February 7, 2002, 04:40
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#1
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Warlord
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Stockholm, Sweden
Posts: 265
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Pollution woes...
Has anyone else had unbelievable problems with pollution?
I'm getting 5-8 polluted squares per turn. And I'm not even producing that much pollution in my cities. It takes a base time of 24 turns to clean up one polluted square!!! Here's the biggest catch though...I'm playing on Chieftan level.
In CivII, I could have built King Richard's Crusade in the middle of 10 mined hills with a factory/ manuf. plant combo and still not have a problem with pollution when playing on chieftan level (even though the city would be producing tons of emissions).
I can't imagine what pollution must be like at higher levels. Pollution always has and always will totally reduce the playing enjoyment I get from Civ (even if I acknowledge it's validity). And this is the only place where I feel I need to cheat by reducing the base time to clean up pollution from 24 to 12 turns.
What's it like at deity?
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February 7, 2002, 06:02
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#2
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Local Time: 07:17
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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Re: Pollution woes...
Quote:
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Originally posted by fittstim
What's it like at deity?
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Exactly the same.
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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February 7, 2002, 06:26
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#3
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Civ4: Colonization Content Editor
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 11,117
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Re: Pollution woes...
Quote:
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Originally posted by fittstim
In CivII, I could have built King Richard's Crusade in the middle of 10 mined hills with a factory/ manuf. plant combo and still not have a problem with pollution when playing on chieftan level (even though the city would be producing tons of emissions).
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Generally, Civ2 was a lot easier and thus, more relaxing than playing.
As for the pollution in Civ3: It comes mainly from the population, not from production. The solution is, don't irrigate much, but mine, and build hospitals only if you discover Ecology/Recycling soon.
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February 7, 2002, 06:27
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#4
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Deity
Local Time: 14:17
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Re: Re: Pollution woes...
Quote:
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Originally posted by Skanky Burns
Exactly the same.
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But you're just a king, surely less than a deity. How would you know?
Do warlords dream of divine sheep?
Salve
__________________
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(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
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February 7, 2002, 07:51
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#5
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Warlord
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Stockholm, Sweden
Posts: 265
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Re: Re: Re: Pollution woes...
Quote:
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Originally posted by notyoueither
Do warlords dream of divine sheep?
Salve
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No...they dream of pollution free city squares...
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February 7, 2002, 11:17
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#6
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Warlord
Local Time: 21:17
Local Date: October 31, 2010
Join Date: May 2001
Location: Stockholm, Sweden
Posts: 261
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I changed the base time of removing pollution to 8. Now, it's not so hard.
I must strongly object to the idea of not building hospitals. Even if you have five polluted squares in every city radius, you'll be better off with hospitals.
Oh, and keep a healthy supply of workers on every landmass to deal with pollution.
The way pollution works in Civ3 is both totally unrealistic and frustrating. A pre-industrial size-13 city may pollute an area to be more noxious than 1980's Poland.
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