Thread Tools
Old August 31, 2000, 21:44   #1
Jim W
Warlord
 
Local Time: 22:43
Local Date: October 30, 2010
Join Date: Sep 1999
Location: Saskatoon, Saskatchewan, Canada
Posts: 245
How does the throne room grow?
Does anyone know what is the signal to make the throne room come up? It seems to come up at odd times, and I've never been able to link it to anything specific that's happening in the game.

Jim W
Jim W is offline  
Old September 1, 2000, 05:00   #2
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 22:43
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
An interesting question that I suspect will remain unanswered as very few of us play with this feature enabled - out of curiosity - does anyone know???


------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor
Scouse Gits is offline  
Old September 1, 2000, 05:24   #3
Ken Hinds
Prince
 
Local Time: 17:43
Local Date: October 30, 2010
Join Date: Mar 1999
Location: USA
Posts: 464
Well according to the manual and it seem to match what I've seen, since I do play with it on, as you make significant discoveries or reach milestones in the development of your Civ. These might be Wonders built or captured, Civs destroyed or peace treaties and alliances.

For the first 4 turns or so you should get a chance to improve it every turn. After that it depends on how well you have impressed your citizens with your concern for their welfare.

Ken
Ken Hinds is offline  
Old September 1, 2000, 17:53   #4
SilverDragon
Guest
 
Posts: n/a
There are, but I don't know what. But I've noticed that really high luxuries (70%) you get it every turn.
 
Old September 1, 2000, 19:34   #5
Comrade Dan
King
 
Local Time: 10:43
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Kaiser Wilhelm II In Training.
Posts: 2,919
Well, all the times I layed it, it happens a lot at the start of the game.

Though I've never really kept notes on it, just keep luxuries high, have few wars, if you do have wars make sure your cities are not attacked or captured, and build every wonder you can...
Comrade Dan is offline  
Old September 2, 2000, 00:34   #6
Andz83
Guest
 
Posts: n/a
hmm, that answer is nice but I'd also like to hear a bit more... detailized answer

aren't there any concrete triggers for the throne room expanding?
 
Old September 2, 2000, 01:09   #7
Lews Therìn
Warlord
 
Local Time: 22:43
Local Date: October 30, 2010
Join Date: Sep 2000
Location: Dragonhold, England
Posts: 262
The throne room improvements occur when your score passes certain milestones. These milestones differ for different difficulty levels, but if you play at king with rageing hordes of barbies, you will get 3-4 improvements at the beginning of your game, one per turn.
Lews Therìn is offline  
Old September 22, 2000, 11:12   #8
sluggo
Settler
 
Local Time: 22:43
Local Date: October 30, 2010
Join Date: Nov 1999
Location: New York, NY USA
Posts: 8
One specific trigger (at least at Deity level) is Wonders -- every wonder you build results in 2 turns of throne-room improvements.

Has anyone else noticed that the graphics seem to be out of order in the beginning -- the floors and stonework seem to get cruder for the first two iterations and the alcove behind the throne doesn't change at all the first time you select it.

I presume the graphics files were misnamed at some point (unless it's unique to my copy). It bugs me in a low-grade way ... anyone know how where the Throne Room graphics live?



------------------
sluggo is offline  
Old September 22, 2000, 15:25   #9
Mercator
Scenario League / Civ2-Creation
Emperor
 
Mercator's Avatar
 
Local Time: 00:43
Local Date: October 31, 2010
Join Date: Dec 1969
Posts: 3,079
They roam in the "pv.dll" (you can use GifX to extract/edit the images). It's been a very long while since I last used the throneroom thingy. I don't I saw any regularities in the building of it, either. Just keep your citizens very happy I suppose.
Mercator is offline  
Old September 23, 2000, 11:27   #10
sluggo
Settler
 
Local Time: 22:43
Local Date: October 30, 2010
Join Date: Nov 1999
Location: New York, NY USA
Posts: 8
Thanks, Mercator

I spose the throne room is sort of dorky, but after dozens of games, I've evolved a sort of obsessive ritual -- frinstance, if I forget to choose the bearskins first, this is a very bad omen.

------------------
sluggo is offline  
Old September 23, 2000, 20:18   #11
Ken Hinds
Prince
 
Local Time: 17:43
Local Date: October 30, 2010
Join Date: Mar 1999
Location: USA
Posts: 464
Sluggo, at least now I know that I don't have the only MGE CD with the messed up Throne room. My 2.42 Throne Room has the correct graphics and I've been considering either just swapping files or moving selected sections of the dll file, but my games not broke, if you don't count the incompetent HI leader for most of the civs and I'm afraid that without careful study first on my part it just might be if I start "improving" things. Therefore, I've just left it alone. I just have to remember to click on the back wall anyway. If you've tried you will have noticed that it does keep track of the number of clicks on that section, it just doesn't display a new graphic. I have suspected that the new MGE file might have the graphic in both locations instead of in just one like it should.

And the first item to improve for a very very good game is that rock that our humble servants left us to sit on. They could at least have given us the pedistal of Trvth instead of Peter's rock.

Ken
Ken Hinds is offline  
Old September 24, 2000, 20:29   #12
sluggo
Settler
 
Local Time: 22:43
Local Date: October 30, 2010
Join Date: Nov 1999
Location: New York, NY USA
Posts: 8
Ken

I disagree -- the rock is the very last thing I change ... keeps me humble.

What fools these mortals be


Sluggo
sluggo is offline  
Old September 24, 2000, 21:19   #13
Mercantile
Settler
 
Local Time: 22:43
Local Date: October 30, 2010
Join Date: Dec 2000
Location: Westcoast of Canada
Posts: 9
I think the rock is the first thing to change as well

if only for developing better posture

seriously though, the chair because i need somewhere to sit and think. After that, its the bearskins to show of my hunting skill
Mercantile is offline  
Old September 26, 2000, 00:52   #14
Ken Hinds
Prince
 
Local Time: 17:43
Local Date: October 30, 2010
Join Date: Mar 1999
Location: USA
Posts: 464
1. Rock, I need something decent to sit on.
2. Floor, because I'm using an old crappy monitor with no brighter setting available and I need to see my throne room
3. Wall, see item 2.
4. Either sets of pillars
5. Either sets of bearskins, most often the rugs to keep my toosies from getting all dirty and cold.
6. Any Remaining 1st round items.
7. Restart for second round.

Ken
Ken Hinds is offline  
Old September 26, 2000, 08:08   #15
sluggo
Settler
 
Local Time: 22:43
Local Date: October 30, 2010
Join Date: Nov 1999
Location: New York, NY USA
Posts: 8
1. Bearskins over throne -- totem animal
2. Bearskins on floor -- ditto
3. Back wall alcove (iteration 1) -- to get it out of the way
4. Back wall
5. Wall post thingies (what *is* that scaffold gizmo?}
6. Foreground posts
7. Floor -- cuz the second floor graphic's so ugly I save it till last
8. Floor -- to get a decent floor
9. Wall ...

at this point, throne room begins to look sivvilized.

But I swear by keeping my sacred rock until the game makes me change it.

Plus, you really oughtta be out playing with the other kids, not sitting in some comfy chair at home. MY leaders don' need no steenkin' throne. ()
sluggo is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 18:43.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team