Thread Tools
Old January 28, 2002, 09:07   #1
argentoratum
Settler
 
Local Time: 19:52
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 1
Disband Cities?
How to disband cities wich are not need anymore?
I currently keep them at Size 1 by producing Settler/worker. But the city doesn't allow to create them with the last "citizens"...

Thanks
Argentoratum
argentoratum is offline  
Old January 28, 2002, 10:41   #2
Kramsib
Spanish CiversApolytoners Hall of FameCivilization IV PBEM
Emperor
 
Kramsib's Avatar
 
Local Time: 21:52
Local Date: October 31, 2010
Join Date: Sep 2001
Location: PG's ID: 0000 Founder of PROGRESSIVE GAMES. Living in Leganés (Madrid), but born in SANTANDER
Posts: 5,957
That is easy boy...
A settler needs 2 citizens to be produced so, if your cities are size 1, the city will not produce the settler until there will be a second citizen available. As you can see you cannot disband a city with the last citizen if you are producing a worker, you must produce a settler, but as I said you need a city of size 2. Be careful do not let it grow the third citizen.
Kramsib is offline  
Old January 28, 2002, 13:04   #3
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 20:52
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
Re: That is easy boy...
Quote:
Originally posted by Kramsib
A settler needs 2 citizens to be produced so, if your cities are size 1, the city will not produce the settler until there will be a second citizen available. As you can see you cannot disband a city with the last citizen if you are producing a worker, you must produce a settler, but as I said you need a city of size 2. Be careful do not let it grow the third citizen.
This isn't quite true. A worker will disband a city at size 1, but you may as well use a settler. The key to either is that there has to be no food surplus.
DrSpike is offline  
Old January 28, 2002, 13:31   #4
Jack_www
Civilization III MultiplayerPtWDG LegolandNationStatesNever Ending StoriesRise of Nations MultiplayerC3C IDG: Apolyton Team
King
 
Jack_www's Avatar
 
Local Time: 11:52
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Southern California
Posts: 2,407
Also too if you are building a worker or settler if the city is still growing it will wait untill the city has grown before building the worker or settler. So if you want to disband the city you have to make sure that it is not growing. I have done disbanded cities before and this was the only way it worked.
Jack_www is offline  
Old January 28, 2002, 14:02   #5
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 20:52
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
ie having no food surplus then
DrSpike is offline  
Old January 28, 2002, 15:04   #6
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 14:52
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
Another way to get rid of those pesky cities...

Move all the units out... sell all the improvements you can.
Give all the cities to another civ.

Declare war and attack them all the next turn. Collect a little bit of money when you win... raze them all... and maybe get a few free workers.

There are always multiple solutions to every problem
__________________
Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
Ming is offline  
Old January 28, 2002, 15:12   #7
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 20:52
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
some more intellectually appealing than others........
DrSpike is offline  
Old January 28, 2002, 15:21   #8
Archaetus
Settler
 
Archaetus's Avatar
 
Local Time: 13:52
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Eternity
Posts: 21
I usually turn all the citizens to tax collectors until the city reaches either 1 or 2. Then I build a worker or settler to empty the city. Whenever you're made aware of "Starvation at ______" you have to go back to the city display and turn all the citizens back to tax collectors again though.
__________________
" . . . I fought, and strove, and perished, countless times . . . as if through a glass and darkly, the age old strife I see, where I've fought in many guises, many names, but always me."
-Gen. George S. Patton Jr.
Archaetus is offline  
Old January 28, 2002, 15:21   #9
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 14:52
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
Quote:
Originally posted by DrSpike
some more intellectually appealing than others........
Yep... it is "just" a game
__________________
Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
Ming is offline  
Old January 28, 2002, 15:40   #10
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 20:52
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
Well the AI certainly cheats enough. I prefer to attempt to take the moral high ground though, and win without any giving away city tactics. But one man's great strat is another man's dodgy exploit.......as always.

Keep up the civin'

btw I keep meaning to try and do an all-nighter and join your MP game. I'm getting dsl soon, which makes MP less annoying.
DrSpike is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 15:52.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team