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Old February 7, 2002, 04:40   #1
fittstim
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Pollution woes...
Has anyone else had unbelievable problems with pollution?

I'm getting 5-8 polluted squares per turn. And I'm not even producing that much pollution in my cities. It takes a base time of 24 turns to clean up one polluted square!!! Here's the biggest catch though...I'm playing on Chieftan level.

In CivII, I could have built King Richard's Crusade in the middle of 10 mined hills with a factory/ manuf. plant combo and still not have a problem with pollution when playing on chieftan level (even though the city would be producing tons of emissions).

I can't imagine what pollution must be like at higher levels. Pollution always has and always will totally reduce the playing enjoyment I get from Civ (even if I acknowledge it's validity). And this is the only place where I feel I need to cheat by reducing the base time to clean up pollution from 24 to 12 turns.

What's it like at deity?
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Old February 7, 2002, 06:02   #2
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Re: Pollution woes...
Quote:
Originally posted by fittstim
What's it like at deity?
Exactly the same.
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Old February 7, 2002, 06:26   #3
Harovan
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Re: Pollution woes...
Quote:
Originally posted by fittstim
In CivII, I could have built King Richard's Crusade in the middle of 10 mined hills with a factory/ manuf. plant combo and still not have a problem with pollution when playing on chieftan level (even though the city would be producing tons of emissions).
Generally, Civ2 was a lot easier and thus, more relaxing than playing.

As for the pollution in Civ3: It comes mainly from the population, not from production. The solution is, don't irrigate much, but mine, and build hospitals only if you discover Ecology/Recycling soon.
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Old February 7, 2002, 06:27   #4
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Re: Re: Pollution woes...
Quote:
Originally posted by Skanky Burns


Exactly the same.
But you're just a king, surely less than a deity. How would you know?

Do warlords dream of divine sheep?

Salve
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Old February 7, 2002, 07:51   #5
fittstim
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Re: Re: Re: Pollution woes...
Quote:
Originally posted by notyoueither

Do warlords dream of divine sheep?

Salve
No...they dream of pollution free city squares...
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Old February 7, 2002, 11:17   #6
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I changed the base time of removing pollution to 8. Now, it's not so hard.

I must strongly object to the idea of not building hospitals. Even if you have five polluted squares in every city radius, you'll be better off with hospitals.

Oh, and keep a healthy supply of workers on every landmass to deal with pollution.

The way pollution works in Civ3 is both totally unrealistic and frustrating. A pre-industrial size-13 city may pollute an area to be more noxious than 1980's Poland.
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