February 12, 2002, 18:22
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#31
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King
Local Time: 14:29
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555
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Quote:
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Originally posted by siredgar
It better have specify player starting locations.
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Why? If you know where they are, why not have the whole map exposed? This is a necessity for most scenarios but for a regular game, that sounds like cheating.
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February 12, 2002, 18:33
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#32
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Technical Director
Local Time: 22:29
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by Jeffrey Morris FIRAXIS
Actually, it has more to do with the fact that the first version of this patch we submitted passed QA than the scope of the changes. If it had required fixes, the next version submitted would have been v1.18f, and so forth.
Jeff
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Aha. That is one way of using version numbers. It holds prove the patch god I suppose, you got it through on first try.
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ACS - Technical Director
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February 12, 2002, 18:35
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#33
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Firaxis Games
Local Time: 15:29
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Metropolis known as Hunt Valley
Posts: 612
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Quote:
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Originally posted by siredgar
It better have specify player starting locations.
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Assuming you mean historically-correct starting positions for the world maps, no, they will not be in the patch.
Dan
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Dan Magaha
Firaxis Games, Inc.
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February 12, 2002, 18:36
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#34
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Prince
Local Time: 15:29
Local Date: October 31, 2010
Join Date: Dec 1969
Location: London, Ontario, Canada
Posts: 657
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I wouldn't expect stacked movement until an expansion pack, if at all. It will take a lot of programming to get the AI to use stacks, plus it will require graphical representation on the interface.
But, dare to dream. They have had quite some time...
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February 12, 2002, 18:38
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#35
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Technical Director
Local Time: 22:29
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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BTW - is it jus a coincidence that the bicchange + gamechange = editorchange?
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ACS - Technical Director
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February 12, 2002, 18:41
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#36
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King
Local Time: 14:29
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555
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Quote:
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Originally posted by Dan Magaha FIRAXIS
Assuming you mean historically-correct starting positions for the world maps, no, they will not be in the patch.
Dan
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That would be a scenario, would it not? Guess you lost a fan or two who thinks this is so critical.
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February 12, 2002, 18:47
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#37
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Prince
Local Time: 15:29
Local Date: October 31, 2010
Join Date: Nov 2001
Location: New York, NY
Posts: 543
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Quote:
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Originally posted by Dan Magaha FIRAXIS
Assuming you mean historically-correct starting positions for the world maps, no, they will not be in the patch.
Dan
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Do you mean I STILL won't be able to specify player starting locations in the map editor???
__________________
"I've spent more time posting than playing."
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February 12, 2002, 18:48
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#38
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King
Local Time: 15:29
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 1,267
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Quote:
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Originally posted by Dan Magaha FIRAXIS
Assuming you mean historically-correct starting positions for the world maps, no, they will not be in the patch.
Dan
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I think he means simply the ability to specify starting locations generally with the editor, e.g., paint a world and put civs in it.
__________________
"Entia non sunt multiplicanda praeter necessitatum." — William of Ockham
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February 12, 2002, 18:50
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#39
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Firaxis Games
Local Time: 15:29
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Metropolis known as Hunt Valley
Posts: 612
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You can specify player starting positions, as you always could. The ability to assign a specific civ or player to that starting position has not been implemented as of v1.17f.
Dan
__________________
Dan Magaha
Firaxis Games, Inc.
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February 12, 2002, 18:54
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#40
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Prince
Local Time: 15:29
Local Date: October 31, 2010
Join Date: Nov 2001
Location: New York, NY
Posts: 543
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Quote:
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Originally posted by Dan Magaha FIRAXIS
You can specify player starting positions, as you always could. The ability to assign a specific civ or player to that starting position has not been implemented as of v1.17f.
Dan
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Then the answer is no.
__________________
"I've spent more time posting than playing."
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February 12, 2002, 19:01
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#41
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Prince
Local Time: 20:29
Local Date: October 31, 2010
Join Date: Jan 2000
Posts: 604
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Quote:
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Originally posted by Slax
I wouldn't expect stacked movement until an expansion pack, if at all. It will take a lot of programming to get the AI to use stacks, plus it will require graphical representation on the interface.
But, dare to dream. They have had quite some time...
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The AI does not need stack movement. They can move each unit individually at speed of light. It is the human player, who needs a break from the damn tedius movement. It does not require any new art work. As of right now, you can already put more than 1 units on the same tile. What more graphic representation is needed?
Group movement in my opinion, is very easy to implement. If people at Faraxis does not know how to do this, they can come to Brown Unversity, and I can over-enroll them in my computer science lecture.
__________________
==========================
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Artistic and hand-made ceramics found only at www.forgiftable.com.
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February 12, 2002, 19:17
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#42
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Prince
Local Time: 15:29
Local Date: October 31, 2010
Join Date: Dec 1969
Location: London, Ontario, Canada
Posts: 657
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Quote:
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Originally posted by Dida
The AI does not need stack movement. They can move each unit individually at speed of light. It is the human player, who needs a break from the damn tedius movement. It does not require any new art work. As of right now, you can already put more than 1 units on the same tile. What more graphic representation is needed?
Group movement in my opinion, is very easy to implement. If people at Faraxis does not know how to do this, they can come to Brown Unversity, and I can over-enroll them in my computer science lecture.
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I agree that the AI don't necessarily need stacked movement (I was thinking along the lines of staked combat).
Still in order to add stacked movement you must be able to choose whether a unit is joining or leaving a stack, and you need to know whether a unit is currently stacked or not. These issues could be (poorly) instituted only in the right click menu, but really should have graphical representation much like armies do.
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February 12, 2002, 19:33
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#43
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Prince
Local Time: 20:29
Local Date: October 31, 2010
Join Date: Jan 2000
Posts: 604
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Quote:
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Originally posted by Slax
Still in order to add stacked movement you must be able to choose whether a unit is joining or leaving a stack, and you need to know whether a unit is currently stacked or not. These issues could be (poorly) instituted only in the right click menu, but really should have graphical representation much like armies do.
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as far as the coding is concerned, these can be easily done if they keep their source code neat enough.
For graphic representation is secondary, and should not be of any technical difficulty.
__________________
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www.forgiftable.com/
Artistic and hand-made ceramics found only at www.forgiftable.com.
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February 12, 2002, 21:19
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#44
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King
Local Time: 15:29
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 1,657
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firaxis has already conceded that v.1.17f sucks by naming it v1.17f.
F=failure, fubar, frustrating
Call me when the release a patch with an s
S=super, stupendous, stellar
And no, F does not = finished
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February 12, 2002, 21:27
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#45
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King
Local Time: 13:29
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
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Quote:
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And no, F does not = finished
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You're right, I think it means finalized.
__________________
However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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February 12, 2002, 21:54
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#46
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Born Again Optimist
Local Time: 16:29
Local Date: October 31, 2010
Join Date: Apr 1999
Location: This space reserved for Darkstar.
Posts: 5,667
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Lib: I can't review the patch because I took the game back. While I wait for the Gold Edition, however, I await your crystal-clear reviews.
__________________
I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
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February 12, 2002, 22:11
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#47
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King
Local Time: 13:29
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
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Quote:
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I await your crystal-clear reviews.
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I think you meant to a lol smiley and not a regular smiley, am I right?
__________________
However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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February 12, 2002, 22:52
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#48
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King
Local Time: 15:29
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
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Quote:
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Originally posted by ACooper
Seems legit. This is great news. But at a .01 increment I wonder what it will fix.
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I think its going to stop people from captureing 100s of workers and building 2000 pop cities.
__________________
I drink to one other, and may that other be he, to drink to another, and may that other be me!
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February 12, 2002, 22:59
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#49
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Emperor
Local Time: 17:29
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
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I would not expect group movement in this next patch. Most probably, some bug fixes, more things added to the editor, perhaps a new way to fight corruption via an existing improvement, some tweaks on wonders and small wonders and better game performance overall. Let's wait and see.
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February 13, 2002, 01:08
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#50
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Prince
Local Time: 20:29
Local Date: October 31, 2010
Join Date: Jan 2000
Posts: 604
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i hope they don't put in those CD-protection crap this time. Last time they did it, and the game stopped working on my CD-R. So I gotta play it on my mom's PC where she has a CD-ROM.
The whole cd-protection thing is just silly, because people can hack it no matter what. I had to modify the original .exe file, because the game freeze the moment I try to run it from my CD-R.
__________________
==========================
www.forgiftable.com/
Artistic and hand-made ceramics found only at www.forgiftable.com.
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February 13, 2002, 10:40
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#51
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Warlord
Local Time: 21:29
Local Date: October 31, 2010
Join Date: May 2001
Location: Stockholm, Sweden
Posts: 261
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Quote:
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Originally posted by Dida
i hope they don't put in those CD-protection crap this time. Last time they did it, and the game stopped working on my CD-R. So I gotta play it on my mom's PC where she has a CD-ROM.
The whole cd-protection thing is just silly, because people can hack it no matter what. I had to modify the original .exe file, because the game freeze the moment I try to run it from my CD-R.
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If a player has a legit version of the game, there's nothing wrong with getting a cracked exe from say gamecopyworld.com although those exe's are from fully cracked games, if you use the exe with the legit game you won't have to worry about the CD being in the drive. I did that, in fact... why should I tie up my CD-rom drive to play the game?
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February 13, 2002, 10:47
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#52
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Warlord
Local Time: 21:29
Local Date: October 31, 2010
Join Date: May 2001
Location: Stockholm, Sweden
Posts: 261
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Quote:
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Originally posted by Dan Magaha FIRAXIS
You can specify player starting positions, as you always could. The ability to assign a specific civ or player to that starting position has not been implemented as of v1.17f.
Dan
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It doesn't really matter (to me), there are stand-alone utilities that lets us do this, so I'm happy you focused on bugs instead. But for a future patch, it would be very convenient when playing on maps of Earth ; )
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February 13, 2002, 11:18
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#53
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King
Local Time: 22:29
Local Date: October 31, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
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Quote:
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Originally posted by yin26
Lib: I can't review the patch because I took the game back. While I wait for the Gold Edition, however, I await your crystal-clear reviews.
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Hm I am too lazy to dig for some of your exchanges that date to the time before Lib switched over to the Dark Side
__________________
joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
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February 13, 2002, 11:33
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#54
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Deity
Local Time: 22:29
Local Date: October 31, 2010
Join Date: Jun 2001
Posts: 11,112
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Quote:
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Originally posted by Dida
i hope they don't put in those CD-protection crap this time. Last time they did it, and the game stopped working on my CD-R. So I gotta play it on my mom's PC where she has a CD-ROM.
The whole cd-protection thing is just silly, because people can hack it no matter what. I had to modify the original .exe file, because the game freeze the moment I try to run it from my CD-R.
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CD protection is useless and annoying. Everytime a patch for a game is released I wait a few days to patch it until I have a crack for the update. Only in certain games (like Civ3) where I can't wait to try out the patch I have to try it from day one the patch is released But it will be annoying to have to have the cd in the drive for two WHOLE days (or how long it takes for them to crack it).
__________________
This space is empty... or is it?
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February 13, 2002, 11:41
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#55
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Settler
Local Time: 15:29
Local Date: October 31, 2010
Join Date: Aug 2001
Location: in a Philadelphia row home
Posts: 29
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I'm hoping that they fix the problem of all of my troops being vaporized when a city culture-flips. Take the conscripts and some regulars even, but give me back my veteran and elite troops who are not going to be assimilated regardless.
__________________
"I was a young man with unformed ideas. I threw out queries, suggestions, wondering all the time over everything, and to my astonishment, the ideas took like wildfire. People made a religion of them." - Charles Darwin
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February 13, 2002, 11:51
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#56
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Prince
Local Time: 22:29
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Brussels
Posts: 854
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Quote:
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Originally posted by Dida
They can move each unit individually at speed of light.
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Geez, you mean you have an optical computer? Like a cristal or so?
Mine is still electronical, move only at 2/3 speed of light [+ io time]
__________________
The books that the world calls immoral are the books that show the world its own shame. Oscar Wilde.
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February 13, 2002, 11:51
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#57
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Chieftain
Local Time: 21:29
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Örebro, Sweden
Posts: 98
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Is there any word on the AI trade bug? (where AI trades during the player's turn). I hope that is fixed.
__________________
/Cesa
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February 13, 2002, 11:58
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#58
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Chieftain
Local Time: 20:29
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 74
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I really hope that they've fixed more typos in the Civilopedia. That's far more important than things like a real scenario editor or MP or stack movement. I mean *COME ON*, priorties!!!
Cheers,
Dr. Charm
P.S. The word is 'sarcasm'.
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February 13, 2002, 12:06
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#59
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Settler
Local Time: 20:29
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 13
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Does the patch mean I won't be able to continue my saved game?
Tommy
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February 13, 2002, 12:20
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#60
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Warlord
Local Time: 21:29
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Stockholm, Sweden
Posts: 265
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Doubtful.
But if it keeps in line with the other patches, then the new patch won't take effect until you start a new game. You can play your old game without any problems.
My guess is that this "new" patch won't add much in terms of new options. It should fix all the errors from the last patch (too numerous to list here)...
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