January 30, 2002, 07:34
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#1
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Emperor
Local Time: 12:58
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Cleaning Up Build List
Someone's already posted this idea, that's where I got it from, but I've just confirmed that it works so I'm posting it again.
If you want to get rid of all those obsolete units in the build list, give them a unit they can upgrade to, but don't have the "Upgrade Unit" option checked in the "Special Actions" area. They will no longer appear in your box.
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January 30, 2002, 08:09
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#2
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Emperor
Local Time: 21:58
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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Re: Cleaning Up Build List
Quote:
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Originally posted by Willem
Someone's already posted this idea, that's where I got it from, but I've just confirmed that it works so I'm posting it again.
If you want to get rid of all those obsolete units in the build list, give them a unit they can upgrade to, but don't have the "Upgrade Unit" option checked in the "Special Actions" area. They will no longer appear in your box.
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There is one problem.
You could still upgrade those units with shifl-U.
AI can upgrade those too.
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January 30, 2002, 08:37
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#3
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Emperor
Local Time: 20:58
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
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I think the idea is to keep the units available but not visible in the build options. If so, then this is exactly what we need. Toggling them so that they can never be built again could make it impossible for a Civ with no resources to build anything at all until a mod comes out with zero resource units for each era.
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To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
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January 30, 2002, 08:37
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#4
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Emperor
Local Time: 12:58
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Re: Re: Cleaning Up Build List
Quote:
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Originally posted by player1
There is one problem.
You could still upgrade those units with shifl-U.
AI can upgrade those too.
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Yep, you're right, I just checked it. Oh well, I was planning on ugrading them all to Rifleman anyway. At least I won't have my box cluttered with useless units. And if they're not in the AI's box either, maybe it will mean I end up with less AI Spearman running around.
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January 30, 2002, 08:45
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#5
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Emperor
Local Time: 12:58
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by Grumbold
I think the idea is to keep the units available but not visible in the build options. If so, then this is exactly what we need. Toggling them so that they can never be built again could make it impossible for a Civ with no resources to build anything at all until a mod comes out with zero resource units for each era.
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Well I had a couple of my early lines , Swordsman, Archer etc. going to my Rifleman, which requires no resources, so that shouldn't be a problem. The units only disappear from the list when Nationalism is discovered, so up until that point they're available to the AI. Like I said, maybe if the unit's not in the box at that point, there'll be less Spearman in the AI's arsenal later on.
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January 30, 2002, 16:15
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#6
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Prince
Local Time: 15:58
Local Date: October 31, 2010
Join Date: Jan 2000
Location: herndon, va, usa
Posts: 436
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Quote:
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maybe if the unit's not in the box at that point, there'll be less Spearman in the AI's arsenal later on.
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i don't think *anything* could keep the ai from building bizarre numbers of spearmen
i'm hoping that the lwc mod unit tree helps out with cleaning up the build list, cause by default, it's just stupidly bloated.
"no, game, i *don't* want to build swordsmen to accompany my modern armor!"
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