January 25, 2002, 17:15
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#1
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Chieftain
Local Time: 19:50
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 57
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Real time combat
I know that a lot of people have a problem with civ moving into realtime. But realtime combat would add a whole new dimension to the game. I would be happy if civ4 was just civ3 but when 2 units met i combat u were taking to a realtime battlefield as in shogun. It would have a great affect on the type of units u would build knowing u would be commanding them yourself later in the game. I hope they include some kind of tactical combat even if its turn based-they probabley wont but i can always hope!
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January 25, 2002, 17:47
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#2
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Chieftain
Local Time: 19:50
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 57
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any opinions
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January 25, 2002, 17:48
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#3
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Prince
Local Time: 10:50
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Alaska
Posts: 434
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That would be very cool, and add a whole new element to the game, but it would also take a huge amount of resources, with drawing new terrains, units, etc.... If it could be made to work, though...
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January 25, 2002, 17:53
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#4
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Prince
Local Time: 11:50
Local Date: October 31, 2010
Join Date: Dec 2001
Location: of the Sierra Nevada foothills
Posts: 527
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Buy "Empire Earth"
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January 25, 2002, 17:56
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#5
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Chieftain
Local Time: 19:50
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 57
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i have,its not the same u dont build an empire from scratch like in civ u cant say play as the americans and decide to invade Britain
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January 26, 2002, 07:44
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#6
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Prince
Local Time: 19:50
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of rambling for the uk
Posts: 308
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empire earth is NOT stategical, look at shogun, only like civ3 turnbased mode, that, is strtegy. also, it would solve the spearman tank thing as it wouldnt be random, you would be in hcarge.
but why bother, get meieval totol war [drool ]
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January 26, 2002, 07:48
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#7
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Chieftain
Local Time: 19:50
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 57
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LOL... cant wait till it comes out but it wont have the same depth as civ but it will be better.
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January 26, 2002, 15:04
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#8
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Emperor
Local Time: 12:50
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Oh yeah, I can just imagine trying to handle a gazillion units in real time. No thanks, just the thought of it sends shivers down my spine.
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January 26, 2002, 15:18
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#9
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Settler
Local Time: 14:50
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 14
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It was pretty much like that in Imperialism.
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January 26, 2002, 15:36
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#10
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Chieftain
Local Time: 20:50
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Sweden
Posts: 42
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Having civ get bloated with real-time tactical combat? No thanks. I'd rather move in the other direction and make combat deterministic.
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January 28, 2002, 10:22
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#11
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Emperor
Local Time: 21:50
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Ashes
Posts: 3,065
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It's definitely out of the question for me.
By the end of the game, how many fights do you have each turn? In some mods in civ2, I could get 2 or 3 fights in different points each turn. Without stacked combat, that ment 10 or 20 fights.
That would last forever...
I want to see what it will look like in MOO3, but again, MOO3 will have IFPs so you won't have to play them in real time.
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January 28, 2002, 11:01
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#12
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Emperor
Local Time: 21:50
Local Date: October 31, 2010
Join Date: Sep 2001
Location: PG's ID: 0000 Founder of PROGRESSIVE GAMES. Living in Leganés (Madrid), but born in SANTANDER
Posts: 5,957
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Real time in civ? NO Thanks?
If you want real time get any of these:
Age of Empires, Command & Conquer, Empire Earth, Starcraft, Settlers, Stronghold, Real War, III World War, Submarine Titans, Tzar, ...
If you want a mixed time get Shogun and wait for another version which includes the rest of "civilizations"
But DO NOT SPOILT CIV WITH REAL TIME STRATEGY
Hey, let people who cannot "ride" his mouse quickly play something.
The civ-combat has only one problem, Phalanx Vs Battleship wineable by the spear-man again.
Long live for Civ 2 MPGE, its editor and its hitpoints.
Civ III is uncomplete, complete it and then we could speak.
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January 29, 2002, 12:16
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#13
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Chieftain
Local Time: 19:50
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 57
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Realtime combat would be much better than te boring battles in civ3. An option where you could still revert to the traditional civ style combat would be included so you wouldnt haveto fight every battle just the important ones.
And i have bought a lot of them realtime strategy games but i want a game with the depth of civ and the excitement of command and conquer.
It is a way to make civ more realistic aswell. You will be in charge so it will be mainly down to you whether you win or lose. The decisions you make on the battlefield will have a profound effect on your empire. Sop there will be some strategy involved not just moving your unit into anothers square and hoping the "computer" doesnt go against you.
Also the civ series as not advanced that much-adding realtime with turnbased will bring a lot of people back to civ and add even more deph ot it. It wouldnt spoil it, it would improve it.
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January 29, 2002, 12:22
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#14
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Emperor
Local Time: 21:50
Local Date: October 31, 2010
Join Date: Sep 2001
Location: PG's ID: 0000 Founder of PROGRESSIVE GAMES. Living in Leganés (Madrid), but born in SANTANDER
Posts: 5,957
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Your Game = Empire Earth.
You do not want a Civ game you want Empire Earth.
Hey teacher, leave the turns alone !!!!.
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January 29, 2002, 12:26
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#15
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Chieftain
Local Time: 19:50
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 57
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Quote:
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empire earth is NOT stategical,
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January 30, 2002, 01:11
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#16
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Warlord
Local Time: 05:20
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Adelaide, Australia
Posts: 110
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Sounds Interesting
I wouldn't mind seeing if that would work. Many strategy games have tactical combat such as Conquest of the New World and Star Wars Rebellion. However with Star Wars Rebellion I always wished that when a battle occurred I could switch to Star Wars X wing Alliance or similar.
But then I like RTS and TBS whereas some guys here don't.
Real time tactical combat would also require changes to the ai to ensure that it fought with armies rather than piecemeal.
But what would you do when you entered the modern age? Set piece battles haven't occurred in the 20th century like they did in the four millenia before it...
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January 30, 2002, 01:15
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#17
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Deity
Local Time: 12:50
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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only if aircraft such as dive bombers and torpedo bombers can sink ships.
If so, then I'm all for it.
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Barack Obama- the antichrist
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January 30, 2002, 14:20
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#18
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Prince
Local Time: 13:50
Local Date: October 31, 2010
Join Date: Oct 2001
Location: J.R. Bentley's, Arlington, Tx
Posts: 391
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I think Civ COULD make a great RTS game. I imagine a little Age of Empires with a splash of Simcity.
Anybody ever play Command HQ????
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"You don't have to be modest if you know you're right."- L. Rigdon
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January 30, 2002, 20:58
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#19
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Warlord
Local Time: 05:50
Local Date: November 1, 2010
Join Date: Jan 2002
Location: brisbane.qld.au
Posts: 144
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Quote:
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empire earth is NOT stategical
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IMO, empire earth is more strategical than any TBS I've ever played.
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January 30, 2002, 22:22
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#20
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Settler
Local Time: 13:50
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 11
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Yeah realtime Civ, that's good idea, I actually want it to take 6000 years to play one game!
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February 15, 2002, 16:05
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#21
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Chieftain
Local Time: 14:50
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 72
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I think the original poster is onto something with the Shogun comparisons.
I've completely given up on Civ3 for the time being and possibly permanently because I've gone back to playing Shogun:WE and cannot wait for Medieval:Total War to hit the shelves.
The turn based mode is every bit as engaging as anything in any Civ and has far less micromanagement (albeit it's missing some of the nice summary data that Civ gives us). The combat is purely tactical and doesn't depend on quick reflexes at all but rather good planning.
What's not to love -> You start with a small force at the beginning of the timeline. You build improvements. Budget your income for troop and improvement construction. Spy on the neighbors, expand your territory, assassinate pesky individuals, amass your power and conquer the map. It is exactly the same game that everyone loves in the Civ series with the exception that it doesn't cover the whole of time (and is far more realistic and believable for it), and the battles are fought in a tactical real time mode (but with complete power to pause and give orders).
I've never been much for the "turn based is dead because computers have moved on" bit, but as Creative Assembly shows, turn based doesn't have to be just turn based and is a far better game for it.
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February 15, 2002, 16:23
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#22
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Warlord
Local Time: 13:50
Local Date: October 31, 2010
Join Date: May 2001
Location: de Tejas
Posts: 158
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ATTENTION GAME DEVELOPERS:
PLEASE do not blur that line between RTS and TBS. Some of us enjoy thinking things out instead of conquering the world with a spearman RUSH. RTS is great for some, but IMHO it would ruin Civ...if it could even be done.
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February 15, 2002, 16:52
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#23
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Prince
Local Time: 13:50
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In a dark and scary hole!
Posts: 728
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DOWN WITH RTS!!!!!
DOWN WITH RTS!!!!!
Actually the combat in Star Trek: Birth of the Federation was real time and it worked well, except you use far less unit in the game.
Empire Earth sux. No strategy whatsoever. Everything is a rush.
I have yet to see a RTS game with real strategy in it. EU was the closest, but to paraphrase Lib "the interface sux".
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Sorry....nothing to say!
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February 15, 2002, 17:16
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#24
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Warlord
Local Time: 13:50
Local Date: October 31, 2010
Join Date: May 2001
Location: de Tejas
Posts: 158
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The is a place in the world for RTS...otherwise there wouldn't be so many of them out there. However, how much strategy can you mash into an RTS game? There has to be a point of diminishing returns...there just wouldn't be enough time to take care of everything if there were too many things to do. What RTS does well fits into the profile. Can you imagine trying to appease the Aztecs on the diplomacy screen while at the same time trying to beat away their hoards of Jaguar Warriors? I know that I would get killed, but maybe some of the kids out there, you know, the ones that still have reflexes?, would be able to manage it.
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February 15, 2002, 17:56
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#25
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Emperor
Local Time: 12:50
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Are we bringing this up again? I thought we had buried this thread a long time ago.
Oh damn, I just brought it up to the top didn't I? DOH!
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February 15, 2002, 23:03
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#26
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Chieftain
Local Time: 14:50
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 72
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To the detractors: you're not even addressing the issue of real time combat as opposed to real time strategy, which is a whole genre unto its own.
I'm not a huge fan of RTS, I've logged my hours with Starcraft and TA, dabbled at RA2 and really had a good time with Warlords: Battlecry. Still, that's not the way you do a game like Civ.
OTOH, in my opinion, a game like Shogun which has every other element of the game in turn based mode but purely tactical combat is a much better game for it. It's not a clickfest, there's nothing to manage in real time except troops, and you can't even control things too directly. Give too many orders to a group of spearmen and you'll destroy their morale and they'll route. Successfully flank the enemy's archers with your heavy cavalry and they'll turn tail and run from you.
If it's a question between something like Jagged Alliance 2 and X-Com Alliance, I'll take the turn based mode every time. But, after watching one too many infantry face off against the enemy one at a time ad nauseaum, I'm ready for something better.
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February 15, 2002, 23:31
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#27
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Emperor
Local Time: 12:50
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Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by Code Monkey
To the detractors: you're not even addressing the issue of real time combat as opposed to real time strategy, which is a whole genre unto its own.
I'm not a huge fan of RTS, I've logged my hours with Starcraft and TA, dabbled at RA2 and really had a good time with Warlords: Battlecry. Still, that's not the way you do a game like Civ.
OTOH, in my opinion, a game like Shogun which has every other element of the game in turn based mode but purely tactical combat is a much better game for it. It's not a clickfest, there's nothing to manage in real time except troops, and you can't even control things too directly. Give too many orders to a group of spearmen and you'll destroy their morale and they'll route. Successfully flank the enemy's archers with your heavy cavalry and they'll turn tail and run from you.
If it's a question between something like Jagged Alliance 2 and X-Com Alliance, I'll take the turn based mode every time. But, after watching one too many infantry face off against the enemy one at a time ad nauseaum, I'm ready for something better.
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OK, I see your point and yes maybe that might be interesting. Though on the other hand I have to wonder how cumbersome that might be. After all, Civ is already a very long game. And if there was a real time combat, a single battle would eat up even more time. Compound that over many battles, I can just see these players who use huge maps hunching over their keyboards for weeks on end.
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February 16, 2002, 08:16
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#28
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Prince
Local Time: 20:50
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Copenhagen, Denmark
Posts: 835
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Quote:
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Originally posted by Rage
any opinions
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You mean like in Heroes of Might.. 3?
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February 16, 2002, 08:59
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#29
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Prince
Local Time: 15:50
Local Date: October 31, 2010
Join Date: Jan 2000
Location: herndon, va, usa
Posts: 436
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Quote:
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You mean like in Heroes of Might.. 3?
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unless they changed some stuff significantly from homm1 and homm2 (which i doubt cause they're cheap bastards), homm3 is all turnbased, even in combat.
Quote:
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OK, I see your point and yes maybe that might be interesting. Though on the other hand I have to wonder how cumbersome that might be. After all, Civ is already a very long game. And if there was a real time combat, a single battle would eat up even more time. Compound that over many battles, I can just see these players who use huge maps hunching over their keyboards for weeks on end.
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hell, it takes me weeks to play games ALREADY!
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it's just my opinion. can you dig it?
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February 16, 2002, 19:38
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#30
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Settler
Local Time: 19:50
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Newcastle
Posts: 17
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There's a good idea in this somehere I'm sure.
As far as I know (and I only know very few games) Shogun is a completely new idea in that it marries TBS with RTS and I think is the first game to do so. I think it's a superb game although the strategy part of it is weak and doesn't come close to CIV. On the other hand, CIV strategy is excellent although the combat leaves much to be desired.
I'm hoping to see a new generation of games emerge which take the best ideas of CIV and Shogun and put them together. I think it would need a fresh start - it would be hard to graft Shogun's battles into CIV and it would be hard to graft CIV's strategy into Shogun. But the idea of keeping grand strategy separate from tactical battles is surely the way to go and I look forward to seeing developments in this area. Both are great games.
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