Thread Tools
Old November 16, 2000, 18:20   #1
CivilizationCanuck
Settler
 
Local Time: 00:32
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 17
Vehicle Chassis, Ship Chassis, Chassis Ideas
Playing SMAC I loved how they had the different chassis for different units. There was infantry, rover, tank, foil, cruiser, helicopter, interceptor, gravship.

In Civ 3 I would think there to be different types of chassis', and probably more. Of course infantry, tank, rover/jeep would all be there. Along with Cruiser and maybe Battleship types, as well as the typical fighter types.

But what new ones would you like to see? I personally would like to see something a long the lines of air cruisers... or for that matter something like a Imperial Star Destroyer chassis... in future years of Civ 3.
CivilizationCanuck is offline  
Old November 16, 2000, 18:32   #2
Ralf
King
 
Ralf's Avatar
 
Local Time: 01:32
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
I dont want any chassis at all. Civ-3 should come up with complete ready-made units ala Civ-2/CTP-2.

What "chassis" could most non-tech ancient units have?

Also, i dont think Civ-3 is going to expand more then 2100-2200 AD.

Ralf is offline  
Old November 16, 2000, 21:19   #3
jdlessl
Warlord
 
jdlessl's Avatar
 
Local Time: 19:32
Local Date: October 30, 2010
Join Date: Mar 2000
Location: Jacksonville, USA
Posts: 103
Infantry: Foot soldiers with different levels of armor and weapons (bronze, iron, long bow, cross bow, etc)

Chariot: Obvious, but maybe change the # of horses?

Cavalry: Same options as infantry.

Artillery: Catapaults and Ballistas; what size ammo they fire, what the range is, etc.

We can either have a boatload of unit types cluttering up the build screen, or just a few of our own design. And I think you'll find the vast majority of people here prefered having the options to design your own units.

Furthermore, how much progress do you expect to see in the next 100-200 years? If the tech tree does go into the next century, I see no reason why colonization of the solar system should not be included.

--
Jared Lessl
[This message has been edited by jdlessl (edited November 16, 2000).]
jdlessl is offline  
Old November 16, 2000, 21:36   #4
Shadowstrike
Emperor
 
Shadowstrike's Avatar
 
Local Time: 19:32
Local Date: October 30, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
There probably have been 10 - 12 different models for the unit workshop that were perfected for a long time. Personally, I think the option of choosing between the unit workshop and ready made units should be allowed. This way, the player can choose whether he wants to go into the trouble of creating a unit. Some problems might occur during a multiplayer game, but I'd suppose that the default units would have to be used to speed up the game.

------------------
Webmaster of Shadowstrike's Civilization II Site
Emperor of The Gamer's Abode Forums
Shadowstrike is offline  
Old November 16, 2000, 23:04   #5
Tical_2000
Warlord
 
Local Time: 00:32
Local Date: October 31, 2010
Join Date: Oct 2000
Posts: 117

I have one thing to say: Default Units Forever!
Tical_2000 is offline  
Old November 17, 2000, 00:19   #6
airdrik
Prince
 
airdrik's Avatar
 
Local Time: 18:32
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Nampa, ID, USA
Posts: 401
I agree with Shadowstrike. Default units would make for a faster decision (you just pick one and go), whereas being able to customize your units should be an option (default units=saved customized units?). They could even be a way to customize the things you can customize (in a .txt file it lists the things you can add to a unit, the types of units it can be added to, and the advance at which you can implement that item). That would appease all sides because then those that want just the default units can have just their default units, those that want to customize all their units can do so (not every player who wants them customized will want them to be customized the same), and those that want to use a combination can do so.
airdrik is offline  
Old November 17, 2000, 00:21   #7
zyxpsilon
Warlord
 
zyxpsilon's Avatar
 
Local Time: 00:32
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Laval,Quebec,Canada
Posts: 128
Specialized UNITS is what makes them different from the others.
I stand for the DEFAULT civ2 styles >only<... adding chassis or shelltypes to THE tank, THE howitzer ,,, is useless. We don't want SMAC, Panzer4, XCOM6 or the likes; we like CIV1-CIV2 and CIV-THREE.
A spy might get a little bit more negotiation leaps, maybe?
What about a Stealth bomber loaded with laserguns and paperscrubs the pilot can throw out the cockpit?
Making it more complex at the unit level is like taking all the fun away.
Now... a satellite, a mech, or a deep/ocean glass-bubble sub... i can understand.

zyxpsilon is offline  
Old November 17, 2000, 00:32   #8
airdrik
Prince
 
airdrik's Avatar
 
Local Time: 18:32
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Nampa, ID, USA
Posts: 401
That's why say that you have a Choice!!! You don's have to play with customizable units! It is an Option! It can be switched off. You can never turn it on if you allways want to use the default units. But for those who of us who might feel like being creative and customize a few of our units, once in a while, then we can do so. And you stubborn people don't have to deal with it because you never have to turn on the switch which allows this. Now leave us alone while we discuss how we want to customizing our units.
If you want they could have an option when you install it if you want to be able to customize any units. You can say No and you will never have anything in your game about customizing units.
[This message has been edited by airdrik (edited November 16, 2000).]
airdrik is offline  
Old November 17, 2000, 03:41   #9
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 08:32
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
In SMAC, you don't have to use the unit design workshop ever. IIRC, that is

So in Civ 3, you don't have to customise your units either, just use the default ones.

Somebody suggested that Civ 3 should allow a player to save the custom units separately to be used over and over again. That's a good idea.
Urban Ranger is offline  
Old November 17, 2000, 04:34   #10
Evil Capitalist
King
 
Evil Capitalist's Avatar
 
Local Time: 00:32
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Reconstruction commissioner
Posts: 1,890
Ship types- I spent an entire morning posting something about this, but I forget where it is. I'll try to find it, because there's no way I'm not retyping it.
Evil Capitalist is offline  
Old November 17, 2000, 04:41   #11
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 08:32
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
Try a search for your listing
Urban Ranger is offline  
Old November 17, 2000, 05:12   #12
Deathwalker
Prince
 
Deathwalker's Avatar
 
Local Time: 00:32
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Great Britain
Posts: 671
I do not want chassis, they are crap. I don't want to design my own units.

------------------
I have walked since the dawn of time and were ever I walk, death is sure to follow
Deathwalker is offline  
Old November 17, 2000, 07:04   #13
Biddles
Prince
 
Biddles's Avatar
 
Local Time: 00:32
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Melbourne, Victoria, Australia
Posts: 404
quote:

Originally posted by Deathwalker on 11-17-2000 04:12 AM
I do not want chassis, they are crap. I don't want to design my own units.



Ahh yes, another moron who didn't read the post three posts above his own, just came in and started bagging something because he didn't agree with the title.

quote:

Originally posted by Urban Ranger on 11-17-2000 02:41 AM
In SMAC, you don't have to use the unit design workshop ever. IIRC, that is

So in Civ 3, you don't have to customise your units either, just use the default ones.

Somebody suggested that Civ 3 should allow a player to save the custom units separately to be used over and over again. That's a good idea.


Hmmm....

I agree, with Urban Ranger. Have the unit workshop that pops up with the default units and if people don't want to use it they don't have to. If they do want to use it they can.

------------------
- Biddles

"Now that our life-support systems are utilising the new Windows 2027 OS, we don't have to worry about anythi......."
Mars Colonizer Mission
[This message has been edited by Biddles (edited November 17, 2000).]
Biddles is offline  
Old November 17, 2000, 21:33   #14
Shadowstrike
Emperor
 
Shadowstrike's Avatar
 
Local Time: 19:32
Local Date: October 30, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
I remember that list EC... it was in a thread with something to do with a sophisticated unit workshop model... I think I'll look for it and BUMP it...

Anyhow it seems like some people want it one way and some want it another. By making the game more customisable, Firaxis can make more people want to play the game, which translates into more games sold and more profits...

------------------
Webmaster of Shadowstrike's Civilization II Site
Emperor of The Gamer's Abode Forums
Shadowstrike is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 20:32.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team