November 6, 2000, 04:48
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#1
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Warlord
Local Time: 00:31
Local Date: October 31, 2010
Join Date: Jan 2000
Posts: 154
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Army Corps of Engineers
Hi,
This is a sugestion for a new unit type: The Army Engineer. Can build Roads, Bridges, Frotifications and Airbases (no Irrigation and Farms) and has the same fighting capabilities as a infantry unit (as Riflemen?). This should be used to help your conquest campaigns.
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November 6, 2000, 07:25
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#2
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King
Local Time: 10:31
Local Date: October 31, 2010
Join Date: May 2000
Location: Melbourne, Australia
Posts: 1,728
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How about simplifying the idea even more - allow settlers/engineers to have an upgrade of attack and armour (via the unit workshop or just as a new unit).
By the way, I think having bridges would be too much micromanagement.
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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)
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November 6, 2000, 08:40
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#3
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Emperor
Local Time: 02:31
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Europe
Posts: 4,496
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There is also an another possibility: allow for military units (maybe only for modern ones, I don't know) to build roads, bridges and fortifications (but no railroads), at the speed of a settler unit.
This way, if you want to build quickly, you must risk your engineers. If there is no such a rush, or you don't want to risk, use your military units to build at a slower speed.
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November 6, 2000, 08:59
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#4
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Warlord
Local Time: 00:31
Local Date: October 31, 2010
Join Date: Jan 2000
Posts: 154
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quote:
Originally posted by Tiberius on 11-06-2000 07:40 AMmaybe only for modern ones, I don't know
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Roman Legions did a lot of road building work...
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November 6, 2000, 17:50
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#5
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King
Local Time: 10:31
Local Date: October 31, 2010
Join Date: May 2000
Location: Melbourne, Australia
Posts: 1,728
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But I don't like bridges.
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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)
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November 6, 2000, 23:10
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#6
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King
Local Time: 00:31
Local Date: October 31, 2010
Join Date: Nov 1999
Location: The College of New Jersey
Posts: 1,098
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Well, nobody says that bridges have to be specifically built. Building roads on rivers should just make bridges. Unless you mean crossing ocean tiles?
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November 7, 2000, 01:39
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#7
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Warlord
Local Time: 00:31
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Haarlem, Netherlands
Posts: 173
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About one and half month ago I've done a few suggestion in this direction. Since I'm not able to use the HTML-mode I'll give you the name of the thread Rivers & Estuaries & bridgebuilding
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November 7, 2000, 02:39
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#8
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King
Local Time: 10:31
Local Date: October 31, 2010
Join Date: May 2000
Location: Melbourne, Australia
Posts: 1,728
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Building bridges across ocean is a bit far-fetched, methinks.
------------------
No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)
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November 7, 2000, 21:26
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#9
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Local Time: 00:31
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
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Build a bridge, like I suggested many moons before, like the Golden Gate, over one to two (at most) ocean spaces; you must rate ocean depth to do this; with an 'Engineer' upgraded settler or addition to settler.
I.e.
-Settler (Ancient)
-Advanced Settler (Modern)
-Engineer (Modern)
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November 8, 2000, 10:44
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#10
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Prince
Local Time: 00:31
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Melbourne, Victoria, Australia
Posts: 404
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But a bridge over 1 or 2 squares would still be hundreds of miles long. Pretty unrealistic and it would hurt gameplay unless it is a modern advance.
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- Biddles
"Now that our life-support systems are utilising the new Windows 2027 OS, we don't have to worry about anythi......."
Mars Colonizer Mission
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November 8, 2000, 20:03
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#11
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Local Time: 00:31
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
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If you increased the size of the map, this would not be a problem.
i.e.: squares="25-50 miles"
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