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Old February 18, 2002, 06:42   #121
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Here's a thought on how to increase strategic depth without altering the fundamentals of the game program. Make it so that bombardment has a chance of damange every unit in the target square, so that players are less likely to stack their units into huge piles. This is a "target density" concept I tried to start off in another thread, so I might as well give it a shot here.

Hopefully, this would mean less tendency to move artillery about in huge stacks, and also more interesting and widespread distributions of units across a war front. It would also make for some interesting siege scenarios.
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Old February 18, 2002, 06:47   #122
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Question, Yin. There appear to be a considerable number of bugs (more than 150 documented) in the game. How are you dealing with these?
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Old February 18, 2002, 07:27   #123
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So... it seems that the player who plays to WIN the game every time has found a good consistent way (perhaps the ONLY consitent way, espec. at higher diff. levels) - build a few, well-placed powerful cities, a military rush early on, razing etc. etc. And then there's me and others like me who perhaps could turn our hand to this, but in the end play to build a civilization, encourage good/bad relations with neighbours, find historically repeating conflicts over resources, cities and, for want of a better description, play the game as if it WAS history. For the former, sure, the game is limited in scope - there are few surefire winning strategies. But we latter (well, me anyway) have not yet found the options limited in our gameplay.

Ever seen the story threads or the thread where players take turns at being the civ's leader? Although some may say this is a little childish, this is exactly what I have in mind when I play a game - with a little imagination thrown in, it seems to me that Civ 3 is TARDIS-like. Bigger on the inside. Sure there are few fully successful strategies to repond to a given situation or aim, but there are many more less likely positive ways, and I play the game less than perfectly for the challenge and enjoyment of running my civ to deal with the consequences.

And if you disagree vehemently, if you're determined enough you can always fool yourself into thinking this is what you think.

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Old February 18, 2002, 07:31   #124
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The reason chess has such vast strategic depth is that every turn offers the promise of a thousand interesting decisions.
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Old February 18, 2002, 10:05   #125
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Depth?
Is Civ III a high strategy game?

No?
Bombardment is semi-useless.
Esponiage is entirely useless.
Three stats does not a combat system make.
Starting position IS the game.
Tech tree largely eliminates options.
Early game is build warriors/settlers ASAP or die!
Conquerers are severely handicapped (Culture/Corruption)
Very limited terrain improvement (esp. compared to SMAC)
No one gets very far ahead in tech.
Conquering Republics/Democracies can't exist. (So no WW2?)

Yes?
Trade/Diplomacy is very improved.
Player Civilization selected has a strong impact on the game.
Luxeries/Resources influence your and AI options.

And that's about it. Any debate here?

---

And also..."I'm going to win by culture. I'm going to win by conquest. I'm going to win by making everyone like me. I'm going to win by industry."

Conquest has been crippled unless you seriously want to raze EVERY city (which I did for one game).

Culture/diplomacy/industry are all Builder strategies.

Does this sound fair? "Builders love Civ3 since the game is now geared toward their play style. Why not go for a culture, diplomacy, AND industry win at the same time since all are passive strategies?

Conquest has been largely removed as an option. Every player must be a Builder now or the AI's with gang up on him and culture/corruption will starve himself to death. Forget building a FP unless you want to invest 100 turns in the process.

Is Civ III a strategy game? Well..for Builders yes, for Conquers largely no, and for the first 50 turns not particularly. IMHO of course.
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Old February 18, 2002, 10:16   #126
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Lib: I venture to say that a majority of those bugs are rather minor. Many of them mention that this or that nation should have this or that behavior at this or that time. The EU2 hardcore group is incredibly picky. Then again, so are we about Civ3. One of the most "serious" bugs from their point of view with EU2 was that Spain didn't colonize. Hardly a game breaker (though purists would disagree), but the Paradox team was on top of it -- though they did manage a patch mishap that didn't fix this the first time they tried.

And contrary to the way EU was released in Europe first and got to the U.S. much later -- and much better patched -- EU2 was released in the U.S. first and is slated to go through an equal patch process as the game spreads to Europe and other areas. In other words, the game WILL improve along the directions the fans are asking.

I'd say if you aren't on fire to buy another game just yet, no harm in waiting for EU2 to go through another few patch cycles. By then, the price will be a steal and I venture to guess you'll find a game in EU2 that manages some satisfying historical strategy that you have been missing and might not have thought possible.
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Old February 18, 2002, 10:20   #127
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Re: Depth?
Quote:
Originally posted by Roy H Smith
Is Civ III a strategy game? Well..for Builders yes, for Conquers largely no, and for the first 50 turns not particularly. IMHO of course.
What about for Players? Those who don't choose a path and don't play just to win? Those who have no strategy, or whose strategy evolves as their mind wanders? Sure I play to win, but I can't eke out every last ounce of advantage just for that end. Not all the time, anyway.

And you can't do this with chess, which is a game that must be played, and won. There isn't much else to do there. It certainly is interesting in that either player can win at any point in time, and suddenly too, but this is not Civ. Civ is a game where there are many abstract processes surrounding each "victory", and nothing is that simple. Civ is a more continuous game - to succeed here you have to lay the groundwork many many turns in advance, in many different areas, and sudden victories are unlikely (UN and spaceship notwithstanding). There are also so many factors other than just pure thought (as in chess): random rolls dictate a lot of outcomes (and the occasional crash ). This is what people wanted - something that is a little closer to history, where leaders didn't "play just to win", but it was life, win or lose. I like playing like this, where conquest isn't the highest priority, and I believe others do too. If you play like this I think you'll find that the game isn't as limited as some think.
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Old February 18, 2002, 11:21   #128
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I don't know what game some of you have been playing.

Bombardment is very helpful, esp. if you don't have a tech lead.

OK, the combat system is pretty simple. There's more than three stats, tho.

Espionage, while wildly expensive (you should've heard me cuss when I accidently tried to use propaganda on Thebes... cost me 2000G) is useful for determining enemy forces. That alone makes it worthwhile to build the Intelligence Agency.

The tech tree eliminates options how? It's possible in the medieval period, for example, to focus on military advances (the invention side) or focus on social advances (the monotheism side).

Yes, you have to move fast in the very early game. Why is it bad that the AI no longer plays like an idiot?

SMAC (science fiction) style terrain improvement wouldn't really suit a game based (loosely) on real history. Nor would more terrain improvements help much in a game that already has enough people complaining about tedium and the need to micromanage.

The new patch may have changed things, but I've forged ahead on tech quite a bit in the late game... sometimes too much. Oh well, I can give it away if I really want a modern war. And there's always the option to start a new one.

In the last game I played, I more than doubled my territory through warfare as a democracy. Saved games available on request. You can take my word for it, tho. I've never had to change governments due to war weariness.

While Roy says that conquerors are hamstrung, others say that the game leads them by the nose to do nothing but conquer. The reality is somewhere in the middle. War is likely, and it's a good way to expand. Success depends on the player. Both a building and warmonger styles are viable, but it's not easy to be purely one or the other.

Posts like the one that contained the following:

"A warrior that gets promoted to a leader after being attacked by a barb conscript is worth a thousand shields/golds (the cost of buildind a grainary in all of your cities and their maintenance). "

make me wonder how familiar many of Civ 3's critics actually are with the game. Maybe it was just a slip, but the error it contains doesn't suggest a strong grasp on game mechanics.
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Old February 18, 2002, 11:32   #129
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And you can't do this with chess, which is a game that must be played, and won. There isn't much else to do there.
Petrosian, and other masters of equalizing and draws, might disagree with you. Moreover, the beauty in chess is not merely the victory, but the approach to victory. Styles of play — from the sheer precision of Fischer, to the bold daring of Tal, to the clean simplicity of Capablanca, to the incredible vision of Alekhine — are so rich in variety that wins themselves come from many different sources. Tactical brilliancies. Strategic masterpiecess. Sucker traps. And even positional marathons.
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Old February 18, 2002, 11:46   #130
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Perhaps I oversimplify. I am responding to those who seem to think that winning in Civ3 (or any game) is the be-all and end-all. When there are few proven methods to win for sure, that is seen as a lack of depth. I disagree. The depth is in how the game CAN be played, win lose or draw. The attraction to chess is how you outsmart your opponent, or how they outsmart you (or how one outsmarts oneself!), not necessarily the final result.

You can play a game simply to win, but that's not all. Aren't games meant for you to have fun? For those who don't see the depth in Civ3, try playing with a different state of mind. Pick a Civ you want to groom for victory, or try to create a world with a complex set of diplomatic relations rather than just going for the highest score possible all the time. Try new opening gambits, design different tactics, play away. If winning's your thing, fine. But that isn't all as far as "depth" is concerned.
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Old February 18, 2002, 11:55   #131
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Quote:
Originally posted by Velociryx
That's just it, Tarque...there IS no threat of loss...not really. Not against the AI. If you're outnumbered, thanks to the overly simplified combat system, all you gotta do is build scads of Warriors and turn them loose.
I think thats more an argument that something needs to be done with the editor to alter the combat system, not that the game has too-little strategic depth.

I snipped a bunch of stuff without responding because I think the important bit is....

Quote:
editor tweaks and mods into account....I'm comparing the current state of Civ3 (latest patch), with the latest smac patch (4 in all, IIRC...making them at least in the same ballbark for comparability),
I think you _must_ use the editor to change the game's initial combat "balance" to keep overrunning the AI via warfare from being the overwhelmingly favorably strategic option on most maps. Start on a small island and you may feel you're doing well to win militarily...

What's important: Editor, good (as in "good for strategic depth") starting position.

I've conceded all sorts of points (you need to use editor, need good position) - can you conceed, Vel, that by playing with the editor to rebalance combat someone _might_ get good strategic depth out of a "good" starting position?

I snipped a bunch of stuff because I think it falls under the "combat unblanced" umbrella.

Quote:
Timing city builds: Generally, you build them as fast as you possibly can...not much timing to it.
That's why I don't like most strategy threads - too vauge. Sure "build as fast as possible" is the best strategy. "But, I've got this city, see, with a number of English units only 4 tiles away - they might be headed toward the Aztecs, or they might be about to attack me. I'd like to Settle in a spot to the north of the city a little bit. Should I build a Settler, or build another defensive unit NOW, or build a barracks? Or something else?"

I think the "depth" in Civ3 is all about the answers to the sorts of questions asked in the part in " "s above, not in questions like "Should I build lots of cities or not?"

Quote:
Now....let's finish that comparison. Load up a game of SMAC, and regardless of what kind of start you face terrain-wise, you have a whole HOST of options open to you!
And the options give good "strategic depth" (as opposed to diversity?) Against human players, maybe. Against the AI, just don't think the AI is good enough to make it matter. To, as korn said "bring out the best strategies" (actually, that might be a paraphrase, not a quote).

Quote:
beast in Civ3.....not really. What does turn advantage mean, when all you gotta do is build warriors to overcome even the most stoutly defended enemy position?
Do note that its the combat system imbalance that you keep coming back to.

Quote:
been covered, there are still TONS of little subtle game-specific strategies (presumedly where all this strategic depth is coming from) aren't really being talked about. My question would be....and why is that? Surely, even if a strategy is game specific, there are lessons to be learned by studying the playbook of a person's game? And yet....not a peep has been uttered about them!
I think it's because they're more difficult to discuss. They depend so much on a host of details. It's simply more _work_ to talk about them.

Quote:
I would contend that's because they're not there. Tactical depth....maybe (emphasis on the word "maybe"). Strategic depth? Nahhh.
Well, there we have a concession. If you want to say that all those "little" decisions are "tactical" not "strategic" considerations then I'm willing to agree that Civ3 doesn't have as much "strategic" depth as Civ2 or SMAC.
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Old February 18, 2002, 12:05   #132
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Hey! I'd like to point out that with Vel's last post, and now that Lib. has been reduced by my "rhetorical swagger" to mere ad hominem attacks on me, no one is really argueing that Civ3's lack of strategic depth comes from fewer options ala Civ2 or SMAC (lots of techs, mostly), but instead from flaws in the way Civ3's own options/features are implimented.
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Old February 18, 2002, 12:17   #133
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Quote:
Originally posted by Tarquelne
Hey! I'd like to point out that with Vel's last post, and now that Lib. has been reduced by my "rhetorical swagger" to mere ad hominem attacks on me, no one is really argueing that Civ3's lack of strategic depth comes from fewer options ala Civ2 or SMAC (lots of techs, mostly), but instead from flaws in the way Civ3's own options/features are implimented.
You are one of the most arrogant posters I've seen so far on these boards. Grow up.

In response to your almost unintelligible post, it seems to me that you haven't understood the debate in this thread. Many people believe that the strategic depth is greater in SMAC than in the current patch of Civ3, not as you imply that both SMAC and Civ3 have limited strategic depth because of fewer options. In fact, as I said, your post make almost no sense.

And the changes you suggest in the combat will still not change the rather depressing lack of though needed to negotiate the tech tree.

The strategic depth that existed in SMAC was due to the branched tech tree, as Vel pointed out. Civ3 is still fun to play as it is (for me, I hasten to add), but it is very frustrating that they did not use this very good idea from SMAC. The result is a slicker game, with less depth.

V
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Old February 18, 2002, 12:38   #134
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Quote:
Originally posted by volcanohead


You are one of the most arrogant posters I've seen so far on these boards. Grow up.
"Hello" to you, too.

Quote:
In response to your almost unintelligible post, it seems to me that you haven't understood the debate in this thread. Many people believe that the strategic depth is greater in SMAC than in the current patch of Civ3, not as you imply that both SMAC and Civ3 have limited strategic depth because of fewer options. In fact, as I said, your post make almost no sense.
I meant Civ3 has fewer Civ2/SMAC type options. Sorry if I didn't put much thought into the post, I was just pleased that Vel's last post didn't focus on techs but switched to the combat system. I think the "combat system" argument is a good one, and the tech argument a bad one.

And I've been following the thread pretty closely. It was started in the first place to argue against the thought that it's because Civ3 doesn't have as many techs or imporvements as Civ2 or SMAC it doesn't have as much depth. I was simply posting to express my happiness that those lines of argument seem to have dried up.

I recommend, volc., that you spend a little more time trying to understand the other person's position and a little less time hurling insults based on misunderstanding. ((Now _that_ was arrogant. Both what I just said, and your attitude. Isn't meaningfull ambiguity great? (And smug little self-congratualtory comments like that are arrogant, too. Isn't self-referencialism great?))

Quote:
And the changes you suggest in the combat will still not change the rather depressing lack of though needed to negotiate the tech tree.
Well, have _you_ been following the thread? You really think that if a 4x civ-type game doesn't have a "deep" tech tree it can't be "deep"? Nothing else matters?

Quote:
The strategic depth that existed in SMAC was due to the branched tech tree, as Vel pointed out. Civ3 is still fun to play as it is (for me, I hasten to add), but it is very frustrating that they did not use this very good idea from SMAC. The result is a slicker game, with less depth.
Ok, am I arrogant for not agreeing with Vel, or are you calling me arrogant simply because I'm not as bitter as you are?

Or should I just ignore the "arrogant" comment, if I can, and see that you simply want to place a "vote" for Vel's tech argument? "Me too" sort of thing?

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Old February 18, 2002, 12:53   #135
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You're arrogant because you debate as if it's a game, in which you win a prize if you eventually out-talk other people, regardless of the true merits or otherwise of the case you make. You are striving for attention.

And simply because people do not repeat the same points ad infinitum "those points appeared to have dried up" it does not mean they are not valid.

I maintain that Vel made a good point in saying that the tech-tree is the crux of the STRATEGIC experience of Civ/SMAC. And I find in my games that if I randomly pick techs and trade with others I can do very well, implying that in the current version of Civ3 there is little or no strategic depth provided by the tech tree.

Now, which point do you disagree with:

(1) The tech-tree is an important potential source of strategic decisions in a 4x game

(2) The tech tree in Civ3 is inferior to that of SMAC, with regard to generating the need to make strategic decisions

I'm sure you'll feel the need to say something.
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Old February 18, 2002, 13:19   #136
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Quote:
Originally posted by volcanohead
You're arrogant because you debate as if it's a game, in which you win a prize if you eventually out-talk other people, regardless of the true merits or otherwise of the case you make. You are striving for attention.
We have a telepath in our midst!

Actually, I don't think that. I, in fact, think you're dead wrong. I argue so much because I like to come to the truth. I've put several revisions into my thoughts:

I was wrong about the number of units in Civ3. I agree that Civ3 doesn't have as much "strategic diversity" - certainly and the "grand" level. I agree that it might be more accurate to say that Civ3 doesn't have as much "strategic" depth as Civ2/SMAC if we also say it has coorespondingly more "tactical" depth. I've made explicit that I think you need to edit the combat system and have a particular starting position to get good depth from the game.

I think I'm displaying LOTS of the good ol' give and take here. It doesn't seem to me that I'm just trying to "win" or simply seek attention. I do admit, though, that I've become even more convinced of certain things. Well, that's what happens in a good debate. You change some positions, some you don't. (Assuming your starting position had any truth at all.)

Quote:
And simply because people do not repeat the same points ad infinitum "those points appeared to have dried up" it does not mean they are not valid.
Which is why I never said that. I do, though, think that Vel stopped giving it because he came up with a much better argument. Maybe we'll get back to techs - but maybe not.

Quote:
I maintain that Vel made a good point in saying that the tech-tree is the crux of the STRATEGIC experience of Civ/SMAC.
And I think he (rightly) abandoned it because he had to agree that just because it isn't the crux of the strategic experience in Civ3 that doesn't mean Civ3 doesn't provide a good strategic experience. Maybe we wait for him to respond, eh? I wasn't trying to make a big deal out of it.

Quote:
(1) The tech-tree is an important potential source of strategic decisions in a 4x game

(2) The tech tree in Civ3 is inferior to that of SMAC, with regard to generating the need to make strategic decisions.
I think #1 is completely correct, and #2 is mostly correct. With #2 I agree that the potential for strategic decisions is there, but I don't think the AI is good enough to really make your decisions matter.

I agree that Civ3's tech-tree isn't as diverse as other games, and that it doesn't lead to "vastly different" strategies. However, I _don't_ agree that there is no strategic depth to be found in Civ3's tech tree, or that a civ-type game _must_ have a "deep" tech tree to be deep. Do you? Why?

Quote:
I'm sure you'll feel the need to say something.something
Yeah - like what I think will further discussion.
Look, I'm not particularly thick skinned, and I find it difficult to ignore comments like that. If you want to score points or get attention that's a usefull comment, but I don't see how it helps the discussion.

You know, a _lot_ of people seem to confuse the desire to continue a discussion for a long period (I think this thread has more posts than any other on the first page) with arrogance. And how long is long? Untill either agreement is reached or fundamentally incompatible positions are revealed. If everyone remains reasonable you _can_ do this.

I think the "arrogance" thing comes up simply because most people who argue for a long time are kooks, because most people can't argue for a long time without getting personal, because many people are just bad at it, and because many are trained to go with what the biggest "authority" says and stop talking.
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Old February 18, 2002, 13:31   #137
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...and now that Lib. has been reduced by my "rhetorical swagger" to mere ad hominem attacks on me, no one is really argueing [sic] that Civ3's lack of strategic depth comes from fewer options...
I have assailed your speeches and your posturing, not you as a person. I'm sure you're a decent fellow.
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Old February 18, 2002, 13:40   #138
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" And I think he (rightly) abandoned it because he had to agree that just because it isn't the crux of the strategic experience in Civ3 that doesn't mean Civ3 doesn't provide a good strategic experience. Maybe we wait for him to respond, eh? I wasn't trying to make a big deal out of it."

There is no discernible logic in this quote. Perhaps the 'just' is not necessary, I don't know. And why do you think further response from Vel is required? Nothing changes the points above. And what does it matter whether you were trying to make a big deal or not? You do seem to write an awful lot of irrelevant fluff.

And I'm afraid I've become rather confused as to what your point is in all this. Do you actually have any clear, defensible opinions? It seems that with the ease with which you apparently have changed your point of view during this thread that you had given the ideas discussed here very little thought previously.

Anyway, I'm sorry to everyone else for leading off-topic. I'll not waste more time on this.
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Old February 18, 2002, 15:44   #139
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Quote:
Originally posted by volcanohead
" And I think he (rightly) abandoned it because he had to agree that just because it isn't the crux of the strategic experience in Civ3 that doesn't mean Civ3 doesn't provide a good strategic experience. Maybe we wait for him to respond, eh? I wasn't trying to make a big deal out of it."

There is no discernible logic in this quote. Perhaps the 'just' is not necessary, I don't know.

And why do you think further response from Vel is required?
Look at Vel's last post. Look at all his counter arguments to my "a Civ2/SMAC tech tree isn't necessary for good strategic depth" argument.

There are none.

What I'm trying to say is that I believe that Vel's last post didn't discuss tech because he agreed that a tech tree like Civ2 or SMACS isn't _necessary_ for a Civ-type game to have good strategic depth. But I might be wrong. Maybe he still thinks it's valid, but that the combat-argument is more obvious/stronger. If so, we'll go back to techs if and when the combat discussion is finished with. Thats it. I don't know, because I'm not a telepath.

[QUOTE]
And what does it matter whether you were trying to make a big deal or not? You do seem to write an awful lot of irrelevant fluff.[/QUTOE]

I response to the first sentence: I just wanted to point out that the post you were refering to was meant to be an offhand observation, not an argument. I was being "chatty."

In response to the second sentence: Maybe. I don't think so, but maybe. However, at least I don't insult you at the beginning or end of every paragraph, eh?

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And I'm afraid I've become rather confused as to what your point is in all this. Do you actually have any clear, defensible opinions?
First: Have you read the whole thread?

Quote:
It seems that with the ease with which you apparently have changed your point of view during this thread that you had given the ideas discussed here very little thought previously.
I still believe Civ3 has just as much "depth" as Civ2 or SMAC. That is unchanged. I have, due to some interesting, insightfull and informative posts from the likes of Vel, DrFell and korn refined my position. There's much to what they have said. Since the truth of the matter is what I seek, I'm glad when I can see the truth of their arguments and agree.
I hope that they have likewise been open minded and that their positions/arguments are not completely unaltered by what they have read here.

It seems to me that you confuse open mindedness and honest argument with being shallow.

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Anyway, I'm sorry to everyone else for leading off-topic. I'll not waste more time on this.
Oh, please, let that be true. To be completely frank, I find it very difficult not to just call you an ***hole and leave it at that.
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Old February 18, 2002, 15:55   #140
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Originally posted by Libertarian


I have assailed your speeches and your posturing, not you as a person. I'm sure you're a decent fellow.
Untill you stop merely discussing how I speak rather than what I say that's close enough to "ad hominem" for me.

As for Firaxis consulting with Vel. I'm sure they find his opinions very "informed" - that doesn't mean he's always right. I think, that on this matter, he's wrong.

Now: Are you going to talk about Vel, or about me... about my style, yours, Vels? Or do you actually have something substantial to offer?
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Old February 18, 2002, 16:40   #141
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Look at Vel's last post. Look at all his counter arguments to my "a Civ2/SMAC tech tree isn't necessary for good strategic depth" argument.

There are none.

What I'm trying to say is that I believe that Vel's last post didn't discuss tech because he agreed that a tech tree like Civ2 or SMACS isn't _necessary_ for a Civ-type game to have good strategic depth. But I might be wrong. Maybe he still thinks it's valid, but that the combat-argument is more obvious/stronger. If so, we'll go back to techs if and when the combat discussion is finished with. Thats it. I don't know, because I'm not a telepath
ok i'll give you a few reasons why the tech tree in SMAC adds more strategic depth to the game than the tech tree in Civ3

1) The most important reason why the SMAC tech tree adds more strategic depth to the game is that a player can sacrifice an branch of the tree to gain an edge in one area of the game. In SMAC you can move deep into the tech tree if you are playing with directed research before you have to go back and research techs you skipped. In Civ3 because of the fact that you have to discover every tech in the era before you advance you cannot go deep into the tech tree before you have to back track.

2) The second most important reason why the Civ3 tech tree adds less strategic depth to the game than the SMAC tech tree is that in SMAC if you invest in your scientific infrastructure you will reap tangiable benefits, while if you don't invest in your scientific infrastructure you will be at a great disadvanatge. In Civ3 this doesn't hold true. First thing there is a cap both on how fast you can discover techs and how slow you can discover techs, so no matter how much you invest in your infrastructure you can only advance at most ten times faster than the slowest civ, no matter if you have invested 100 times as many resources into your research machine.

3) The third most important reason that the Civ3 tech tree adds less strategic depth to the game is that there is fewer advantages from being the tech leader. First there is no "secrets" tech which grants a free technology to the first player to discover them. Second Firaxis (Soren I think) has admitted that because of resource considerations the power gap between high tech units and low tech units is much less than it was in either SMAC or Civ2.

For example in Civ3 an unfortified regular warrior has a true defense of 1.1 and has 3 hitpoints vs. a regular modern armor which has a true attack of 24 and three hitpoints. In SMAC a regular scout patrol unit had a true defense of 1 and it had 10 hit points vs. a singularity nerve gas killing machine which could have a true attack of 36 and fourty hitpoints. Plus when you couple that with the greater number of combat errors due to the nature of the small sample size of civ3 units hitpoints then you see that tech matters less than it did in SMAC.

Also add in the fact that the first player to research a tech will pay much more than the last player to research a tech and you will understand that the Civ3 Tech Tree rewards mediocre players.

All of these things taken together tend to help the AI perform much better in the tech race even without using any cheats at all, but it comes at the price of Strategic Depth.
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Old February 18, 2002, 17:23   #142
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Originally posted by korn469


ok i'll give you a few reasons why the tech tree in SMAC adds more strategic depth to the game than the tech tree in Civ3
Whoa there. First, remember that I'm not aruging that Civ3's tech tree adds more depth than SMACs (well, maybe, but we'll get to that latter), just that the fact that while Civ2 and SMAC's tech trees might be more diverse/developed, that in itself doesn't mean Civ3 doesn't have as much strategic depth. (Or how about "tactical" depth?)

There's more to each game than the tech tree. In SMAC the tech tree is very important... in Civ3 it isn't as important. I just can't believe that the tech tree is the be all and end all in 4x "depth."

Ok, here's my concern with the SMAC tech tree: The AI. As you mentioned earlier good opposition brings out the depth in a game. Much as Vel seems to be arguing that the Civ3 AI isn't good enough at warfare to present a "deep" challange", I argue that the SMAC AI isn't good enough, over all, to bring out the full _potential_ of the SMAC tech tree. Now, against human players things are different. But as Civ3 has not MP, I think an AI-AI comparison is most appropriate.

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1) The most important reason why the SMAC tech tree adds more strategic depth to the game is that a player can sacrifice an branch of the tree to gain an edge in one area of the game.
And that is good. But if it isn't backed up by a good AI I think its merely strategic "diversity", not depth. Sorry, not "merely" diversity, but without the good AI it doesn't add nearly as much depth as it could vrs. a human opponent. I enjoyed exploring the tech tree in SMAC, but as soon as I became more "practiced" with the game than the AI there was little actual (as opposed to potential) strategic depth to it.

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In Civ3 this doesn't hold true. First thing there is a cap both on how fast you can discover techs and how slow you can discover techs, so no matter how much you invest in your infrastructure you can only advance at most ten times faster than the slowest civ, no matter if you have invested 100 times as many resources into your research machine.
Explain to me how you get from "No matter how much you invest in your infrastructure you can only advance at most ten times faster than the slowest civ" to "Civ3's tech tree has less depth."

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3) The third most important reason that the Civ3 tech tree adds less strategic depth to the game is that there is fewer advantages from being the tech leader.
Isn't that the same as "less techs." Or are you refering to the combat system? I don't see the connection between "fewer advantages" and "less strategic depth." How does "fewer advantages" lead to fewer decisions of an interesting amount of difficulty? For me it just means I have to think harder about which small advantage to shoot for. And every small advantage really counts, because the AI is better (and I quit it my starting position was too good, yes, and I've fiddled with the units to make warfare not always the best course.)

Overall I _agree_, but the really important word in your argument is "less", not "zero." And you don't seem to be argueing that because Civ3's tree is less deep than SMAC's Civ3 therefore must be less deep, overall.

Quote:
Also add in the fact that the first player to research a tech will pay much more than the last player to research a tech and you will understand that the Civ3 Tech Tree rewards mediocre players.
Yes? So its more difficult to take the run-away lead via tech, and thus in the whole game - so you have to use other avenues to dominate - good potential for some strategic depth. And if you are way behind in the game you have a better chance of catching up - there's good "depth" in digging your way out of a hole.

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All of these things taken together tend to help the AI perform much better in the tech race even without using any cheats at all, but it comes at the price of Strategic Depth.
A pirce in strategic diversity in the tech race?
A price in strategic diversity overall?

No argument from me on either of the above.

But less "depth" in the overall game? No, I don't think so. I think that luxuries, strategic resources, and a better AI all make up for the loss.
Fewer tech-related decisions, but the ones you do make matter more (better AI.) Plus you also make decisions involving luxuries and resources.

Also - here's something: The tech trees are the same from game to game. As the best strategies are discovered and promulgated there's effectively less depth in the tech tree as time passes. The luxuries and resources, however, change in distribution from game to game, and a better AI is always more of a challenge. They don't change much (unless you change things in the editor), but they certainly change more than the tech tree.
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Old February 18, 2002, 17:55   #143
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This far and no further
After a little reflection, I think my thoughts have changed as much as they're going to, and that I've presented the best arguments I can. The thread was a long time on topic ( ~130 posts) but there's more and more repition, and more and more off-topic (if not just insulting to me) posts, so here's my final position:

1) Civ3 has less "grand" strategic diversity than SMAC or Civ2, and arguably less diversity overall. (Depends on how much "diversity" you're willing to assign to the various small scale activities you take.)

2) Civ3 has at least as much "depth" overall, but it might be best to say that Civ3 has more "tactical" depth than Civ2 or SMAC, but not as much "strategic depth."

3) To get this "depth" out of Civ3 you have to make some significant changes to the game (almost all related to combat balance), and you have to have the "right" starting position - not so bad as to be hopeless (rare), but not so good that you aren't offered a good strategic challenge (common.) If, for whatever reason, the military option isn't the best strategic choice then Civ3 gets a lot more interesting.

(However, I have been thinking about all those Civ2/SMAC games where I've thought "Well, I can't win by , I guess I'll just kill everybody else." So I've become less sure about Civ3's relative combat cluelessness.)

And:
4) I've come to have some strong positions on the personality and intellect of some posters.... but I don't think they need to be explicitly stated.

Unless someone posts something really unexpected (A good argument from Lib, for example) this'll be the last I'll say on the subject. After all, its, like, the 12th post since I said "if you get one more, I get one more."
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Old February 18, 2002, 19:01   #144
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There's more to each game than the tech tree. In SMAC the tech tree is very important... in Civ3 it isn't as important. I just can't believe that the tech tree is the be all and end all in 4x "depth."
the tech tree isn't the be all end all of depth in civ3, but it is a major part of civ type games, not so much the tech tree but research in general, and choosing to devote resources to science is a strategic choice, which adds depth to the game

Quote:
Much as Vel seems to be arguing that the Civ3 AI isn't good enough at warfare to present a "deep" challange", I argue that the SMAC AI isn't good enough, over all, to bring out the full _potential_ of the SMAC tech tree. Now, against human players things are different. But as Civ3 has not MP, I think an AI-AI comparison is most appropriate.
well since SMAC does have multiplayer, the strategic depth in the game isn't completely theoretical, but i do agree that the SMAC AI isn't good enough to force the player to play well, but the depth is there, and when a person takes advantage of that they can win in a spectacular fashion

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But if it isn't backed up by a good AI I think its merely strategic "diversity", not depth. Sorry, not "merely" diversity, but without the good AI it doesn't add nearly as much depth as it could vrs. a human opponent. I enjoyed exploring the tech tree in SMAC, but as soon as I became more "practiced" with the game than the AI there was little actual (as opposed to potential) strategic depth to it.
well i disagree to an extent, because even if a game does have bad AI it doesn't mean that the strategic depth in the game disappears, it just goes unused, which is a very bad thing, good AI makes for good gameplay, so while SMAC may have more strategic depth it may not have better gameplay in the single player mode since the AI has no hope of competing

however in multiplayer mode, when two players are of about the same skill level then strategic depth adds to gameplay, and lack of it takes away...eventually civ3 will have multiplayer and SMAC/Civ2 already does, so while this argument might go on hiatus its certainly not dead

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Explain to me how you get from "No matter how much you invest in your infrastructure you can only advance at most ten times faster than the slowest civ" to "Civ3's tech tree has less depth."
determining to sacrifice to achieve tech superiority is a strategic choice, no matter how many sacrifices you make you cannot exceed gaining tech faster than 10 times a civ who sacrifices nothing, you could have 30 size 20 cities all with libraries, universities, and research labs; you could have a super science city with every single science wonder and you could devote all of your resources to science; you could be a democracy and and have the trade bonus, yet despite all of that you won't be able to exceed ten times the science rate of a single size one city without any improvements at all and the government is a despotism

i consider that a serious lack of depth because devoting resources does not allow you to gain any benefit

Quote:
Isn't that the same as "less techs." Or are you refering to the combat system? I don't see the connection between "fewer advantages" and "less strategic depth." How does "fewer advantages" lead to fewer decisions of an interesting amount of difficulty? For me it just means I have to think harder about which small advantage to shoot for. And every small advantage really counts, because the AI is better
the amount of techs have nothing to do with the benefits you gain from researching new techs
the reason why there is less strategic depth is that because there is no compelling advantage to be the leader in tech, nor any serious handicaps from being the laggard in tech then making the strategic choice between bricks (non science spending) and books (science spending) doesn't exist because books are worthless

Quote:
So its more difficult to take the run-away lead via tech, and thus in the whole game - so you have to use other avenues to dominate - good potential for some strategic depth. And if you are way behind in the game you have a better chance of catching up - there's good "depth" in digging your way out of a hole.
being able to get a runaway techlead isn't a problem of strategic depth it is either a problem of balance or of player skill, in this case it is a problem of player skill because the AI is bad at grabbing a commanding tech lead, so that makes it a gameplay problem, a problem which was quite severe in SMAC and one in which they fixed to some extent in Civ3

having a tech lead does not close off the tech leader to other areas of domination, instead being the tech leader usually opens up other methods of domination...so as long as the game isn't unbalanced so that investing in anything besides tech is worthless (the brick part of bricks vs. books) then having an under developed research side of the game subtracts from the total strategic depth of the game

as far as catching up, just because it is much easier to catch up to the tech leader does not give it any more strategic depth than in SMAC, as far as i can see there is an equal number of ways to catch up techwise in both SMAC and Civ3, it is just much easier to do in CIv3 (simply purchase or trade for all of the tacks you lack, it won't cost that much)

while being able to come back does add depth in the fact that the biggest don't always win, in civ3 it's not that you can come back from being behind in the tech race, it's more of a matter that you never get very far behind for too long anyways

Quote:
But less "depth" in the overall game? No, I don't think so. I think that luxuries, strategic resources, and a better AI all make up for the loss
my argument is that Civ3 has less depth overall, but that is because many of the subsystems are less deep, it does not all come from the research subsystem, that is just one of them (you asked for an argument as to why it is less deep)

though i do agree with you that luxeries, strategic resources, culture, etc add to the strategic depth of the game

good AI does not add to strategic depth, it is either there or it is not, but good AI does add to gameplay and it can force you to use more of the strategic depth in the game, but in many ways especially dealing with the tech tree, they made the AI better by giving it fewer choices that have less strategic impact, so while the AI performs better, the only reason for this is that the test is much simpler, SMAC was like an essay test, Civ3 is like a true and false test, even if you don't know anything about a subject you can still get lucky and pass on a true and false test, while on an essay test if you don't know what you are doing then you will certainly fail if the question has a concrete no BS answer

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Fewer tech-related decisions, but the ones you do make matter more (better AI.) Plus you also make decisions involving luxuries and resources
my opinion on this is that you are making about the same amount of tech choices in civ3 as what you are in SMAC, except my whole argument is that each choice matters less, because

1) it is harder to achieve a tech lead and even if you do achieve a tech lead the advantages aren't as commanding
2) it is harder to fall behind in tech and even if you do fall behind the disadvantages aren't as severe
3) no matter which higher level tech you go for (middle age tech or later), the overall sequence will be virtually identical

Quote:
Also - here's something: The tech trees are the same from game to game. As the best strategies are discovered and promulgated there's effectively less depth in the tech tree as time passes.
this is COMPLETELY wrong
while not every combination of a player's actions makes a good strategy, a game with good depth will have enough good strategies and counters to those strategies that a player will be able to pursue a large number of different action and still have a chance of winning, while a game will have a finite number of good strategies and counters, if the game has good strategic depth the player won't exhaust them anytime soon

what you are describing is lack of strategic depth, a game with only a few optimal ways to win doesn't have strategic depth, a game with many optimal ways to win does have strategic depth, it is as simple as that

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Unless someone posts something really unexpected (A good argument from Lib, for example) this'll be the last I'll say on the subject. After all, its, like, the 12th post since I said "if you get one more, I get one more."
hehe there is still more to discuss if you want
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Old February 18, 2002, 19:12   #145
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Untill you stop merely discussing how I speak rather than what I say that's close enough to "ad hominem" for me.
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Unless someone posts something really unexpected (A good argument from Lib, for example)...
The hubris.
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Old February 19, 2002, 08:38   #146
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Civ3 has the tribe specific attributes which you can chose and it also has the strategic resources which also add a level of depth.
Civ3 is deeper than Civ2. But I don't think that the A.I. is better. It just cheats more.
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Old February 19, 2002, 10:28   #147
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There was a thread not terribly long ago which nicely de-constructed the game, and arrived at that same conclusion. That since Civ3 was simpler/more linear in its construction, the AI had an easier time coping with the in-game decisions, and thus was made stronger. I found myself partly agreeing with that assessment, and partly not (because I believe that the AI is stronger in part thanks to Soren's work on it).

However, that thread DID make a good point. Civ3 *is* a game with linear construction and game play. This can be seen in a great many areas, but the two we've been focusing on thus far have been combat and the tech tree.

I would talk further on the subject of the tech tree, but Korn beat me to the punch, and the points I would have made, he's already got covered.

I think though, at this point, it's beating a dead horse.

Based on Tarque's last couple of posts, we've officially moved off into an entirely new direction in any case, having pretty much all agreed that we're not talking about "strategic depth" with regards to Civ3, but "tactical depth" (two very different creatures).

I would also add that what Tarque and others have cast about as "diversity" or "Grand-Scale Strategy" I consider to be an integeral part of the very strategic depth we were once discussing (which plays in well with my earlier arguments regarding other 4x games, and how differences in the structure of their tech trees amounted to a deeper strategic level experience).

As to the new debate question: How much tactical depth does Civ3 have....we might wanna consider starting a new thread for that one....

-=Vel=-
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Old February 19, 2002, 11:29   #148
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It's been obvious to me (that Civ3 has less depth and that there's every indication it'll move further in that direction) so whille I appreciate you guys trying to make it better I've Given Up on the franchise.
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