October 29, 2000, 16:53
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#1
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Local Time: 00:30
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
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Civ Personalities
I've said this in a few topics but never gotten any response, so I am trying
again.. P.S. This is also in the Tribes 0.1 and An AI Question threads.
There should be sub-personalities as I mentioned in another thread. It may take
me a while to dig it up but hopefully I will find it.
Here it is: (It was in my Tribes 0.1 Post)
10. Civ Personalities
[Dark Cloud]
There should be 5 basic personality types-
-Warlike
-Expansionist
-Neutral
-Perfectionist
-Pacifist
And there should be 2 sub-personalities for each-
-Warlike has
1. Fight to the Death (Never gives up after being attacked, almost never gives
up when losing a war.)
2. Backstabber (Attacks when least expecting- attacks allies, etc)
-Expansionist has
1. Settler Type (Builds many cities)
2. War Type (Attacks others cities)
-Neutral has
1. Warlike (If insulted will attack - will only pay tribute sometimes)
2. Passifist (If attacked will attack- will pay tribute always)
-Perfectionist has
1. City Developer (Builds up cities)
2. Unit Developer (Builds up armies)
-Pacifist has
1. Researcher (Only builds the newest units and buildings)
2. Developer (Only builds the cheapest units and buildings)
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October 29, 2000, 21:12
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#2
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King
Local Time: 00:30
Local Date: October 31, 2010
Join Date: Nov 1999
Location: The College of New Jersey
Posts: 1,098
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Sounds good. I like the division of war. There should be something that separates the war-like into the disciplined honor of war like the Japanese, and the brute force and aggression war like that of the Vikings and Germans.
And I think that these definitions should actually mean something. In Civ 2, I only saw some slight evidence of the personalities. I want expect something based on their attitudes. Maybe they should get slight bonuses in the areas where they have strength.
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October 29, 2000, 22:40
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#3
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Guest
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Having 5 personality types is a great idea, but sub-personalities will allow other players to know too much about the other civs, thus sacrificing challenge.
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JRH
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October 30, 2000, 00:18
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#4
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King
Local Time: 00:30
Local Date: October 31, 2010
Join Date: Nov 1999
Location: The College of New Jersey
Posts: 1,098
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Actually, I think it makes the game more challenging by helping the AI understand its goals better. One will be fighting very hard to get to the Space Project. Another will just try to anahilate you even if that means destroying itself in the process. And just because you know something about them, doesn't mean that their sub-personalities are completely on display for you.
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October 30, 2000, 01:19
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#5
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King
Local Time: 10:30
Local Date: October 31, 2010
Join Date: May 2000
Location: Melbourne, Australia
Posts: 1,728
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Having more AI personalities (and not revealing them beforehand) would definitely make the game more interesting. However, I very much doubt a good AI can be programmed for all of them - the "perfectionist" AI in civ2 is utterly useless.
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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...
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October 30, 2000, 05:48
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#6
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Prince
Local Time: 00:30
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Melbourne, Victoria, Australia
Posts: 404
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Personally I would like to see each civ have strengths and weaknesses through social engineering (as in SMAC).
Pauses and waits for the abuse ...
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- Biddles
"Now that our life-support systems are utilising the new Windows 2027 OS, we don't have to worry about anythi......."
Mars Colonizer Mission
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October 30, 2000, 21:28
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#7
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Local Time: 00:30
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
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We already have 5 different civ personalities, jsrhughes98.
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October 30, 2000, 21:44
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#8
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Guest
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quote:

Originally posted by DarkCloud on 10-30-2000 08:28 PM
We already have 5 different civ personalities, jsrhughes98.
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Well, actually, I don't know which version of Civ2 you have, but I have MGE, which only has 3.
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JRH
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October 30, 2000, 23:49
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#9
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Emperor
Local Time: 20:30
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
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