November 8, 2000, 21:30
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#1
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Settler
Local Time: 00:32
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Lake Villa, IL, USA
Posts: 8
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Countries, culture and technology
Alright here is one thing that incredibly annoys me every single civilization the player is allowed to chose follows the European culture i find that to be pathetic because Native Americans aren't europeans, Japanese aren't Europeans, and the Aztecs aren't Europeans. So why do they all follow the european format? i noticed in Civilization CTP no matter what civ you are you follow european improvements such as the building of a palace or Roman or Greek architecture well what if you are Japanese? the Japanese never designed their palaces that way. to me thats so ridiculous. Also with tech. the Native Americans, when introduced to gunpowder, didn't go right ahead and create musketeers who look like "British red coats" from the revolutionary war they were just dressed in their normal attire but instead had a gun in their hands. there are many cases just like this basically for most internal improvements and military units. What i think should be done is that if for instance the Native americans were to be introduced to gunpowder or figure it out themselves, it should be like the "Warrior" unit in Civ CTP but only with a gun in his hand. Next comes the way a civilizations culture, which should be determined by their area in their world, climate, whether it be in the mountains, tropics, tundra, or artic regions, those should play key roles in determining culture. another thing is wonders of the world i just thought of, the sphinx since when was it built in a jungle? or an artic region? it was built in a desert based on the supplies and natural resources they had there and plus based on culture, all the monuments in egypt were for pharoahs and other significant people to be burried properly for the after life which also ties into religion which i will discuss in another post. Another example is the great gardens of babylon since when could it be possible to build it in a tundriatic or arid region? thats not possible a beautiful garden could not survive in either place. so could it be built in the middle of Siberia? absolutely not! thats all i have to say about that. Your replies are, as always, appreciated.
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November 9, 2000, 17:39
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#2
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King
Local Time: 00:32
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Uni of Wales Swansea
Posts: 1,262
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Many of the representations in CTP, like city improvements and military units, are shown by when they were best exploited- the Native Americans didn't use gunpowder as much as the Europeans, even though they invented the technology first. Somehow a "warrior holding a gun" wouldn't properly represent the era of gunpowder.
I could see your point about the city improvements if we ever properly saw them, like in a city view screen (like Civ2)-in CTP you don't so the only time we see the improvements is by looking at the icon.
I do agree however, that Civ games should focus a bit more on the entire world.
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...And if the British Commonwealth and its people live for a thousand years, man will still say "this was their finest hour"- Winston Churchill.
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November 9, 2000, 22:43
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#3
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Warlord
Local Time: 00:32
Local Date: October 31, 2010
Join Date: Oct 2000
Posts: 117
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I agree with VanHalen. Greek/Roman-style architecture in nations like Japan, China, India, Aztec, etc is totally ludicrous! They should modify the graphics for city improvements/units for the civs just like they did for the actual city graphics in Civ2.
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November 10, 2000, 18:20
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#4
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Prince
Local Time: 00:32
Local Date: October 31, 2010
Join Date: Jan 2000
Posts: 604
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quote:
Originally posted by red_jon on 11-09-2000 04:39 PM
Native Americans didn't use gunpowder as much as the Europeans, even though they invented the technology first.
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Am I wrong? did the Native American really invented gunpower. I always think the smart Chinese people did it.
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November 10, 2000, 19:11
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#5
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King
Local Time: 00:32
Local Date: October 31, 2010
Join Date: Nov 1999
Location: The College of New Jersey
Posts: 1,098
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The Chinese did invent gunpowder. I dunno what red_jon's sources are, but I've never heard of the Native Americans inventing gunpowder.
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November 11, 2000, 05:17
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#6
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King
Local Time: 00:32
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Reconstruction commissioner
Posts: 1,890
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Not only did the native americans not invent gunpowder, but the first powder factory in the USA only opened in the 1810s IIRC
[This message has been edited by Evil Capitalist (edited November 11, 2000).]
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November 11, 2000, 10:58
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#7
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King
Local Time: 00:32
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Uni of Wales Swansea
Posts: 1,262
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I misread ValHalen's message.
I thought it was the Chinese that invented it, but the Europeans utilised it more, hence the Musketeers.
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...And if the British Commonwealth and its people live for a thousand years, man will still say "this was their finest hour"- Winston Churchill.
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November 11, 2000, 11:58
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#8
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Warlord
Local Time: 00:32
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 274
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The chinese invented the powder, the europeans saw the military possibilities. I'm pretty sure that the chinese didn't use gunpowder the same way europeans did. (until they found out that europeans did).
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November 11, 2000, 16:59
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#9
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Prince
Local Time: 00:32
Local Date: October 31, 2010
Join Date: Jan 2000
Posts: 604
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quote:
Originally posted by Stuff2 on 11-11-2000 10:58 AM
The chinese invented the powder, the europeans saw the military possibilities. I'm pretty sure that the chinese didn't use gunpowder the same way europeans did. (until they found out that europeans did).
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I think the Chinese started using gunpower in battle since the Song dynasty. But I'm sure they did not use it to the extend the european did, and I do agree that Europeans utilised it more and hence the musketeers are good representation of this.
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November 11, 2000, 18:02
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#10
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Emperor
Local Time: 20:32
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
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quote:
Originally posted by Stuff2 on 11-11-2000 10:58 AM
The chinese invented the powder, the europeans saw the military possibilities. I'm pretty sure that the chinese didn't use gunpowder the same way europeans did. (until they found out that europeans did).
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Actually, the Chinese did use rocketry in battle, but was a real limited application of the concept.
The Turks used a HUGE cannon during the siege of Constanipole, which became Instanbul. Nothing Europe had at the time was even close.
Also, the Indians used rockets against the British during the British colonization of India.
Just a few examples...
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November 11, 2000, 19:18
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#11
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King
Local Time: 00:32
Local Date: October 31, 2010
Join Date: Nov 1999
Location: The College of New Jersey
Posts: 1,098
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I think we got somewhat off track here.
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November 11, 2000, 22:30
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#12
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Guest
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quote:
Originally posted by Dom Pedro II on 11-11-2000 06:18 PM
I think we got somewhat off track here.
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yep, definitely totally off the track.
Just make it clear a last time: when the Aztec conquered muskets at the "noche triste" they were absolutely helpless because they never had seen such a thing before...
gunpowder was invented by chinese but its massive use came to Europe via Mongols and Turks (Osmans).
To return to the original topic: i also think it's stupid when my beloved Aztecs move around with roman-style legions or british-style musketeers, but let's see: what alternative to global-style units do we have?
a) "unique" units: they have been discussed quite often but it remains to be a balance-question and as VanHalen has mentioned it's not reasonable if i start e.g. with Cartagineans in an arctic region why i should have war-elephants while the vikings who started in tropical regions and inmidst a continent have longboats...
b)units with the same base-values but different graphic appearance and different names. done properly this idea could be a possibility, but does anyone really have a clue how babylonian musketeers look alike?
c) special abilities and/ or units depending on the starting location of civs (DC, I'm sure you find a related thread)
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Wernazuma alias Cheshirecat alias Wörn
Master Mind of the World of Arendra
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November 11, 2000, 22:53
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#13
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King
Local Time: 00:32
Local Date: October 31, 2010
Join Date: Nov 1999
Location: The College of New Jersey
Posts: 1,098
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quote:
To return to the original topic: i also think it's stupid when my beloved Aztecs move around with roman-style legions or british-style musketeers, but let's see: what alternative to global-style units do we have?
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wernazuma, you like the Aztecs? It does explain part of your name... I would have thought you would prefer a European power being from austria.
quote:
a) "unique" units: they have been discussed quite often but it remains to be a balance-question and as VanHalen has mentioned it's not reasonable if i start e.g. with Cartagineans in an arctic region why i should have war-elephants while the vikings who started in tropical regions and inmidst a continent have longboats...
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If my suggestions about elephant and horse commodities are used, then elephants would never be in the arctic, so I think that takes care of that problem. Also, in the Americas, they will not have horses until the Europeans trade them to the American civs.
Also, there had been some talk in other threads about unique cities, and that should definitely be true for each individual civilization as well as their improvements. If AoE could do it, so can Civ3.
Now, I think there should be Civ specific units, but lets not go nuts. There is no need for civ-specific units beyond gun powder. All countries have adopted European militaries and uniforms. There is no country that still has soldiers with machine guns running around in native dress tribal or otherwise. Most civilizations try to adopt the customs of more advanced countries, so sooner or later, all people would have adopted European-style militaries if they had all survived that long.
The only problem is that numerous civs had no Catapults and those are extremely important weapons in the early game, so what would replace them?
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"...The highest realization of warfare is to attack the enemy's plans; next is to attack their alliances; next to attack their army; and the lowest is to attack their fortified cities." - Sun Tzu
Dom Pedro II.... aka Hannibal3
Dom Pedro II - 2nd and last Emperor of the Empire of Brazil (1831 - 1889).
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November 12, 2000, 00:20
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#14
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Emperor
Local Time: 20:32
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
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I disagree that my comments were off topic. One of the questions was about certain units not being historically accurate to a country's history. I was trying to illustrate that there are events in history (often overlooked) which lend credibility to any unit being potentially built by any country. Most people don't associate rocketry in the 17th century with the Indians, but it occurred.
I can understand the Elephant units pouring out of a sub-arctic civ not being realistic. To that logic, I am all for linking local resources to types of units built by civ. I am also for linking local resources to trade to make the economics of the game more realistic in application (not to Earth history).
I am against civ specific units. Any game might lead to any unit being built. If you are going to restrict Legions from being built because there are no significant iron ore around, fine. Don't restrict it because I choose the Aztecs, and in our Earth history, the Aztecs did not utilize legions. I think the point of Civ is the fact that it *could* have been that way. Under this logic we don't allow the Germans to develop the nuclear bomb, because they never had any our Earth history.
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November 12, 2000, 01:07
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#15
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King
Local Time: 00:32
Local Date: October 31, 2010
Join Date: Nov 1999
Location: The College of New Jersey
Posts: 1,098
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Shogun Gunner, I wasn't referring to you. I just meant that a lot of people, including myself, were hung up on the native americans and gunpowder. It just happened that you were last before I put that post.
And you make sense with your point about the civ-specific units.
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