February 13, 2002, 00:56
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#31
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Born Again Optimist
Local Time: 16:30
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Posts: 5,667
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Originally posted by siredgar
It better have specify player starting locations.
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Assuming you mean historically-correct starting positions for the world maps, no, they will not be in the patch.
Dan
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I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
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February 13, 2002, 00:57
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#32
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Born Again Optimist
Local Time: 16:30
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Join Date: Apr 1999
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Yeah, no need for any kind of historical accuracy in a history game. Naaaaah! Screw em!
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I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
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February 13, 2002, 01:56
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#33
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Firaxis Games
Local Time: 15:30
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Metropolis known as Hunt Valley
Posts: 612
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Quote:
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Originally posted by kimmygibler
Everyone must admit that starting locations are an insanely easy thing to fix. I would expect that to fixed in this patch.
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If it were really "insanely easy" it would have been done a long time ago. This speaks to the editor's capacity for unit and city placement, so they go hand in hand.
Dan
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Dan Magaha
Firaxis Games, Inc.
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February 13, 2002, 01:58
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#34
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Prince
Local Time: 15:30
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 421
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re: v1.17f better have player starting loc's
Or else what?
Anybody around here heard of "wait and see"?
Nah, let's all have high expectations so we can have a damn fit when they don't come through.
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Above all, avoid zeal. --Tallyrand.
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February 13, 2002, 02:00
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#35
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Warlord
Local Time: 12:30
Local Date: October 31, 2010
Join Date: Jun 2000
Location: Seattle, WA, US
Posts: 114
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Quote:
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Originally posted by Dan Magaha FIRAXIS
If it were really "insanely easy" it would have been done a long time ago. This speaks to the editor's capacity for unit and city placement, so they go hand in hand.
Dan
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Can you tease us with hits as to changes in the editor, by any chance?
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February 13, 2002, 02:02
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#36
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King
Local Time: 15:30
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 1,267
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It seems likely that there is a function to return a pseudo-random coordinate for any arbitrary starting position, else there has been a program design gaffe. Assuming there is such a function, there is likely a companion function that reads the coordinate and assigns it to any arbitrary civ, else there has been a program design gaffe. Assuming there is such a companion function, assigning the coordinates from the editor ought to be trivial, else it has been poorly designed.
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"Entia non sunt multiplicanda praeter necessitatum." — William of Ockham
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February 13, 2002, 02:21
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#37
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Deity
Local Time: 14:30
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Location: of naught
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It seems likely that there is an inclination to second guess what-ever Firaxis does, else the amount of noise on this forum makes no sense. Assuming there is such an inclination, there is likely a companion inclination that causes some to never let up, else there would be less noise. Assuming there is such a companion inclination, whipping up a frenzy of expectations ought to be trivial, else we would wait to see what Firaxis does.
Hi Lib.
Salve
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February 13, 2002, 02:24
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#38
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Retired
Local Time: 15:30
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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Well Lib...
While they might not have answered many things with the patch (still need to read the readme file when they make it available), at least they are talking...
Things could be worse
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Keep on Civin'
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February 13, 2002, 02:40
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#39
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King
Local Time: 15:30
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 1,267
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Yes, I suppose they could be hurling voodoo curses at us or something.
Greetings, NotYou. Thank you for your kind acknowledgement, although your analogy fails.
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"Entia non sunt multiplicanda praeter necessitatum." — William of Ockham
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February 13, 2002, 02:49
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#40
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Retired
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Join Date: Dec 1969
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Quote:
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Originally posted by Libertarian
Yes, I suppose they could be hurling voodoo curses at us or something.
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Oh... come on... they are talking again... isn't that what you really wanted
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February 13, 2002, 02:52
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#41
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King
Local Time: 15:30
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Join Date: Nov 2001
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If it will assuage your concerns, I will put it plainly: I do now, and always have, appreciated whatever information Firaxis will give us, even if it is information that I don't like.
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"Entia non sunt multiplicanda praeter necessitatum." — William of Ockham
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February 13, 2002, 02:56
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#42
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Retired
Local Time: 15:30
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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Quote:
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Originally posted by Libertarian
If it will assuage your concerns, I will put it plainly: I do now, and always have, appreciated whatever information Firaxis will give us, even if it is information that I don't like.
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My concerns... HA HA HA HA
What concerns
But I agree with you...
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Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
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February 13, 2002, 03:16
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#43
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Deity
Local Time: 14:30
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Analogy?
Satire.
Salve
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February 13, 2002, 06:23
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#44
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Local Time: 07:30
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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*Awaiting the readme.txt*
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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February 13, 2002, 11:41
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#45
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Prince
Local Time: 15:30
Local Date: October 31, 2010
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Location: New York, NY
Posts: 543
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Quote:
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Originally posted by Libertarian
It seems likely that there is a function to return a pseudo-random coordinate for any arbitrary starting position, else there has been a program design gaffe. Assuming there is such a function, there is likely a companion function that reads the coordinate and assigns it to any arbitrary civ, else there has been a program design gaffe. Assuming there is such a companion function, assigning the coordinates from the editor ought to be trivial, else it has been poorly designed.
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Now I'm suspecting that there is something fundamentally wrong with the map editor. If so, I would say that they will wait until work on the Gold version starts for an overhaul of it. In fact, it may never come out in a patch any time soon.
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"I've spent more time posting than playing."
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February 13, 2002, 14:46
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#46
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Settler
Local Time: 15:30
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 16
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Quote:
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Originally posted by Libertarian
It seems likely that there is a function to return a pseudo-random coordinate for any arbitrary starting position, else there has been a program design gaffe. Assuming there is such a function, there is likely a companion function that reads the coordinate and assigns it to any arbitrary civ, else there has been a program design gaffe. Assuming there is such a companion function, assigning the coordinates from the editor ought to be trivial, else it has been poorly designed.
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It seems to me that speculating on the design and implementation of an application of any size or depth (which the editor is, IMO) is an exercise in futility. Drawing any kind of conclusions from such a speculation seems equally as useless, or worse yet, specious.
The editor may well be poorly designed, but any guess on that is just that; what's important is the execution, which for now -is- lacking.
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