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Old February 13, 2002, 19:10   #1
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What do you like?
What is the best thing in the readme for the new patch?

I think having Civilopedia links in the diplomacy window may be the best improvement in the whole patch.
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Old February 13, 2002, 19:11   #2
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The two-pronged attribute of group movement and sensible unit activation order.
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Old February 13, 2002, 19:44   #3
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1) Fixed misspellings in Communism Civilopedia entry.
2) It is now possible to completely suppress a city's cultural reversion with enough military units.

I can only say: woohoo!!

3) Workers on AI Automation (A/Shift+A) will now sleep in a city when there are no more actions to take. They will automatically awake when something needs to be done (such as clean pollution).

I'll have to see this in action first, but I hope it'll be good

4) Added stack movement.

Makes civ less annoying...
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Old February 13, 2002, 23:00   #4
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Large garrisons stopping that Culture Flipping garbage.

But what happens if it does flip? Do garrisons still just "disappear"??
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Old February 13, 2002, 23:51   #5
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yeah but they won't flip. That's the point

although you probably need like 20 garrisons
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Old February 14, 2002, 04:17   #6
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Hmmm. Forgot all about the suppression of reversion in my joy for stacked movement.

Hmmm.... Awefully handy for maintaining control in those enemy capitals with wonders that you just don't want to burn down.

Hmmm....Nope. I'd have to say... The cryptic use of the English language!

As for the patch, I'll wait to play it, but Stacks and effective garrisons may well be up there.

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Old February 14, 2002, 05:01   #7
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This isn't in the readme.

I like that Libertarian is back!

I don't know anyone else who can say so much with so few words. Definitely contributes to my English education.
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Old February 14, 2002, 05:52   #8
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Quote:
Originally posted by Assur
1) Fixed misspellings in Communism Civilopedia entry
That made it as your number 1 change?!?
I know you're a Communist and all, but seriously, how much enjoyment can you get from it being written correctly?? How many times each game do you look at the entry??

Personally, my favourite changes are:
Group movement
Unit selection
Workers being put to sleep...

Im just hoping that also means that more than 2 workers (if available) will clean pollution up at the same time.
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Old February 14, 2002, 07:07   #9
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Quote:
Originally posted by muppet
This isn't in the readme.

I like that Libertarian is back!

I don't know anyone else who can say so much with so few words. Definitely contributes to my English education.
Thank you for your kindness. Coop and I both were banned suddenly, and without warning for reasons still unknown to me. Meanwhile, another poster is allowed to call people "cheap commie ****sucker" and such.

Ironik, init?
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Old February 14, 2002, 09:00   #10
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* Stacked movement

* Fixed bug which caused some government buildings not to function correctly (If this mean what I hope it means...)

* Improved unit activation sequence

* It is now possible to completely suppress a city's cultural reversion with enough military units.
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Old February 14, 2002, 09:04   #11
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Quote:
Originally posted by Libertarian


Thank you for your kindness. Coop and I both were banned suddenly, and without warning for reasons still unknown to me. Meanwhile, another poster is allowed to call people "cheap commie ****sucker" and such.

Ironik, init?
I wonder what hold Iron has on Mark, compromizing photos perhaps?
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Old February 14, 2002, 09:49   #12
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From readme:

Quote:
Civ-specific units are now part of the regular upgrade chain.
Meaning Musketeers will actually serve some purpose?
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Old February 14, 2002, 12:17   #13
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1) Grouped movement.
2) Improved unit activation sequence.
3) Workers being put to sleep.

One thing worries me, though: It is now possible to completely suppress a city's cultural reversion with enough military units. I wonder if culture will not become a little meaningless in the end.
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Old February 14, 2002, 12:39   #14
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Whether culture becomes irrelevant from the point of view of turning cities will depend on how smart the AI is, and how careless the player. If Soren has included awareness of culture flip potential in the AI unit building algorithm then it implies that border cities will have a much larger number of units than previously seen, which has obvious strategic implications. If not, then the human player will have a powerful advantage, as long as knowledge of the flipping rules is known.

In any case, culture will still be important for determining the borders of your civ, and therefore critical at the beginning if a neighbouring civ is trying to build cities in 'your' area.

V
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Old February 14, 2002, 13:32   #15
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Quote:
Originally posted by Dissident
yeah but they won't flip. That's the point

although you probably need like 20 garrisons
I think it will be more like 5 or so, at least i hope
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