I was sending over this e-mail to Firaxis, and quess; i got the following answer in return (not much, but i thought you guys would like to be notified anyway):
------------------------------------------------------ Firaxis respond letter:
I didn't say anything about city-area.
Anyway, that feels like a very non-fluid and counter-intuitive set of rules. I think we have a better set of solutions. Want to know what they are?
(chuckle)
Chris Pine
------------------------------------------------------ My e-mail to Firaxis:
Hi there (Ralf, Sweden)
The MAIN idea of below suggestion is to give the Civ-3 game an added anti-ICS dogleash.
And thats perhaps necessary: im not shure that city-area related anti-ICS prevention is going to be enough. Check out this thread over at the CTP-2 section:
http://apolyton.net/forums/Forum35/HTML/000313.html?45
The idea - city-improvement related max number-of-cities limit:
- To expand beyond 10 cities; you must build marketplaces in at least 5 of them.
- To expand beyond 20 cities; you must build marketplaces in at least 10 of them, and courthouses in at least 5 of them.
- To expand beyond 30 cities; you must build marketplaces in at least 15 of them, and courthouses in at least 10 of them.
In dont know if the ratios are perfect, but at least consider the overall idea. It can also be .txt-file tweakable.
------------------------------------------------------ A few summarising words:
Now, that guy nows how to reveal information without actually reveal any information
Anyway, note the ICS-related key-sentence here:
"I didn't say anything about city-area".
[head scratching]
Any ideas and theories what the man is aiming at?
[This message has been edited by Ralf (edited November 19, 2000).]