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Secret Internal Affairs
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All actions would be controlled from a tab labled 'Internal Affairs' in the espionage screen.
Police Functionality
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1. First of all, we need to build police stations. That's agreed upon.
2. Police Force
Rarely do we see army units chasing criminals down the street, and rarely do army forces keep the peace during demonstrations or protests.
Suggestions:
Micromanagement - Having "Police Units" that have x2 police effects, but little or no att/def
Macromanagement - Having a "Police Funding". It's like the espionage funding. The more you pay, the more people are quiet. Why is this unlike luxuries? Well, first of all it's more realistic that way. In the begining the police funding percentage is high and lux are pretty low. With time, and with more humain govt. forms or new social modes, we need to lower our police and higher our lux. Police under democratic govt. types (includes republic) would have a certain percentage it can not surpass. But dictator govts. allow 100%. When you need to wage war you spend more money on police.
Special Operations
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3. I have a one problematic city that gives me the hell! - or - I'm working on a projec that may caus unhappyness.
That's what the "Special Operations" button is for.
Instead of raising the police funfing that devides among all of your cities, you can concentrate a specific unusual sum to a certain operation with a click of a button.
Operation types:
Quieting down a city for X turns.
Securing the city from spy attacks for X turns
Making a city
secret for X turns or forever. (more on that later)
Suggestions for new types of operations are welcome.
4. The secret city (/region?/unit?)
Do you think the american nation is ready to find out that the US govt. is experimenting with alien technology? making illegal scientific research?
Ever Dreamt about having a secret lab? A secret army base in nevada? Area 51? Area 52? I think we should be able to have a city concealed from the eyes of the public and the eyes of the nation and the eys of neighbouring nations. Of course it would cost ya.
You should make sure it is hidden in your empire otherwise enemy army units will bump into it first. you caould build special improvements in it:
underground facilities - won't get noticed by satellites or units passing in the adjustent square.
radar jammer - no enemy satellites or units with high vision range would notice the city or the units adjustent to it.
To make it fair, so no science cities or trade cities would be formed, the city would be unable to grow beyond size 5, unable to build things like banks, temples, markets, explorers, camels, engineers, palace (we wouldn't want to have an invisible capital, now would we?), stock exchange... suggestions are welcome!
With a click of a button you can do that. (I'm repeating my self)
Misc.
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5. Interrigation of POW's.
If we do decide to have POW's, why not interigate them?
The could be really usefull to discover placement of enemy towns / units / enemy's next target.
Have a button for that. (Is this a deziavou?)(Is this the correct spelling?)
6. Killing people.
Have you ever conquered an enemys city that was rioting? Was that city over populated? How would you like to make it "thiner"? Of course you can make elvises and make the city starve, but if there is enough food in the granary it could take years. Building a temple is hopeless (city disorder) and you spent your last cash on building another rifleman (I think they prefer rifle-person now
) to make sure you keep that city. Why not do that? It was very common always. It was used in a really mean way during WWII by the nazis
but it's part of life. It always has been. So, we have a way to 'thinen' population.
Do that with a .... No! not a button! I'm sick of buttons. Do it with a ... (oh my god) unit!!! Just kidding. No more micro-managing, chill out.
Have any more uses? POST THEM!!!
[This message has been edited by Sirotnikov (edited May 08, 2000).]