23, 2002, 16:01
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#6
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Settler
Local Time: 11:45
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Seattle
Posts: 22
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sorry for the outburst
I just hate it when I am the most powerful and the AI makes me look like a complete idiot. I am sure you guys understand. I was playing on regeant level. Though it is not the hardest level, I still find it challenging. Yes, I will continue to play but I guess I will just have to change my strategy a bit.  It is still my favorite game.
__________________
I came. I saw. I conquered. And sometimes get conquered.
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January 23, 2002, 16:53
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#7
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Warlord
Local Time: 19:45
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Olympia
Posts: 229
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That might have been Rambo shooting those arrows.
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January 23, 2002, 18:10
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#8
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Prince
Local Time: 13:45
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In a dark and scary hole!
Posts: 728
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I still haven't had anything like this happen to me yet and I've played 14 1/2 games. (I'm trying to go through each civ.) Maybe I'm just lucky.
I can see how it could happen. Using the present formula for combat a tank could lose to a warrior even though the odds are way against it.
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Sorry....nothing to say!
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January 23, 2002, 22:41
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#9
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Prince
Local Time: 14:45
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 421
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I did lose a battleship once when attacking an ironclad, but you lost a tank to a bowman? When you say the tanks were stacked, it sounds like the bowman attacked the tanks.
If you want to know something truly unrealistic thing about the game, Dissident, it's that a disgruntled loon such as yourself would be put in charge of any organization larger than a bathroom cleaning detail on the second shift at McDonald's.
You've admitted you're only here to be obnoxious. Did you not get enough attention as a child?
__________________
Above all, avoid zeal. --Tallyrand.
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January 23, 2002, 22:46
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#10
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Chieftain
Local Time: 13:45
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Earth
Posts: 70
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January 23, 2002, 22:54
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#11
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Warlord
Local Time: 20:45
Local Date: October 31, 2010
Join Date: May 2001
Location: Stockholm, Sweden
Posts: 261
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As long as the player can fix things in the editor more to his liking, why scream at Firaxis to change the whole game??
They were very nice to give us the option to alter the rules if we didn't agree with them.
So go into the editor and increase the defensive value of the battleship if you want. Give boats more movement points if you want. Increase the hit points of conscript/regular/veteran/elite units if you want. Just stop whining, dammit
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January 23, 2002, 22:59
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#12
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Born Again Optimist
Local Time: 15:45
Local Date: October 31, 2010
Join Date: Apr 1999
Location: This space reserved for Darkstar.
Posts: 5,667
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Quote:
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a bathroom cleaning detail on the second shift at McDonald's
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Well, I put in my application for the promotion. Hope I get it before Dissident does!
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I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
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January 24, 2002, 04:27
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#13
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Apolyton CS Co-Founder
Local Time: 21:45
Local Date: October 31, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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Re: I'm done!
Quote:
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Originally posted by Natrunner
my tanks even when stacked are destroyed by bowmen and my battleships are sunk by ironclads it is a BIG irritation.
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1) units in a stack but not in an army dont have any effect on their abilities. this isnt ctp 
2) how many bowmen did that tank kill before being killed?
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January 24, 2002, 04:51
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#14
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Prince
Local Time: 10:45
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Alaska
Posts: 434
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Quote:
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Originally posted by Dissident
an ironclad (which never even sailed the open seas) can destroy a battleship.
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I cannot resist. Ironclads did indeed sail the open seas. Between the end of the American Civil War, and the 1900s, the primary warship for all naval powers was the ironclad battleship. However, monitor warships, like the ones in the game did not sail the seas. They were in fact called river monitors.
Steele
PS:Sorry about this, but I am a history buff, and very picky.
__________________
If this were a movie, there'd be a tunnel or something near here for us to escape through.....
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January 24, 2002, 14:12
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#15
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Settler
Local Time: 12:45
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Scottsdale, AZ
Posts: 15
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Personally, I like the fact that the AI sometimes beats you when you have superior attacking forces. That just makes it all the more gratifying when you finally destroy them. If you don't eventually destroy them, ever consider the possibility of lowering the difficulty level of the game? I think a lot of people are complaining just because the game is more difficult at the same level than it was in the previous Civs.
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January 24, 2002, 14:18
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#16
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King
Local Time: 14:45
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 1,267
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"Lord, my load is heavy." — Lily Tomlin
__________________
"Entia non sunt multiplicanda praeter necessitatum." — William of Ockham
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