Thread Tools
Old February 8, 2002, 03:48   #1
Ekmek
Call to Power II Democracy GameCTP2 Source Code Project
Emperor
 
Ekmek's Avatar
 
Local Time: 13:19
Local Date: October 31, 2010
Join Date: May 1999
Posts: 3,156
All Civ3 units graphics available!
I finished my much delayed promise of getting all of the Civ3 unit graphics up and available for download. They are available at Locotus's sites:


http://galileo.spaceports.com/~apolyton
ftp://apolyton:GXU2jZA9@galileo.spaceports.com/

http://ctpmodmakers.0catch.com/
FTP: www.0catch.com



I'll add terrain graphics soon, but you can get better ones through the Civ3 forum where Sn00py did some much needed improvements.
Ekmek is offline  
Old February 8, 2002, 05:18   #2
Pedrunn
Call to Power II Democracy Game
King
 
Pedrunn's Avatar
 
Local Time: 17:19
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
Now we just need someone to convert flc files to sprites.
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Pedrunn is offline  
Old February 8, 2002, 21:51   #3
Locutus
Apolytoners Hall of FameCiv4 SP Democracy GameCiv4 InterSite DG: Apolyton TeamBtS Tri-LeagueC4BtSDG TemplarsC4WDG Team ApolytonCivilization IV CreatorsCTP2 Source Code ProjectPolyCast Team
Deity
 
Locutus's Avatar
 
Local Time: 22:19
Local Date: October 31, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
Yeah, that would help Anyone up for it? We could certainly use the extra sprites (no, don't look at me, I'm a moron when it comes to graphics)...
You'll get in the Apolyton Times, that's gotta be worth something...
__________________
Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery
Locutus is offline  
Old February 11, 2002, 09:00   #4
The Big Mc
CTP2 Source Code Project
King
 
The Big Mc's Avatar
 
Local Time: 20:19
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
Wow new graphics sounds fun
I have a go second I get paint shop back up.
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
The Big Mc is offline  
Old February 16, 2002, 09:13   #5
law
Settler
 
Local Time: 20:19
Local Date: October 31, 2010
Join Date: Oct 2001
Location: oldenburg
Posts: 23
yes there is a proplem

we are using sprites in ctp2
in civ3 there are .flc to make the units visible on the screen

the .flc are something like movies
they can never translate into ctp2 , sorry thats hard but true

i have watch the .flc in a programm moonzoom 3d that i use for my 3d laser scanner(i have bought the laser scanner very cheap for 150 euro by conrad electronic germany )

with moonzoom can somebody make the .flc , as example you take an objekt and then makes an animation in the flc format and
take it into civ 3

i have problems with the right colour or something other so that i can not see the flc clear in moonzoom

for ctp2 you have to take an animation programm take an object and make picture , then take the picture and makespr.exe and make a sprite and take it into ctp2 folders

you see the different ,iám so sorry

so long ranger

lars anankin willen

p.s. with an 3d object and a 3d programm we can make an .flc or pictures . but we can not make an object with flc , picture or sprites , if this some body could change he would be a god under the programmer and i would be his believer
law is offline  
Old February 16, 2002, 09:57   #6
Immortal Wombat
Apolytoners Hall of Fame
Prince
 
Immortal Wombat's Avatar
 
Local Time: 21:19
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
law, you can make sprites from *.flcs, as the *.flc can be displayed as a set of pictures. Then you take each picture and make it into a *.tif file, add an alpha channel, and make them into a sprite.
Takes a while though, but not as long as making them by hand.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Immortal Wombat is offline  
Old February 16, 2002, 10:05   #7
Immortal Wombat
Apolytoners Hall of Fame
Prince
 
Immortal Wombat's Avatar
 
Local Time: 21:19
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
What unit is this:
I seem to have started it and lost the *.flc
Attached Images:
 
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Immortal Wombat is offline  
Old February 16, 2002, 10:12   #8
Martin Gühmann
staff
Call to Power II Democracy GameCall to Power Democracy GameCTP2 Source Code Project
Super Moderator
 
Martin Gühmann's Avatar
 
Local Time: 22:19
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
Actual the *.flc files are a bunch of images and of course you can use Animation Shop to convert all frames to single pictures you have to resize them, put them into the right folder , add the alpaha channel and so on... of course it is a long procedure. But it is possible to convert them to CTP1/2 format. At least CTP1/2 sprites contains all the images, too. You can consider them as movies, too. And of course it is possible to program a tool that can convert Civ3 *.flc files to CTP1/2 sprites.

-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
Martin Gühmann is offline  
Old February 17, 2002, 07:10   #9
Locutus
Apolytoners Hall of FameCiv4 SP Democracy GameCiv4 InterSite DG: Apolyton TeamBtS Tri-LeagueC4BtSDG TemplarsC4WDG Team ApolytonCivilization IV CreatorsCTP2 Source Code ProjectPolyCast Team
Deity
 
Locutus's Avatar
 
Local Time: 22:19
Local Date: October 31, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
Quote:
Originally posted by Immortal Wombat
What unit is this:
I seem to have started it and lost the *.flc
Looks like the Aztec UU too me. Eagle Warrior or something...
__________________
Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery
Locutus is offline  
Old February 17, 2002, 10:19   #10
law
Settler
 
Local Time: 20:19
Local Date: October 31, 2010
Join Date: Oct 2001
Location: oldenburg
Posts: 23
i must say sorry but i did not know that a animation can be split into picture

for example the battlecruiser attack .flc file was 168X115 lenght and 160 picture on this way it can be make

the normal lenght of ctp2 have 96X72 lenght
and 5 picture for small animation,only walking
and 14 picture for middle animation,walking plus pause animation
and 292 picture for big animation , with walking,animat walking,death,victory,shwadow and pause animation



offshure the alpha channel must also be integreated

i find it very hard even i know how to do it ,to write a programm that can make it

heal to the king,baby

lars anankin willen
law is offline  
Old February 17, 2002, 16:31   #11
Martin Gühmann
staff
Call to Power II Democracy GameCall to Power Democracy GameCTP2 Source Code Project
Super Moderator
 
Martin Gühmann's Avatar
 
Local Time: 22:19
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
I downloaded a modified resources.psx. Obviously that is the big image that contains all goods. In the end the good graphics that are displayed on the map. Unfortunatly these graphics look terrible. Even the small dye icon that I graped from Harlan's screenshots looks much better. Therefore can someone attach here the good images images of the Civ3 Civilopedia (What a name I prefer Great Library for more atmosphere, although they just tranlated it with Lexikothek into German, something to fix ). That would help a lot to make good sprites, because the Great Library images are bigger and therefore they have a higher quality, and that would result better sprites, finnally.

-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
Martin Gühmann is offline  
Old February 17, 2002, 16:50   #12
Immortal Wombat
Apolytoners Hall of Fame
Prince
 
Immortal Wombat's Avatar
 
Local Time: 21:19
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
Quote:
Originally posted by Locutus
Looks like the Aztec UU too me. Eagle Warrior or something...
I think you're right, but I can't find the graphics for it in either of the threads, or on your sites
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Immortal Wombat is offline  
Old February 17, 2002, 18:33   #13
Immortal Wombat
Apolytoners Hall of Fame
Prince
 
Immortal Wombat's Avatar
 
Local Time: 21:19
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
I downloaded Maxon 4D Cinema demo, and found it horrifically complicated. I don't think I'll ever be able to use it for spritemaking, I'll stick to hacking Baldur's Gate and AoK...

It wasn't helped by the fact that the demo disables importing human-form objects, and also saving the files
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Immortal Wombat is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 16:19.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team