January 26, 2002, 02:46
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#1
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Prince
Local Time: 07:51
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Christchurch, New Zealand
Posts: 952
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Captialism II demo
The Capitalism II demo is out right here.
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Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.
Last edited by The Rusty Gamer; March 30, 2002 at 04:02.
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February 1, 2002, 02:36
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#2
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Prince
Local Time: 19:51
Local Date: October 31, 2010
Join Date: May 1999
Posts: 912
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I downloaded it, tried to run the cap2demo.exe file, and got a message which said "This program is used internally by PackageFromTheWeb. It should not be executed directly." Any idea what I'm supposed to do?
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February 1, 2002, 20:28
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#3
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Prince
Local Time: 07:51
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Christchurch, New Zealand
Posts: 952
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Don't know to be honest, I had bought the full game before I saw the demo link.
__________________
Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.
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February 2, 2002, 00:38
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#4
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Deity
Local Time: 03:51
Local Date: November 1, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
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I think that means they put the wrong program up for downloading.
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(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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February 2, 2002, 16:24
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#5
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Emperor
Local Time: 22:51
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
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I'm errrr buying the game now.
It should arrive by tommorow. I remember the original Capitalism, great game.
__________________
"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
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February 6, 2002, 22:20
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#6
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Emperor
Local Time: 14:51
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Washington, DC
Posts: 7,000
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That was the one with the marketing charts and the split screen, right? And all the scenarios for taking down business rivals? Nice to know they made a sequel to a fairly interesting title. How's it play, Rusty?
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February 10, 2002, 10:43
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#7
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Emperor
Local Time: 22:51
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
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After an unexpected delay in the delivery, I got the game.
I'm learning it now, and in my current game I have a monopoly on the Bottled Milk!
And still I constatly run out of money.
__________________
"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
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February 10, 2002, 16:26
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#8
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Emperor
Local Time: 22:51
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
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After five or six bankruptucies(****ing word) I got the hang of it.
The smartest thing I did was buying 25% of the stocks of each of my rivals at prices ranging from 10$ to 20$. Now their prices are 2000$-4000$ and my tiny corporation(two stores, 1 r&d and 5 commercial and residential buildings) has more than 10billion bucks in stocks and 3billion in hard cash and my networth is 2 times bigger than the networth of the other two competitors(with tens of their factories, farms and stores) together.
Personally I have 4billion$ and 9 mansions.
Now, let's buy the media!
__________________
"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
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February 10, 2002, 17:24
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#9
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Emperor
Local Time: 15:51
Local Date: October 31, 2010
Join Date: Mar 1999
Location: San Antonio, TX
Posts: 4,264
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Man, that is one slow DL. 6-7Kps? What the hell are they using at the other end, dial ups?
I'll think I'll wait until their server isn't so overloaded. You'd think they'd arrange for a mirror site or two, but I guess that would've been too complicated.
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February 11, 2002, 01:42
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#10
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Emperor
Local Time: 22:51
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
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Are there any Cap2 communities or something? I have lots of questions.
__________________
"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
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February 13, 2002, 15:30
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#11
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Chieftain
Local Time: 20:51
Local Date: October 31, 2010
Join Date: Dec 1969
Location: United Kingdom
Posts: 62
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How much does Capitalism 2 differ from Caplitalism? Are the differences enough to make it good value for money?
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February 13, 2002, 16:05
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#12
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Emperor
Local Time: 22:51
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
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Dont bother, unless you're a real fan of the game.
__________________
"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
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February 21, 2002, 11:18
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#13
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Prince
Local Time: 19:51
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Tory Party of 'Poly
Posts: 523
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they made a sequel
when it out in the UK, failing that, where is ther site?
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eimi men anthropos pollon logon, mikras de sophias
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February 21, 2002, 14:57
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#14
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Emperor
Local Time: 13:51
Local Date: October 31, 2010
Join Date: Dec 1998
Posts: 3,215
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It's from Ubi Soft. The demo includes a few scenarios, I think...
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March 14, 2002, 21:44
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#15
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Warlord
Local Time: 14:51
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Chairman & CEO, Dallas Oil Company
Posts: 142
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What's this, you can't manufacture beer????
(note: not talking about the demo, recently bought the full version)
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"People sit in chairs!" - Bobby Baccalieri
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March 16, 2002, 00:40
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#16
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Deity
Local Time: 12:51
Local Date: October 31, 2010
Join Date: Feb 1999
Location: Bohol
Posts: 13,381
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Quote:
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Originally posted by Jules
What's this, you can't manufacture beer????
(note: not talking about the demo, recently bought the full version)
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Nope. Only wine (grapes + glass)
I think it's a mistake building research centers early in the game. They're expensive and lack short-term ROI. The first two years--when you have no brand recognition and sales are slow--are the most dangerous.
I've developed the tactic of using the range-brand stategy. I begin by looking over the industial seaports to see what raw materials are available, building some factories to assemble an entire class of products (such as apparel [leather jackets, jeans and sweaters]), and then building specialty stores to sell them. That way, I get a profit from the manufacturing and another from the retail. A media link in the middle of the store builds up brand recognition. After about two years of conservative play, the red ink turns black, and I'm ready to invest in research.
Oh yeah, stay away from growing crops early. It takes forever for them to grow to maturity, and all the time your paying out salaries and operating costs. If and when I do grow crops, I build seven fields around a centralized inventory square, with one peripheral square used for sales. That seems to be able to extend the availability of the corps until the next cycle.
(I can't compare Cap II to Cap I 'cause I never played Cap I.)
Last edited by Zkribbler; March 22, 2002 at 10:58.
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March 21, 2002, 13:52
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#17
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Emperor
Local Time: 22:51
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
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I usualy start with building 2-4 retail stores in every city and selling only stuff imported from seaports. After 2-3 years I get annual profit of 150-300 million dollars, depends on how big the cities you get are(I play with 4 cities and 4 competitors).
Building all this rarely costs more than 50 million $, and I invest almost everything I have left in buying 25-40% of all my competitors while their stock price in 10-20$. In the long range, their stock prices increases to hundreds and even thousands so by year 10-15 the 50 million I invested become 10 billion and more. At this point, if I dont have enough money from profit, I sell stocks worth of 1-2 billion because I want to always have enough hard cash to recover from everything unexpected.
Anyway, after I have large enough annual profit I do what Zkribbler said, and start growing, producing and researching stuff on my own.
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March 22, 2002, 11:01
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#18
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Deity
Local Time: 12:51
Local Date: October 31, 2010
Join Date: Feb 1999
Location: Bohol
Posts: 13,381
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By the way, has anybody found a way to make owning apartments and commercial buildings worthwhile?
It seems to take about a year after you build them for them to start turning a profit, and then the profits seems to top out at about 10%.
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March 22, 2002, 13:50
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#19
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Emperor
Local Time: 22:51
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
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How do I improve the quality of my livestock? All my Frozen Beefs, Porks, Eggs etc have quality of 30 and it doesnt change, despite the high training those farms have.
And another problem I noticed is that while my quality for these products is much lower than the city average, thanks to brand and price the overall rating is 10-15 higher than the average and despite the fact that there are no other competitors the best market share I can get is 10-15%. The rest is white.
Why is that? My products are better, overall(and this is what really matters) and still almost no one buys them.
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March 22, 2002, 20:39
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#20
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Deity
Local Time: 12:51
Local Date: October 31, 2010
Join Date: Feb 1999
Location: Bohol
Posts: 13,381
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Eli, I think I've found the answers to your questions.
"Some products, such as frozen meat, are very difficult to apply a brand to because they lack differentiating features. Consumers generally buy based on quality and price with little concern for the brand name." (User Manual, pg. 111.)
"Livestock products quality is consistent among different farms. The quality does increase, however, as a farm acculmulates experience. A farm with with higher unit levels produces better-quality livestock products." (User Manual, pg. 113.)
Thus, it looks like you have to crank up that little thermomenter thingy on each farm and wait for time to increase your quality.
--Or is that what you meant by "high training"?
Now, all I have to do is figure out how I can put out the best quality car on the market but still wind up with a product loyalty so low that it cancels out my high brand recognition.
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March 23, 2002, 02:40
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#21
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Prince
Local Time: 07:51
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Christchurch, New Zealand
Posts: 952
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Quote:
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Originally posted by Eli
And another problem I noticed is that while my quality for these products is much lower than the city average, thanks to brand and price the overall rating is 10-15 higher than the average and despite the fact that there are no other competitors the best market share I can get is 10-15%. The rest is white.
Why is that? My products are better, overall(and this is what really matters) and still almost no one buys them.
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It's not simply a matter of overall rating, sometimes the individual elements are more important. Check and see which are more important for the city. If, for instance, price is very important but you have a high price, it may not matter if you have better quality and brand recognition and an overall better rating, they still won't buy it.
__________________
Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.
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March 23, 2002, 08:32
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#22
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Emperor
Local Time: 22:51
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
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Quote:
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Originally posted by Zkribbler
Thus, it looks like you have to crank up that little thermomenter thingy on each farm and wait for time to increase your quality.
--Or is that what you meant by "high training"?
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This is what I meant, but I played for only a year so probably the unit levels never had the time to increase.
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Now, all I have to do is figure out how I can put out the best quality car on the market but still wind up with a product loyalty so low that it cancels out my high brand recognition.
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I never had luck with cars and motorcycles. Plenty of sales, but still all the shops selling them are in heavy loses.
The Rusty Gamer:
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It's not simply a matter of overall rating, sometimes the individual elements are more important. Check and see which are more important for the city. If, for instance, price is very important but you have a high price, it may not matter if you have better quality and brand recognition and an overall better rating, they still won't buy it.
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I was sure that overall rating is the "sum" of the 3 other ratings, depending on their importance for each product. At least this is what I understood from the tutorial.
So if the brand, the price and the quality have 33% importance, I can cancel out a low brand with very high quality or very low price.
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