February 12, 2002, 17:50
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#31
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King
Local Time: 16:28
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1,691
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Quote:
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How do you detect the cheater?
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That is the big question. Unless they make it obvious with their actions, we probably can't.
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February 12, 2002, 17:51
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#32
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Technical Director
Local Time: 22:28
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by Purple
That's fine for honorable players, but such a rule (or even a patch) wouldn't deter the unscrupulous.
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Face the fact, that if the patche fixes this (don't know if it does) all new tournaments will be for v1.17f games, and can't be oened with 1.16f or 1.07f, so the bug would not do any harm.
__________________
ACS - Technical Director
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February 12, 2002, 17:54
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#33
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Technical Director
Local Time: 22:28
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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DP - double post
- edited out -
This DP was caused by me using 5+ IE windows, and one of them generated a Database error at my post in this thread, (54 minutes before this one), and 54 minutes after I posted I was back to that IE session, and saw the error, and hit refresh. That resulted in this post.
Now I edit the post to avoid confusing people.
__________________
ACS - Technical Director
Last edited by Gramphos; February 12, 2002 at 18:22.
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February 12, 2002, 17:55
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#34
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King
Local Time: 16:28
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1,691
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Quote:
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Originally posted by Gramphos
Face the fact, that if the patche fixes this (don't know if it does) all new tournaments will be for v1.17f games, and can't be oened with 1.16f or 1.07f, so the bug would not do any harm.
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Let's hope this is the case.
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February 12, 2002, 18:09
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#35
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Firaxis Games
Local Time: 20:28
Local Date: October 31, 2010
Join Date: Dec 1999
Posts: 126
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Unfortunately this isn't fixed in v1.17f as we just heard about it last night. We take its impact on tourneys seriously though, so it will be fixed.
Jeff
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February 12, 2002, 18:12
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#36
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Retired
Local Time: 15:28
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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__________________
Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
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February 12, 2002, 19:09
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#37
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King
Local Time: 16:28
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Massachusetts, USA
Posts: 2,048
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Quote:
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Originally posted by Jeffrey Morris FIRAXIS
Unfortunately this isn't fixed in v1.17f as we just heard about it last night. We take its impact on tourneys seriously though, so it will be fixed.
Jeff
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Does this mean that you (Firaxians) didn't know about this? Didn't you put it in there in the first place?
-FMK.
__________________
It's a wonder that you still know how to breathe.
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February 12, 2002, 19:12
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#38
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Technical Director
Local Time: 22:28
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by Field Marshal Klesh
Does this mean that you (Firaxians) didn't know about this? Didn't you put it in there in the first place?

-FMK.
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I think it was a feature only for the debugversion, but was left in the full versions.
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ACS - Technical Director
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February 12, 2002, 19:50
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#39
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Deity
Local Time: 13:28
Local Date: October 31, 2010
Join Date: Sep 2001
Location: In a bamboo forest hiding from Dale.
Posts: 17,436
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Quote:
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Originally posted by Jeffrey Morris FIRAXIS
Unfortunately this isn't fixed in v1.17f as we just heard about it last night. We take its impact on tourneys seriously though, so it will be fixed.
Jeff
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Jeff,
Thanks for the info; I guess this blows a big hole in the theory that the Firaxians put this in as a god/cheat mode. So does that mean this qualifies as an unintended bug?
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February 13, 2002, 01:04
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#40
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Deity
Local Time: 14:28
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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For tournaments. Wouldn't winning (or showing well) taste sweeter when you know you haven't done this?
As for a *bug*. It ain't a bug. If it's a bug, I'll send Valentines to Lib and Yin. Bug's don't act like this. The problem that Firaxis has to fix is that anybody outside the core of the design team ever discovered the code. They'll probably just change it.
Salve
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
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February 13, 2002, 02:01
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#41
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Prince
Local Time: 07:28
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of the Barbarians
Posts: 600
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Use found for Cheat Code
I have found a good use for the cheat code. The editor doesn't have a minimap when you're creating a map, so it's not possible to get a minimap to use with the map.
So we use the cheat to get a minimap instead.
With this cheat code, you can load a game with the map at 4000 BC and use the cheat to reveal the whole map. Then all that is needed is to capture the minimap in Geography mode from the Main Screen.
__________________
None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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February 13, 2002, 02:50
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#42
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Prince
Local Time: 12:28
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Chandler, AZ
Posts: 329
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Quote:
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Originally posted by notyoueither
For tournaments. Wouldn't winning (or showing well) taste sweeter when you know you haven't done this?
Salve
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It would be nice if this was the case, but look at other on-line games (counterstrike comes immediately to mind). There will always be people, and sometimes quite a lot of people, who get off on winning using a cheat.
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February 13, 2002, 03:12
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#43
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Settler
Local Time: 15:28
Local Date: October 31, 2010
Join Date: Jan 2002
Location: of Catan
Posts: 10
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old 'early restart' topic w/ cheat code
in playing a game from the start with the cheat mode on, i got to see the full results of what happens when you eliminate an AI tribe early on -- i knocked off the romans in 1850 BC rushing straight at them with persian immortals. the moment i destroyed their final city, Antium, a brand new Antium was instantly created on the opposite end of my continent.
so, restarts do happen instantaneously at early ages, and they do happen in the middle of the very turn that you are on. i also found that the new Antium had a worker, archer, and spearman, as well as an instant 80 gold pieces. they ended up being much better off after being 'destroyed' the first time.
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February 13, 2002, 06:18
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#44
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Local Time: 07:28
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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If someone relies on cheating, chances are they wont be a good player anyway, and will waste their advantage.
OTOH, if some players weren't doing too well in previous tournaments before everyone knew of this cheat, and suddenly get better... it would be highly suspicious...
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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February 13, 2002, 11:52
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#45
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Prince
Local Time: 15:28
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Austin, TX, US
Posts: 723
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While it's great to see your quick response, Jeff, and while I've been decrying the use of this "feature" by cheaters, I regret that the creators will lose a very useful tool if it is patched out.
On the balance, I think I favor adding an optional lock that will not eliminate the functionality of the multi.sav trick, but will let creators finish up a map, scenario, etc. by preventing others from peeking and/or modifying the finished file.
Maybe this is what you had in mind, Jeff?
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February 13, 2002, 13:55
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#46
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Deity
Local Time: 23:28
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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LOL @ Jeff Morris. You Firaxians implement code you don't know anything about  .
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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February 13, 2002, 20:51
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#47
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Settler
Local Time: 20:28
Local Date: October 31, 2010
Join Date: Aug 2001
Location: NY
Posts: 28
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I think Cheat mode should be in it as it was in Civ II...enable it, everyone knows. You don't know what its like to get fustrated and not be able to nuke those damn musketeers!!! Its fun. It should be availible, but like it was in Civ II.
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February 13, 2002, 21:47
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#48
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Firaxis Games
Local Time: 15:28
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Metropolis known as Hunt Valley
Posts: 612
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Quote:
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Originally posted by Solver
LOL @ Jeff Morris. You Firaxians implement code you don't know anything about .
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Not quite... let's just say those responsible for this little dandy are no longer on the Christmas card list ...
Dan
__________________
Dan Magaha
Firaxis Games, Inc.
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February 13, 2002, 22:38
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#49
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Warlord
Local Time: 15:28
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 178
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Hey Dan, WE WANT WHAT CIV II HAD: a Cheat Mode.
I used it for a lot more than "cheating" such as running games automatically or switching sides.
As for Christmas cards, we'll send Valentines to anyone who gives us SCENARIO BUILDING, or are you going to stick it to the buying public with mediocre scenarios at $25 a CD?
Blessings to whoever came up with that code. It helps against your cheating AI.
BTW, be sure an upcoming patch does away with nonsense such as ocean-going galleys or warships that cannot be sunk by bombers.
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February 13, 2002, 23:28
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#50
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Warlord
Local Time: 15:28
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 178
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Hey!
I just noticed. You can also change the production of enemy cities, and even contact their governors.
During time of war I can have them all building some Happiness projects!
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February 14, 2002, 04:09
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#51
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Deity
Local Time: 14:28
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Quote:
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Originally posted by Dan Magaha FIRAXIS
Not quite... let's just say those responsible for this little dandy are no longer on the Christmas card list ...
Dan
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 Sabotage? Subterfuge?
Tell us more.
As if.
Salve
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February 14, 2002, 04:16
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#52
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Emperor
Local Time: 13:28
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Re: Use found for Cheat Code
Quote:
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Originally posted by star mouse
I have found a good use for the cheat code. The editor doesn't have a minimap when you're creating a map, so it's not possible to get a minimap to use with the map.
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It's also a great way of learning how the various civs do things. I realized while looking at the various governors last night, that someone could do a fairly good analysis of their behaviours and tactics while they're building. Unfortunately, I don't have the patience myself, so I'm hoping someone else gets the same idea and runs with it.
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February 14, 2002, 05:15
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#53
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Local Time: 07:28
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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Quote:
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Originally posted by Dan Magaha FIRAXIS
Not quite... let's just say those responsible for this little dandy are no longer on the Christmas card list ...
Dan
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Hmmm, if that was left in, perhaps there are other 'lil dandies also left in... ??
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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February 14, 2002, 15:42
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#54
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Chieftain
Local Time: 20:28
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Seattle, WA
Posts: 41
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Quote:
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Originally posted by Dan Magaha FIRAXIS
Not quite... let's just say those responsible for this little dandy are no longer on the Christmas card list ...
Dan
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That's too bad. I wouldn't exactly call this easter-egg/cheat a terrible offence. As a programmer I would like to get away with leaving a goody or two behind... 
-Brian
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