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		|  November 6, 2000, 22:44 | #1 |  
	| Prince 
				 
				
					Local Time: 18:32 Local Date: October 30, 2010 Join Date: Oct 2000 Location: Nampa, ID, USA 
					Posts: 401
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				More places for Cities
			 
			
			With certain advancements (like underwater living facilities, underground living facilities, and space colonization) You should be able to build underwater and underground cities, and Moon and Mars colonies.  The underwater and underground cities would give way to more fantastical scenerios with mermaid cities in the oceans and dwarven cities in the high mountains (laired so that one city might virtically overlap another).  And perhaps even playing the civilization game on multiple worlds (fighting for control of the Moon and Mars as well as Earth, or other planets and/or their moons).  Suggestions?
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		|  November 10, 2000, 11:00 | #2 |  
	| Queen 
				 
				
					Local Time: 01:32 Local Date: October 31, 2010 Join Date: Aug 2000 Location: The Netherlands, Embassy of the Iroquois Confederacy 
					Posts: 1,578
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			For scenario's this could be nice. Otherwise, it's tech from far into the future.
 However, I put waterworks in my tech tree - with the discovery of The Mill - which allows settlers to change sea squares into land (and vice versa).
 
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 If you have no feet, don't walk on fire
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		|  November 10, 2000, 12:41 | #3 |  
	| Guest   | 
			
			cool idea, Ribannah
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		|  November 10, 2000, 12:57 | #4 |  
	| Prince 
				 
				
					Local Time: 18:32 Local Date: October 30, 2010 Join Date: Oct 2000 Location: Nampa, ID, USA 
					Posts: 401
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			 | quote: 
  Originally posted by Ribannah on 11-10-2000 10:00 AM
 For scenario's this could be nice. Otherwise, it's tech from far into the future.
 
 
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Actually that's the main reason why I started this idea in the first place.  As I said in the starter post, you could have scenarios with mermaid civs in the sea, and dwarven/underground civs in the high mountains.
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		|  November 11, 2000, 18:44 | #5 |  
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					Local Time: 00:32 Local Date: October 31, 2010 Join Date: Jul 2000 Location: Deity of Lists 
					Posts: 11,873
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			 | quote: 
  Actually that's the main reason why I started this idea in the first place. As I said in the starter post, you could have scenarios with mermaid civs in the sea, and dwarven/underground civs in the high mountains.
 
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What you are describing is "Test of Time"; which might have worked, If they inverted the map or made it look like "Afterlife" with all levels on the same screen.
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		|  November 11, 2000, 19:33 | #6 |  
	| King 
				 
				
					Local Time: 00:32 Local Date: October 31, 2010 Join Date: Nov 1999 Location: The College of New Jersey 
					Posts: 1,098
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			Actually, what would have been nice in TOT would have been if they had the four maps laid out as though there were two on the top and two on the bottom (rather than one on top of the other).  You would be on one map at a time and could move from the left side of one and end on the right side of another for example.
 Building a scenario with two or more parts of the world was VERY difficult because you couldn't move units correctly from one map to the correct point on the other map without inverting continents which wouldn't be wrong but it still looks dumb.  In the case of my WWII scenario, i just did not allow the maps to connect so it was like playing two games.
 
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 "...The highest realization of warfare is to attack the enemy's plans; next is to attack their alliances; next to attack their army; and the lowest is to attack their fortified cities."     - Sun Tzu
 
 Dom Pedro II.... aka Hannibal3
 
 Dom Pedro II - 2nd and last Emperor of the Empire of Brazil (1831 - 1889).
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		|  November 11, 2000, 19:43 | #7 |  
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					Local Time: 00:32 Local Date: October 31, 2010 Join Date: Jul 2000 Location: Deity of Lists 
					Posts: 11,873
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			Yes, the map needs to be larger so you can show the entire world on a WWII (Large Scale) Map, or even a WWI (Large Scale) Map!
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