January 24, 2002, 22:24
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#1
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Deity
Local Time: 19:47
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Oregon Coast, USA! or Bohol, Philippines!
Posts: 16,064
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Small Ideas
1)Once a worker has performed a task he becomes a specialist and does that task faster the next time out. He becomes a veteran, then elite. In other words he gets good at it.
2)As long as a city has an ocean or lake square in its city zone a worker should be able to build a dock on it which performs as a harbor for that city and allows it to build ships.
3)Units should have nationality. A unit produced by a conquered city should be of that cities nationality, serving the conquerer.
4)During revolutions there is a chance that subject minorities will try to break away. They could appeal to their home country for assistance and try to become part of that country again. They could also try to set up their own country if one has been knocked out of the game or if their home country is no more. The revolution could spread to other countries where cities of the revolting nationality exist. Conscript units would appear, fortified, in forests, hills and mountains and begin to try to liberate the cities. Some of the units of the revolting nationality should revolt too, and be set outside their cities or separated from other, non revolting units. Other such units should refuse to obey orders, but not revolt. If attacked by a revolutionary unit it should either (1)defend itself, (2) join the revolution, or (3) disband itself. In case these units are attempted to be disbanded they should either refuse, disband, or join the revolution. If the home country declares war on the side of the revolution then more if not all of these units should join the revolution.
5)The first three or four generations of city growth after conquest should be of the original nationality.
None of these ideas may be truly inspiring. I doubt they would make the list in the other thread. Still I think it would be fun to see them added. I'd pay for an add on pack w/ some such neat stuff included.
__________________
I'm not profane, I type the stars.
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January 24, 2002, 22:30
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#2
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Warlord
Local Time: 20:47
Local Date: October 31, 2010
Join Date: May 2001
Location: Stockholm, Sweden
Posts: 261
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I'm a bit confused on your third point, because afaik that is what happens in the game.
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January 24, 2002, 22:36
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#3
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Deity
Local Time: 19:47
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Oregon Coast, USA! or Bohol, Philippines!
Posts: 16,064
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Is that right? If you, playing as Civ V, conquer a city from X Civ, and produce a Y military unit out of it, is Y unit identified as being a unit of X nationality serving Civ V?
Damn, I was never good at algebra...
__________________
I'm not profane, I type the stars.
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January 25, 2002, 01:09
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#4
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Prince
Local Time: 11:47
Local Date: October 31, 2010
Join Date: Dec 2001
Location: of the Sierra Nevada foothills
Posts: 527
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Quote:
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Originally posted by MonsterMan
I'm a bit confused on your third point, because afaik that is what happens in the game.
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afaik????
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January 25, 2002, 01:16
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#5
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Warlord
Local Time: 20:47
Local Date: October 31, 2010
Join Date: May 2001
Location: Stockholm, Sweden
Posts: 261
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Quote:
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Originally posted by FNBrown
afaik????
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afaik means "as far as I know". Not all forums use that abbrevation, but it's a quick way to be polite. It lets me be wrong while I think I'm right, and still not come off like an idiot =)
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January 25, 2002, 01:25
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#6
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Prince
Local Time: 11:47
Local Date: October 31, 2010
Join Date: Dec 2001
Location: of the Sierra Nevada foothills
Posts: 527
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Sounds like a clever way to CYA...
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January 25, 2002, 01:26
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#7
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Warlord
Local Time: 20:47
Local Date: October 31, 2010
Join Date: May 2001
Location: Stockholm, Sweden
Posts: 261
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Quote:
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Originally posted by Lancer
Is that right? If you, playing as Civ V, conquer a city from X Civ, and produce a Y military unit out of it, is Y unit identified as being a unit of X nationality serving Civ V?
Damn, I was never good at algebra...
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You really confuse me :-)
No, if you meant that: "Conquered cities produce units of the conquerors nationality, but they shouldn't."
Then you are correct.
This does happen with workers - if a persian citizen is removed from the pop, the worker will be persian - but not any other unit. I think the reason is just that they didn't see any use for it. Neither do I, to be honest. How should it affect the game in a practical sense, you think?
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January 25, 2002, 01:31
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#8
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Local Time: 06:47
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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Actually, its all fairly simple to explain.
If a train is heading south at 50 km/h, and another train is heading north at 45 km/h .....
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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January 25, 2002, 06:52
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#9
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Prince
Local Time: 10:47
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Alaska
Posts: 434
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Quote:
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Originally posted by Skanky Burns
Actually, its all fairly simple to explain.
If a train is heading south at 50 km/h, and another train is heading north at 45 km/h .....
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Obviously, but you left out:
Bob owns the Porsche.
Jack likes fishing.
Henry plays the trumpet.
Michelle sings soprano.
Who owns the zebra?
Steele
__________________
If this were a movie, there'd be a tunnel or something near here for us to escape through.....
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January 25, 2002, 09:11
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#10
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Prince
Local Time: 19:47
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Athens of the North (Edinburgh)
Posts: 377
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Move along now..
:E
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