Thread Tools
Old November 1, 2000, 02:33   #1
CornMaster
Prince
 
CornMaster's Avatar
 
Local Time: 21:01
Local Date: October 30, 2010
Join Date: May 2000
Location: St. John's, Newfoundland
Posts: 501
Something I haven't heard yet!!!
What about if Wonders make you money after they expire??? For example. Millions of people go to see the Great Wall and China makes tonnes of bucks off of it so in Civ 3 when the Great Wall expires we can start earning $$$$ off it on tourism?? I think this is more insentive to build wonders and more realistic. But they to have the SOL which doesn't expire but tourists still go to see it. So this would have to be refined. Comments, suggestions?

So Ultrasonix and and DarkCloud please comment. And try to find a discussion thread for me too.

------------------
"I'm too out of shape for a long fight so I'll have to kill you fast"
"The best meats' in the rump!"
I AM CANADIAN!
CornEmpire Index
My Civ 2 Scenario Page.
CornMaster is offline  
Old November 1, 2000, 02:56   #2
Tiberius
PtWDG LegolandCivilization III PBEMInterSite Democracy Game: Apolyton TeamCivilization IV CreatorsC4DG Sarantium
Emperor
 
Tiberius's Avatar
 
Local Time: 02:31
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Europe
Posts: 4,496
Only Ultrasonix and DarkCloud can comment your idea? In that case, I put only a link here:

Tourism in the Essetial Civ3 list , written by Tiberius in March 2000.

Tiberius is offline  
Old November 1, 2000, 06:08   #3
UltraSonix
King
 
Local Time: 10:31
Local Date: October 31, 2010
Join Date: May 2000
Location: Melbourne, Australia
Posts: 1,728
Well I can't remember seening that idea before -or can I, wait I'll check.

damn it I had a big deja vu about that idea. But yeah, it's very good primarily because it makes the weaker wonders more powerful. In single play civ2, a Colossus was really useless cause it only helped a single city and stopped at flight anyway - having it being able to generate income from say tourism would be good. By the way, I don't know if this is repeating info from the List, cause I haven't read it - and can't yet - gotta go back to studying - Physics exam tomorrow .

------------------
No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...
[This message has been edited by UltraSonix (edited November 01, 2000).]
UltraSonix is offline  
Old November 1, 2000, 06:48   #4
Ribannah
Queen
 
Ribannah's Avatar
 
Local Time: 01:31
Local Date: October 31, 2010
Join Date: Aug 2000
Location: The Netherlands, Embassy of the Iroquois Confederacy
Posts: 1,578
quote:

Originally posted by UltraSonix on 11-01-2000 05:08 AM
In single play civ2, a Colossus was really useless cause it only helped a single city and stopped at flight anyway


Huh? Colossus is the best wonder in the game for most strategies!

Postpone researching Flight, by the time you need it you are near the end of the game.

Still a good idea though to get money from expiring wonders. You could use the bricks again, after all

------------------
If you have no feet, don't walk on fire
Ribannah is offline  
Old November 1, 2000, 22:34   #5
DarkCloud
staff
NationStatesAlpha Centauri Democracy GameCivilization II Democracy GameInterSite Democracy Game: Apolyton TeamSpanish CiversCiv4 InterSite DG: Apolyton TeamPolyCast TeamApolyton Storywriters' GuildAge of Nations TeamApolytoners Hall of Fame
 
DarkCloud's Avatar
 
Local Time: 00:31
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
quote:


So Ultrasonix and and DarkCloud please comment. And try to find a discussion thread for me too.



So I am now a revered Civ Guru? Oh well... It's what I wanted...
-
As for the question; a good idea for the expiration of wonders is; depending on how many civs you are in contact with, and how many trade routes you have and entertainers, you will earn an annual upkeep 'income' from your wonder.

However if you don't pay upkeep on the wonder the 'income' will be halved.

Factors effecting 'income'
-Entertainers in City
-Civs in contact with
-Trade Routes
-Civ distances
-Wonder Upkeep
DarkCloud is offline  
Old November 2, 2000, 00:01   #6
UltraSonix
King
 
Local Time: 10:31
Local Date: October 31, 2010
Join Date: May 2000
Location: Melbourne, Australia
Posts: 1,728
Well, I guess the Colossus could be useful - but like The Lord of Terror, I find that there are far better wonders - like the Leonardo's workshop. Other wonders I find useful are the happiness wonders - because I while I don't ICS as such, I do try and build as many cities as possible.

------------------
No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...
UltraSonix is offline  
Old November 2, 2000, 01:08   #7
Diablo, Bro. of Mephisto
Prince
 
Local Time: 00:31
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Salt Lake City, USA
Posts: 456
What are you talk'in about Ribannah?? the colosus is the weakest one! FOr one thing, it doesn't do much for the ONE city it helps. I think leonardo's is the best.
Diablo, Bro. of Mephisto is offline  
Old November 2, 2000, 01:19   #8
Tiberius
PtWDG LegolandCivilization III PBEMInterSite Democracy Game: Apolyton TeamCivilization IV CreatorsC4DG Sarantium
Emperor
 
Tiberius's Avatar
 
Local Time: 02:31
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Europe
Posts: 4,496
What, Ultra, the Colossus useless ?? I always build the Colosuss. It is one of the best wonders.

But anyway, the idea is good, obsolate (or even not) wonders could be used for tourism income. Of course, only in the case in which Firaxis will introduce the concept of tourism in Civ3 somehow. My idea about tourism is described in the link above. Unfortunately, tourism received the fewest votes in the Essential Civ3 list. OK, maybe it's not essential, but still would be nice.

We can expand the idea of implementing tourism in the way I described or we can build a new one. Any ideas?
Tiberius is offline  
Old November 2, 2000, 03:47   #9
rremus
Warlord
 
rremus's Avatar
 
Local Time: 00:31
Local Date: October 31, 2010
Join Date: Jan 2000
Posts: 154
How about the Pyramids? Today, they only generate income from turism.
In the game, I think they're the MOST usefull wonder, as they double the expansion rate of your population and NEVER expire!
rremus is offline  
Old November 2, 2000, 14:02   #10
wernazuma
Guest
 
Posts: n/a
Oh, I like this. The thread has become quite a weird direction - it should probably be called "Colossus boo or wohoo" I agree with Ultra that there are FAR more important wonders than Colossus.
To the $$$ for expired wonders idea: I think it's nice, but do you think people go to visit the Oracle after Monotheism is "discovered"? I don't. Tourism other than pilgrimage has not been significant until travels had become easier (railroad, ocean cruisers, airplane etc

------------------
Wernazuma alias Cheshirecat alias Wörn

Master Mind of the World of Arendra
 
Old November 2, 2000, 14:42   #11
Paulypav
Warlord
 
Paulypav's Avatar
 
Local Time: 00:31
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Shirley, NY, USA
Posts: 120
Obviously, some wonders have more tourism value than others. I think that the tourism effect could be similar to that of a marketplace or bank, only on a smaller scale, say a 10% bonus to trade. Perhaps for the Pyramids and the Great Wall it would be greater while for the Lighthouse or Oracle it would be smaller. I don't think that would be that hard to program into the game either.

------------------
"In war, there is no substitute for victory."
- Douglas MacArthur
Paulypav is offline  
Old November 2, 2000, 19:17   #12
Shogun Gunner
Civilization III MultiplayerCivilization IV: MultiplayerCivilization III PBEMApolyton Storywriters' GuildCivilization III Democracy GameCall to Power II MultiplayerCall to Power MultiplayerC3CDG Team BabylonPtWDG Vox ControliCivilization IV CreatorsC4DG Sarantium
Emperor
 
Shogun Gunner's Avatar
 
Local Time: 20:31
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
I'm going on vacation today...off to see the Manhattan Project!
Shogun Gunner is offline  
Old November 2, 2000, 20:11   #13
CornMaster
Prince
 
CornMaster's Avatar
 
Local Time: 21:01
Local Date: October 30, 2010
Join Date: May 2000
Location: St. John's, Newfoundland
Posts: 501
quote:

Originally posted by Paulypav on 11-02-2000 01:42 PM
Obviously, some wonders have more tourism value than others. I think that the tourism effect could be similar to that of a marketplace or bank, only on a smaller scale, say a 10% bonus to trade. Perhaps for the Pyramids and the Great Wall it would be greater while for the Lighthouse or Oracle it would be smaller. I don't think that would be that hard to program into the game either.



That's what I meant. And some present day wonders would generate $$$$ even though they aren't obsolete. It should be based on the techs. When mass transit becomes availble (train, plane, etc..) then the $$$ should increase. It should increase at several points in the game.

quote:

Only Ultrasonix and DarkCloud can comment your idea? In that case, I put only a link here:
Tourism in the Essetial Civ3 list , written by Tiberius in March 2000.

quote:

So I am now a revered Civ Guru? Oh well... It's what I wanted...


You miss understand me.....
quote:

So Ultrasonix and and DarkCloud please comment. And try to find a discussion thread for me too.

You guys are like the thread collectors. I only want you for your threads
Anyone can comment of course.



------------------
"I'm too out of shape for a long fight so I'll have to kill you fast"
"The best meats' in the rump!"
I AM CANADIAN!
CornEmpire Index
My Civ 2 Scenario Page.
CornMaster is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 20:31.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team