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Old October 29, 2000, 16:53   #1
DarkCloud
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Civ Personalities
I've said this in a few topics but never gotten any response, so I am trying
again.. P.S. This is also in the Tribes 0.1 and An AI Question threads.

There should be sub-personalities as I mentioned in another thread. It may take
me a while to dig it up but hopefully I will find it.
Here it is: (It was in my Tribes 0.1 Post)

10. Civ Personalities

[Dark Cloud]
There should be 5 basic personality types-
-Warlike
-Expansionist
-Neutral
-Perfectionist
-Pacifist
And there should be 2 sub-personalities for each-
-Warlike has
1. Fight to the Death (Never gives up after being attacked, almost never gives
up when losing a war.)
2. Backstabber (Attacks when least expecting- attacks allies, etc)
-Expansionist has
1. Settler Type (Builds many cities)
2. War Type (Attacks others cities)
-Neutral has
1. Warlike (If insulted will attack - will only pay tribute sometimes)
2. Passifist (If attacked will attack- will pay tribute always)
-Perfectionist has
1. City Developer (Builds up cities)
2. Unit Developer (Builds up armies)
-Pacifist has
1. Researcher (Only builds the newest units and buildings)
2. Developer (Only builds the cheapest units and buildings)
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Old October 29, 2000, 21:12   #2
Dom Pedro II
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Sounds good. I like the division of war. There should be something that separates the war-like into the disciplined honor of war like the Japanese, and the brute force and aggression war like that of the Vikings and Germans.

And I think that these definitions should actually mean something. In Civ 2, I only saw some slight evidence of the personalities. I want expect something based on their attitudes. Maybe they should get slight bonuses in the areas where they have strength.
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Old October 29, 2000, 22:40   #3
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Having 5 personality types is a great idea, but sub-personalities will allow other players to know too much about the other civs, thus sacrificing challenge.

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Old October 30, 2000, 00:18   #4
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Actually, I think it makes the game more challenging by helping the AI understand its goals better. One will be fighting very hard to get to the Space Project. Another will just try to anahilate you even if that means destroying itself in the process. And just because you know something about them, doesn't mean that their sub-personalities are completely on display for you.
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Old October 30, 2000, 01:19   #5
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Having more AI personalities (and not revealing them beforehand) would definitely make the game more interesting. However, I very much doubt a good AI can be programmed for all of them - the "perfectionist" AI in civ2 is utterly useless.

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Old October 30, 2000, 05:48   #6
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Personally I would like to see each civ have strengths and weaknesses through social engineering (as in SMAC).

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Old October 30, 2000, 21:28   #7
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We already have 5 different civ personalities, jsrhughes98.
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Old October 30, 2000, 21:44   #8
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quote:

Originally posted by DarkCloud on 10-30-2000 08:28 PM
We already have 5 different civ personalities, jsrhughes98.


Well, actually, I don't know which version of Civ2 you have, but I have MGE, which only has 3.

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Old October 30, 2000, 23:49   #9
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quote:

Originally posted by UltraSonix on 10-30-2000 12:19 AM
Having more AI personalities (and not revealing them beforehand) would definitely make the game more interesting. However, I very much doubt a good AI can be programmed for all of them - the "perfectionist" AI in civ2 is utterly useless.




Agreed. Most easily defeated. I never mind seeing Hammurabi in a game!

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