February 13, 2002, 19:10
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#1
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Prince
Local Time: 14:32
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In a dark and scary hole!
Posts: 728
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What do you like?
What is the best thing in the readme for the new patch?
I think having Civilopedia links in the diplomacy window may be the best improvement in the whole patch.
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Sorry....nothing to say!
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February 13, 2002, 19:11
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#2
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King
Local Time: 15:32
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 1,267
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The two-pronged attribute of group movement and sensible unit activation order.
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"Entia non sunt multiplicanda praeter necessitatum." — William of Ockham
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February 13, 2002, 19:44
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#3
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Prince
Local Time: 21:32
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Antwerpen
Posts: 398
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1) Fixed misspellings in Communism Civilopedia entry.
2) It is now possible to completely suppress a city's cultural reversion with enough military units.
I can only say: woohoo!!
3) Workers on AI Automation (A/Shift+A) will now sleep in a city when there are no more actions to take. They will automatically awake when something needs to be done (such as clean pollution).
I'll have to see this in action first, but I hope it'll be good
4) Added stack movement.
Makes civ less annoying...
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February 13, 2002, 23:00
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#4
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Warlord
Local Time: 15:32
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 178
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Large garrisons stopping that Culture Flipping garbage.
But what happens if it does flip? Do garrisons still just "disappear"??
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February 13, 2002, 23:51
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#5
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Deity
Local Time: 13:32
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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yeah but they won't flip. That's the point
although you probably need like 20 garrisons
__________________
Focus, discipline
Barack Obama- the antichrist
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February 14, 2002, 04:17
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#6
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Deity
Local Time: 14:32
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Hmmm. Forgot all about the suppression of reversion in my joy for stacked movement.
Hmmm.... Awefully handy for maintaining control in those enemy capitals with wonders that you just don't want to burn down.
Hmmm....Nope. I'd have to say... The cryptic use of the English language!
As for the patch, I'll wait to play it, but Stacks and effective garrisons may well be up there.
Salve
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February 14, 2002, 05:01
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#7
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Chieftain
Local Time: 12:32
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Igloo
Posts: 59
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This isn't in the readme.
I like that Libertarian is back!
I don't know anyone else who can say so much with so few words. Definitely contributes to my English education.
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February 14, 2002, 05:52
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#8
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Local Time: 07:32
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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Quote:
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Originally posted by Assur
1) Fixed misspellings in Communism Civilopedia entry
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That made it as your number 1 change?!?
I know you're a Communist and all, but seriously, how much enjoyment can you get from it being written correctly?? How many times each game do you look at the entry??
Personally, my favourite changes are:
Group movement
Unit selection
Workers being put to sleep...
Im just hoping that also means that more than 2 workers (if available) will clean pollution up at the same time.
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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February 14, 2002, 07:07
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#9
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King
Local Time: 15:32
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 1,267
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Quote:
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Originally posted by muppet
This isn't in the readme.
I like that Libertarian is back!
I don't know anyone else who can say so much with so few words. Definitely contributes to my English education.
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Thank you for your kindness. Coop and I both were banned suddenly, and without warning for reasons still unknown to me. Meanwhile, another poster is allowed to call people "cheap commie ****sucker" and such.
Ironik, init?
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"Entia non sunt multiplicanda praeter necessitatum." — William of Ockham
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February 14, 2002, 09:00
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#10
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Local Time: 21:32
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Land of teh Vikingz
Posts: 9,897
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I love being beaten by women - Lorizael
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February 14, 2002, 09:04
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#11
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Local Time: 21:32
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Land of teh Vikingz
Posts: 9,897
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Quote:
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Originally posted by Libertarian
Thank you for your kindness. Coop and I both were banned suddenly, and without warning for reasons still unknown to me. Meanwhile, another poster is allowed to call people "cheap commie ****sucker" and such.
Ironik, init?
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I wonder what hold Iron has on Mark, compromizing photos perhaps?
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I love being beaten by women - Lorizael
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February 14, 2002, 09:49
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#12
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King
Local Time: 14:32
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Born in the US; damned if I know where I live now
Posts: 1,574
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From readme:
Quote:
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Civ-specific units are now part of the regular upgrade chain.
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Meaning Musketeers will actually serve some purpose?
__________________
"When all else fails, a pigheaded refusal to look facts in the face will see us through." -- General Sir Anthony Cecil Hogmanay Melchett
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February 14, 2002, 12:17
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#13
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Emperor
Local Time: 17:32
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
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1) Grouped movement.
2) Improved unit activation sequence.
3) Workers being put to sleep.
One thing worries me, though: It is now possible to completely suppress a city's cultural reversion with enough military units. I wonder if culture will not become a little meaningless in the end.
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February 14, 2002, 12:39
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#14
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Warlord
Local Time: 21:32
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 155
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Whether culture becomes irrelevant from the point of view of turning cities will depend on how smart the AI is, and how careless the player. If Soren has included awareness of culture flip potential in the AI unit building algorithm then it implies that border cities will have a much larger number of units than previously seen, which has obvious strategic implications. If not, then the human player will have a powerful advantage, as long as knowledge of the flipping rules is known.
In any case, culture will still be important for determining the borders of your civ, and therefore critical at the beginning if a neighbouring civ is trying to build cities in 'your' area.
V
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February 14, 2002, 13:32
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#15
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Prince
Local Time: 21:32
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Copenhagen, Denmark
Posts: 835
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Quote:
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Originally posted by Dissident
yeah but they won't flip. That's the point
although you probably need like 20 garrisons
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I think it will be more like 5 or so, at least i hope
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