November 4, 2000, 19:49
|
#1
|
Local Time: 00:31
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
|
City Parks and National Parks
The city park could work as a happiness booster; replacing the temple in the modern age.
The National Park would be a tile improvement and would give +1 happiness across the civ for every 3 bordering squares.
The park could only have roads built in it and no military units could pass on it.
-
So what does everyone think?
|
|
|
|
November 4, 2000, 20:50
|
#2
|
King
Local Time: 00:31
Local Date: October 31, 2010
Join Date: Jun 2000
Location: Melbourne, Australia
Posts: 1,597
|
quote:
Originally posted by DarkCloud on 11-04-2000 06:49 PM
The city park could work as a happiness booster; replacing the temple in the modern age.
|
You might provoke the religious civers here with this suggestion
quote:
The National Park would be a tile improvement and would give +1 happiness across the civ for every 3 bordering squares.
|
Do you mean a Wonder rather than an Improvement? Some elaboration would clarify things a bit.
quote:
The park could only have roads built in it and no military units could pass on it.
|
This could pose interesting defence and attack problems.
---
Having being exposed to Simcity I like the idea of parks as a natural pollution abatement strategy as well. I guess these two positive aspects can be combined in the parks concept.
|
|
|
|
November 4, 2000, 23:01
|
#3
|
King
Local Time: 01:31
Local Date: October 31, 2010
Join Date: Sep 2000
Posts: 1,131
|
i assume what is meant by national parks, is areas of 'natural beauty' that have been restriced from further development, ie no mining, intensive farming, etc. i assume you mean they would be build like any other tile improvement, like irrigation etc.
national parks would have to appear fairly late in the game tho, i couldnt imagine them existing in 2000bc... otherwise tho it seems like a good idea. city parks i think should also appear fairly late on as well, and would work in addition to temples, etc.
|
|
|
|
November 5, 2000, 05:01
|
#4
|
King
Local Time: 00:31
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Reconstruction commissioner
Posts: 1,890
|
First garden appeared in 6th century Athens. Large areas set aside for leisure, such as the Campus Martius (Hope I spelt that right) in Rome have been with us since before Christ. Personally I'd put it as an improvement allowed by philosophy.
As for national parks being avoided in war- we all remember the cliche "all's fair in love and war".
|
|
|
|
November 5, 2000, 06:18
|
#5
|
Deity
Local Time: 02:31
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Bergen, Norway
Posts: 13,800
|
[quote] Originally posted by DarkCloud on 11-04-2000 06:49 PM
The park could only have roads built in it and no military units could pass on it.
quote]
But what if a strong neighbour are going to war, and the best way to go is trought this park, will there be possible to use this road for your military just in the crisis, or will there maybe be some unhappiness involved?
------------------
Who am I? What am I? Do we need Civ? Yes!!
birteaw@online.no
|
|
|
|
November 5, 2000, 14:34
|
#6
|
Local Time: 00:31
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
|
quote:
[font size="2"]Dark Cloud-[/font]
The National Park would be a tile improvement and would give +1 happiness across the civ for every 3 bordering squares.
quote:
[font size="2"]tonic-[/font]
Do you mean a Wonder rather than an Improvement? Some elaboration would clarify things a bit.
|
|
No, I meant a tile improvement.
-
For every three tiles that are next to each other that have been declared National Park land it would give you +1 happiness.
quote:
[font size="2"]Nikolai-[/font
But what if a strong neighbour are going to war, and the best way to go is trought this park, will there be possible to use this road for your military just in the crisis, or will there maybe be some unhappiness involved?
|
Good idea Nikolai; every turn a military unit is in national parkland, every city will have +1 Unhappiness.
|
|
|
|
November 5, 2000, 21:01
|
#7
|
King
Local Time: 01:31
Local Date: October 31, 2010
Join Date: Sep 2000
Posts: 1,131
|
i stand corrected about the city parks...
|
|
|
|
November 8, 2000, 20:17
|
#8
|
Local Time: 00:31
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
|
Bump.
|
|
|
|
November 9, 2000, 08:59
|
#9
|
Prince
Local Time: 00:31
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Great Britain
Posts: 671
|
Good idea for a city improvement.
------------------
I have walked since the dawn of time and were ever I walk, death is sure to follow
|
|
|
|
November 9, 2000, 11:09
|
#10
|
Chieftain
Local Time: 00:31
Local Date: October 31, 2010
Join Date: Feb 2000
Location: US
Posts: 91
|
quote:
Good idea Nikolai; every turn a military unit is in national parkland, every city will have +1 Unhappiness
|
What if an enemy unit is parked on the parkland. Makes your populace more annoyed with the enemy country?
|
|
|
|
November 9, 2000, 20:27
|
#11
|
King
Local Time: 01:31
Local Date: October 31, 2010
Join Date: Sep 2000
Posts: 1,131
|
yep, if they walk through your national park it should definitely make the people unhappy.. id call it an act of war!!
|
|
|
|
November 9, 2000, 22:40
|
#12
|
Local Time: 00:31
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
|
Good idea beyowulf about the anger at enemy civs, I think that they should take collateral damage because of 'guerilla warriors' every turn they are in national parkland, say 1%-3% per turn.
A good idea would be to seperate national borders with parkland; Canada-US (glacier national park)
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 20:31.
|
|